Leeroy, lawful male angbander Assassin ------------------------ .............@.........| |...........@..........| +......................| ------------------------ [Leeroy the Dark Brotherhood Initiate] St10 Dx16 Co13 In8 Wi4 Ch5 AssAgbMalLaw Dlvl:1 $0 HP18(18) Pw6(6) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male angbander Assassin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # arrows - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A standard arrow. These are meant to be put in a quiver and shot with a bow. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: stun resistance You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 259 Amulet identification only worked 15 times out of 17 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 182 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 97% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 90% Armor drop chance was reduced to 76% Food drop chance was reduced to 90% The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: whip (turn 6) The following skill became untrainable if you tried to train it too early: missile weapons (turn 111) The following skill became untrainable after a while: occult spells (turn 43365) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 37220) Heavy curses were more common by 12% Items were more likely to be generated cursed by 32% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 85266 Monster spawn increase reached its maximum at turn 310986 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1900175 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: gremlin (freq bonus 2) The monster species that spawned more often: green starlit sky (freq bonus 4) The monster species that spawned more often: Madeleine's plateau boot (freq bonus 7) The monster species that spawned more often: Hanh's ballerina (freq bonus 16) The monster species that spawned more often: EQ Lieutenant (freq bonus 3) The monster species that spawned more often: young cyan dragon (freq bonus 12) The monster species that spawned more often: magnetic spore (freq bonus 72) The monster species that spawned more often: Annika (freq bonus 32) The monster species that spawned more often: Jonas the Schizo Autist (freq bonus 5) The monster species that spawned more often: evasive vampire (freq bonus 24) The monster species that spawned more often: miniskirter (freq bonus 8) The monster species that spawned more often: spit ghost (freq bonus 18) The monster species that spawned more often: clear hound (freq bonus 8) The monster species that spawned more often: spider boy (freq bonus 6) The monster species that spawned more often: beige mushroom (freq bonus 15) The monster species that spawned more often: wimpled fiduciary (freq bonus 6) The monster species that spawned more often: undead assassin (freq bonus 12) The monster species that spawned more often: low skeleton (freq bonus 20) The monster species that spawned more often: rumpling coke curdling (freq bonus 18) The monster species that spawned more often: psi beam (freq bonus 16) The monster species that spawned more often: larva (freq bonus 9) The monster trait that was more common: monsters that bark (freq bonus 2) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 1) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 4) The monster species that never randomly spawned: associatively iodinating palladia The monster species that never randomly spawned: old deep dragon The monster species that never randomly spawned: noxious fume The monster species that never randomly spawned: Ina The monster species that never randomly spawned: whirlier exhalent The monster species that never randomly spawned: metal babble The monster species that never randomly spawned: crookedest armoury The monster species that never randomly spawned: Enki The monster species that never randomly spawned: irate demon The monster species that never randomly spawned: knight of the swan The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was never generated: implant of badness (prismatic) The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)) The RNG hath decreed that this item was never generated: starlit sky stone (gray) The RNG hath decreed that this item was never generated: 0 candle (candle) The RNG hath decreed that this item was never generated: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was never generated: orcish shield (red-eyed shield) The RNG hath decreed that this item was never generated: implant of badass (pestilent) The RNG hath decreed that this item was never generated: ensnaring (cryptolocker) The RNG hath decreed that this item was never generated: piano ((null)) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 27) The RNG hath decreed that this item was generated more often: cloak of bad trapping (slowing gown, freq bonus 17) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 6) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 10) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 9) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 22) The RNG hath decreed that this item was generated more often: autopilot stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: wooden bar ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 7) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 5) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: orange spell gloves (cuddly gloves, freq bonus 34) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 26) The RNG hath decreed that this item was always generated cursed: mineral bolt ((null)) The RNG hath decreed that this item was always generated cursed: lootcut (cleaved) The RNG hath decreed that this item was always generated cursed: implant of quota (assamic) The RNG hath decreed that this item was always generated cursed: amulet of hunger (gleaming) The RNG hath decreed that this item was always generated cursed: vulnerability cloak (flax cloak) The RNG hath decreed that this item was always generated cursed: implant of pilfering (smoldering) The RNG hath decreed that this item was always generated cursed: finger bending (flapping) The RNG hath decreed that this item was always generated cursed: worthless piece of teal glass (teal) The RNG hath decreed that this item was always generated cursed: hide ((null)) The RNG hath decreed that this item was always generated cursed: searching (miracle) The RNG hath decreed that this trap was always invisible: nonintrinsical trap The RNG hath decreed that this trap was generated more often: lava trap (freq bonus 2) Trap randomization happened for 1 in 578 traps Next attribute increase check would have come at turn 640 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having stun resistance (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ehud The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (90) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of identify (F4 E6 G4 DH4PLUSPLUS FOOLS MATE) scroll of teleportation (TOIL AND TROUBLE) scroll of healing (SIR I HAVE TO TAKE A SHIT) scroll of mana (IDNUM AIROLG TISNART CIS) scroll of phase door (EARLYGAME LATEGAME ENDGAME) scroll of standard id (HZLRC KSTSBD MPFNG) scroll of cure (UMUTO QUACK) * scroll of extra healing (KILL HIM) * scroll of greater mana restoration (WAKE ME UP AND SIGH) Potions potion of paralysis (blue flag) potion of sleeping (milky) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Assassin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.