Leeroy, lawful male albae Archeologist ----.- |....| |.f..| |@...| |....| |....| |..$.| ------ [Leeroy the Digger] St12 Dx5 Co13 In15 Wi10 Ch5 ArcAlbMalLaw Dlvl:1 $0 HP24(24) Pw18(18) AC11 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Archeologist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # (2x) Pick an object. @ a human or elf or you (albae archeologist called Leeroy, on a staircase) Accessing Pokedex entry for albae... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: sickopathy You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 219 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 194 Monsters only dropped their equipment with 93% chance Book drop chance was reduced to 93% Scroll drop chance was reduced to 84% Amulet drop chance was reduced to 49% Potion drop chance was reduced to 83% Armor drop chance was reduced to 84% Tool drop chance was reduced to 97% Food drop chance was reduced to 81% Monster death drops spawned with only 97% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: missile weapons (turn 37) The following skill became untrainable if you tried to train it too early: searching (turn 99) The following skill became untrainable after a while: knife (turn 34961) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 67653) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53361 Monster spawn increase reached its maximum at turn 183603 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 769020 The monster class that cannot be genocided was troll The monster class that was spawned more often: rub monster (freq bonus 2) The monster species that spawned more often: great wyrm of perplexity (freq bonus 10) The monster species that spawned more often: dark juraian druid (freq bonus 24) The monster species that spawned more often: sweeper staider pricklier (freq bonus 12) The monster species that spawned more often: xyloid waltz (freq bonus 10) The monster species that spawned more often: Almuth (freq bonus 9) The monster species that spawned more often: fiendish warlock (freq bonus 15) The monster species that spawned more often: main school graduate (freq bonus 12) The monster species that spawned more often: mail worm (freq bonus 10) The monster species that spawned more often: purple jelly (freq bonus 20) The monster species that spawned more often: vietnamese lady (freq bonus 6) The monster species that spawned more often: chaos hulk (freq bonus 40) The monster species that spawned more often: dwarven wrapmastah (freq bonus 8) The monster species that spawned more often: oblivion daedra (freq bonus 12) The monster species that spawned more often: Malkantet (freq bonus 10) The monster species that spawned more often: Juiblex (freq bonus 12) The monster species that spawned more often: Nimune (freq bonus 20) The monster species that spawned more often: horn drill turret (freq bonus 9) The monster species that spawned more often: petro stalk (freq bonus 6) The monster species that spawned more often: blue warp patch (freq bonus 33) The monster species that spawned more often: kobold gunman (freq bonus 10) The monster trait that was more common: monsters that neigh (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 8) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 6) The monster trait that was more common: monsters that neigh (freq bonus 1) The monster trait that was more common: monsters that have no limbs (freq bonus 1) The monster trait that was more common: monsters that have scratch attacks (freq bonus 2) The monster trait that was more common: monsters with seduction dialogue (freq bonus 1) The monster species that never randomly spawned: Laura's masterpiece The monster species that never randomly spawned: papaya context The monster species that never randomly spawned: Blasted Angel The monster species that never randomly spawned: braaaaains The monster species that never randomly spawned: Roganza The monster species that never randomly spawned: diabolic shaman The monster species that never randomly spawned: undead ego snake The monster species that never randomly spawned: brothered objective The monster species that never randomly spawned: bigsting ant The monster species that never randomly spawned: pa bil sag The RNG hath decreed that this item was never generated: dart ((null)) The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was never generated: mercurial athame ((null)) The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was never generated: stoning (petrified) The RNG hath decreed that this item was never generated: protection from shape changers (shiny) The RNG hath decreed that this item was never generated: level stone (gray) The RNG hath decreed that this item was never generated: implant of admiration (fierce) The RNG hath decreed that this item was never generated: cloak of premature death (evil cloak) The RNG hath decreed that this item was never generated: inimical stone (gray) The RNG hath decreed that this item was generated more often: autoscooter heels (flipflops, freq bonus 183) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 8) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 14) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 5) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 16) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 76) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: pokelie stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 124) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 20) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 2) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 8) The RNG hath decreed that this item was always generated cursed: curse items (fake) The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak) The RNG hath decreed that this item was always generated cursed: implant of daring (felicitous) The RNG hath decreed that this item was always generated cursed: code editing (sourcecode) The RNG hath decreed that this item was always generated cursed: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this item was always generated cursed: chaos terrain stone (gray) The RNG hath decreed that this item was always generated cursed: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: silver spell gloves (gameble gloves) The RNG hath decreed that this item was always generated cursed: mirror (looking glass) The RNG hath decreed that this trap was always invisible: hostility trap The RNG hath decreed that this trap was generated more often: black spell trap (freq bonus 5) Trap randomization happened for 1 in 750 traps Next attribute increase check would have come at turn 549 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having stunnopathy (0) You were prevented from having sickopathy (0) You had 1500 points of nutrition remaining You were stealthy You were fast You were lucky (4) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Quetzalcoatl The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (156) You survived Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 100% Techniques known in the end Name Level Status research 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of teleportation (DESREVER TSEPMET) scroll of identify (SUDO ROOT) scroll of healing (NUVVEMI CESTUNNAVU) scroll of mana (IK WIL JE SNIPER GEWEER MET MUNITIE) scroll of phase door (890 C PROPERTY) scroll of standard id (GIMME A LITTLE SPANKING) scroll of cure (YOU AND YOUR FRIENDS ARE DEAD) * scroll of extra healing (POKEMONGO GOTTA CHEAT EM ALL) * scroll of greater mana restoration (TEMOV) Spellbooks spellbook of light (snowy) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Archeologist... You and the kitten escaped from the dungeon with 6 points, Since you escaped early, the score list will not be checked.