Leeroy, lawful male argonian Bard -------.----- ............| |...........| |.....d@°...| ------------- [Leeroy the Rhymer] St10 Dx12 Co7 In10 Wi11 Ch10 BrdArgMalLaw Dlvl:1 $0 HP13(13) Pw7(7) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male argonian Bard. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: drain resistance You could not have this property intrinsically: corrosivity Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 34 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 374 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 88% chance Wand drop chance was reduced to 63% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 74% Tool drop chance was reduced to 81% Food drop chance was reduced to 80% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: form VII (Juyo) The following skill became untrainable if you tried to train it too early: chaos spells (turn 4) The following skill became untrainable if you tried to train it too early: morning star (turn 128) The following skill became untrainable after a while: quarterstaff (turn 21631) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 38377) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 106776 Monster spawn increase reached its maximum at turn 159091 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 392942 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: light (freq bonus 4) The monster species that spawned more often: level 42 (freq bonus 30) The monster species that spawned more often: Maladjusted Leon (freq bonus 10) The monster species that spawned more often: Sueschen's combat boot (freq bonus 33) The monster species that spawned more often: ancient of drainage (freq bonus 21) The monster species that spawned more often: The Alignment Thing (freq bonus 20) The monster species that spawned more often: goblin (freq bonus 12) The monster species that spawned more often: squirrel of Mirkwood (freq bonus 11) The monster species that spawned more often: car thief (freq bonus 6) The monster species that spawned more often: swayed justification (freq bonus 28) The monster species that spawned more often: chaotic boomer (freq bonus 8) The monster species that spawned more often: very old stone dragon (freq bonus 8) The monster species that spawned more often: lateen hunk (freq bonus 24) The monster species that spawned more often: defiled warrior (freq bonus 12) The monster species that spawned more often: giant spotted rat (freq bonus 42) The monster species that spawned more often: Radio Sergeant (freq bonus 12) The monster species that spawned more often: gnome priest (freq bonus 12) The monster species that spawned more often: Ina's hugging boot (freq bonus 6) The monster species that spawned more often: problematic (freq bonus 48) The monster species that spawned more often: Ksenia (freq bonus 30) The monster species that spawned more often: advanced ufo part (freq bonus 8) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 4) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 2) The monster trait that was more common: monsters whose attacks push you back (freq bonus 6) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 12) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 2) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 2) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 2) The monster trait that was more common: monsters that make chicken sounds (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 6) The monster species that never randomly spawned: disinterring arrogant The monster species that never randomly spawned: spiked devil The monster species that never randomly spawned: impossible challenger The monster species that never randomly spawned: desert elf The monster species that never randomly spawned: giant sapphire frog The monster species that never randomly spawned: especially unacceptably blarneying The monster species that never randomly spawned: sledged somalia The monster species that never randomly spawned: baby mimic The monster species that never randomly spawned: sluggish greater ghost The monster species that never randomly spawned: standard sphere The RNG hath decreed that this item was never generated: red double lightsaber (double lightsaber) The RNG hath decreed that this item was never generated: flicker strip stone (gray) The RNG hath decreed that this item was never generated: red dragon scales ((null)) The RNG hath decreed that this item was never generated: short sword ((null)) The RNG hath decreed that this item was never generated: starvation (underestimated) The RNG hath decreed that this item was never generated: stone to flesh (thick) The RNG hath decreed that this item was never generated: tele level (GON GET YA) The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was never generated: multitrapping stone (gray) The RNG hath decreed that this item was never generated: holy wafer ((null)) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 11) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 20) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 48) The RNG hath decreed that this item was generated more often: cruncher helmet (breath control helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 32) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 8) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 6) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 7) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helm of shuffling (grunter helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 11) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 9) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: elemental beam (wet) The RNG hath decreed that this item was always generated cursed: asian pear ((null)) The RNG hath decreed that this item was always generated cursed: demon crossbow ((null)) The RNG hath decreed that this item was always generated cursed: immunity to drawbridges (drawn) The RNG hath decreed that this item was always generated cursed: mana battery (gloaming) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this item was always generated cursed: oolong tea (wormwood) The RNG hath decreed that this item was always generated cursed: vault cloak (geek cloak) The RNG hath decreed that this item was always generated cursed: burrow (beautiful) The RNG hath decreed that this item was always generated cursed: checker boots (fetish heels) The RNG hath decreed that this trap was always invisible: elder tentacling trap The RNG hath decreed that this trap was generated more often: artificer trap (freq bonus 10) Trap randomization happened for 1 in 709 traps Next attribute increase check would have come at turn 1051 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having reflection (0) You had 1500 points of nutrition remaining You could swim You could survive without air You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Garl Glittergold, Flandal Steelskin and Urdlen Your deity was Garl Glittergold The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (173) You survived You didn't know any spells. Techniques known in the end Name Level Status primal roar 1X Prepared(0) healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * cloak of displacement (asbestos cloak) * quaffer helmet (formula one helmet) * cloak of speed (enduring cloak) Scrolls * scroll of egoism (EIGOWA KIRAIDES) scroll of healing (YOU HAVE DIED OF DYSENTERY) scroll of mana (GO TEAM NASTYTRAP) scroll of phase door (MA ARACHNID) scroll of standard id (WONTU PASS) scroll of cure (CLUSTERBOMBROCK GIGABOMBROCK RAGNAROCK) * scroll of extra healing (STUPID K MEASURER TAB CONFIRM I WANT TO TURN YOU OFF SO BADLY) * scroll of greater mana restoration (SATAN AND FLOAT EYELER JOIN THE DEV TEAM) Spellbooks * spellbook of sleep (blurred) * spellbook of confuse monster (fallen) * spellbook of slow monster (sparking) * spellbook of cause fear (heavenly) * spellbook of charm monster (coarse) * spellbook of holy shield (pen-written) Potions potion of booze (oobleck) * potion of paralysis (violet) Rings * ring of conflict (shiny) Wands * wand of disintegration beam (bound) * wand of trap disarming (naked) Tools * wooden harp (harp) * tin whistle (whistle) * grass whistle (whistle) * magic whistle (whistle) * dark magic whistle (whistle) * wooden flute (flute) * magic flute (flute) * tooled horn (horn) * fog horn (horn) * frost horn (horn) * fire horn (horn) * tempest horn (horn) * horn of plenty (horn) * magic harp (harp) * leather drum (drum) * drum of earthquake (drum) Gems * technique stone (gray) * pet AI stone (gray) * autocurse stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bard... You and the little dog escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.