Leeroy, lawful male albae Barbarian ------ .....| |.@$.| ...dr| ------ [Leeroy the Plunderer] St17 Dx10 Co14 In4 Wi6 Ch6 BarAlbMalLaw Dlvl:1 $0 HP28(28) Pw13(13) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Barbarian. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # Autopickup: ON, for all objects. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: warning You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 157 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 78% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 94% Concealing monsters were spawned underneath items 24% of the time only Monster death drops spawned with only 84% chance The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: shield (turn 14) The following skill became untrainable if you tried to train it too early: missile weapons (turn 192) The following skill became untrainable after a while: divination spells (turn 49926) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 70620) Sticky curses were more common by 13% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21138 Monster spawn increase reached its maximum at turn 111826 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1139392 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: imp or minor demon (freq bonus 1) The monster species that spawned more often: stealstealsteal nymph (freq bonus 4) The monster species that spawned more often: shard force fungus (freq bonus 4) The monster species that spawned more often: wyrd sister (freq bonus 6) The monster species that spawned more often: athwart disciplined (freq bonus 84) The monster species that spawned more often: chaos tile (freq bonus 28) The monster species that spawned more often: lunatic (freq bonus 6) The monster species that spawned more often: disgusting warp patch (freq bonus 8) The monster species that spawned more often: bright violet warp patch (freq bonus 12) The monster species that spawned more often: sapusaur (freq bonus 4) The monster species that spawned more often: lava blob (freq bonus 36) The monster species that spawned more often: rothe (freq bonus 3) The monster species that spawned more often: silver dragon bat (freq bonus 5) The monster species that spawned more often: airiest blissfully (freq bonus 16) The monster species that spawned more often: abyss fly (freq bonus 6) The monster species that spawned more often: torment worm (freq bonus 12) The monster species that spawned more often: semi-novice warrior (freq bonus 24) The monster species that spawned more often: flint lich (freq bonus 12) The monster species that spawned more often: Count Urcula (freq bonus 12) The monster species that spawned more often: Kerstin's lovely sneaker (freq bonus 12) The monster species that spawned more often: vampire mage (freq bonus 6) The monster trait that was more common: monsters that pick up magic items (freq bonus 8) The monster trait that was more common: monsters that have no eyes (freq bonus 8) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 1) The monster trait that was more common: monsters that have explosion attacks (freq bonus 1) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 15) The monster trait that was more common: monsters that squeek (freq bonus 3) The monster trait that was more common: monsters that have no head (freq bonus 1) The monster trait that was more common: monsters that are classified as petty (freq bonus 6) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 2) The monster species that never randomly spawned: who The monster species that never randomly spawned: yakuza member The monster species that never randomly spawned: contamination patch The monster species that never randomly spawned: fleecing egoistically apex The monster species that never randomly spawned: beast of Nurgle The monster species that never randomly spawned: undercoat expired The monster species that never randomly spawned: Detective Kchief The monster species that never randomly spawned: stone-warhorse The monster species that never randomly spawned: porter flying dwarf The monster species that never randomly spawned: metallurgical slicing retinue The RNG hath decreed that this item was never generated: feminine pumps (female footwear) The RNG hath decreed that this item was never generated: resist poison (big) The RNG hath decreed that this item was never generated: gain ability (ruby) The RNG hath decreed that this item was never generated: crown ((null)) The RNG hath decreed that this item was never generated: stairstrap stone (gray) The RNG hath decreed that this item was never generated: orange dragon scales ((null)) The RNG hath decreed that this item was never generated: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was never generated: disintegration (solid) The RNG hath decreed that this item was never generated: crysknife ((null)) The RNG hath decreed that this item was never generated: red spell heels (lolita boots) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 5) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 18) The RNG hath decreed that this item was generated more often: allpicking gloves (flower gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 67) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 10) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 2) The RNG hath decreed that this item was generated more often: wooden bar ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 11) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: feeler gauge stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 10) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 66) The RNG hath decreed that this item was always generated cursed: verisiert stone (gray) The RNG hath decreed that this item was always generated cursed: dry up fountain (defiled) The RNG hath decreed that this item was always generated cursed: conglomerate pick ((null)) The RNG hath decreed that this item was always generated cursed: resist random element (hot-cold) The RNG hath decreed that this item was always generated cursed: implant of memory (astral) The RNG hath decreed that this item was always generated cursed: katana (samurai sword) The RNG hath decreed that this item was always generated cursed: time spending (clocked) The RNG hath decreed that this item was always generated cursed: chain mail ((null)) The RNG hath decreed that this item was always generated cursed: chemistry (brand-new) The RNG hath decreed that this item was always generated cursed: cutting laser ((null)) The RNG hath decreed that this trap was always invisible: laser trap The RNG hath decreed that this trap was generated more often: web (freq bonus 1) Trap randomization happened for 1 in 855 traps Next attribute increase check would have come at turn 1195 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having glib combat (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (460) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tasseled helmet) * sedge hat (greenery helmet) * skullcap (crazy helmet) * flack helmet (covered helmet) * crystal helm (kitchen hat) * mining helm (anti-government helmet) * field helm (golden helmet) * helm of safeguard (resounding helmet) * war hat (strip bandana) * plasteel gloves (white gloves) * leather gloves (transparent gloves) * gauntlets of safeguard (graffiti gloves) * gauntlets of plugsuit (tar gloves) * commander gloves (slit gloves) * field gloves (covered pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (roller boots) * field boots (erotic boots) * boots of safeguard (profiled boots) Scrolls scroll of healing (STUNT OF GHOST IS DIFFER) scroll of mana (THIS KITTEN CORPSE IS DELICIOUS) scroll of phase door (WAKE ME UP AND SIGH) scroll of standard id (DEFINITELY NOT THE ORACLE) scroll of cure (9H) * scroll of extra healing (BATMAN IS UNABLE TO HURT THE LITTLE POISON IVIES) * scroll of greater mana restoration (WHY IS MAGICBANE A STAFF FUCK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Barbarian... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.