Leeroy, lawful male redguardian Thalmor ------------ ...........| |..........| |..@@......| |..........| ----------+- [Leeroy the Concordate Agent] St7 Dx6 Co9 In4 Wi12 Ch5 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: double attacks You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 371 Potion identification only worked 3 times out of 33 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 140 Monsters only dropped their musable items with 78% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 64% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 65% Tool drop chance was reduced to 77% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: morning star (turn 5) The following skill became untrainable if you tried to train it too early: attack spells (turn 4824) The following skill became untrainable after a while: two-weapon combat (turn 43135) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 47044) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28814 Monster spawn increase reached its maximum at turn 217125 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 321609 The monster class that cannot be genocided was naga The monster class that was spawned more often: cat or other feline (freq bonus 1) The monster species that spawned more often: Mother Lily (freq bonus 15) The monster species that spawned more often: imperial cobra (freq bonus 3) The monster species that spawned more often: am shop ghost (freq bonus 12) The monster species that spawned more often: islet wrestled (freq bonus 24) The monster species that spawned more often: rawrog (freq bonus 24) The monster species that spawned more often: hungry spore (freq bonus 4) The monster species that spawned more often: reziarfg (freq bonus 36) The monster species that spawned more often: pit cobra (freq bonus 6) The monster species that spawned more often: giant trapdoor spider (freq bonus 96) The monster species that spawned more often: little spider (freq bonus 4) The monster species that spawned more often: fear trove (freq bonus 21) The monster species that spawned more often: thunderbolt bug (freq bonus 4) The monster species that spawned more often: spirit bear (freq bonus 6) The monster species that spawned more often: umbra warp patch (freq bonus 8) The monster species that spawned more often: vaginal signal (freq bonus 12) The monster species that spawned more often: timeless guardian (freq bonus 18) The monster species that spawned more often: werecoins (freq bonus 6) The monster species that spawned more often: platinum force fungus (freq bonus 6) The monster species that spawned more often: adelie onsen penguin (freq bonus 9) The monster species that spawned more often: chiropteran (freq bonus 18) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 3) The monster species that never randomly spawned: sa-ra The monster species that never randomly spawned: gore force fungus The monster species that never randomly spawned: dyke intentionally The monster species that never randomly spawned: color-changing boomer The monster species that never randomly spawned: planar pirate The monster species that never randomly spawned: greedy prostitute The monster species that never randomly spawned: destruction turret The monster species that never randomly spawned: expert The monster species that never randomly spawned: biotelemetry ordered The monster species that never randomly spawned: giant boar The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: apophyllite (teal) The RNG hath decreed that this item was never generated: boots of freedom (fleecy boots) The RNG hath decreed that this item was never generated: repair weapon (fine-printed) The RNG hath decreed that this item was never generated: ugg boots (spider boots) The RNG hath decreed that this item was never generated: youkan ((null)) The RNG hath decreed that this item was never generated: robe of permanence (purple robe) The RNG hath decreed that this item was never generated: broom ((null)) The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was never generated: silver shield ((null)) The RNG hath decreed that this item was never generated: grenade launcher ((null)) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 5) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 244) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 13) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 19) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 25) The RNG hath decreed that this item was generated more often: implant of precision (urgent, freq bonus 15) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 11) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 7) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 11) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 19) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 10) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 8) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 65) The RNG hath decreed that this item was always generated cursed: dwarvish iron helm (hard hat) The RNG hath decreed that this item was always generated cursed: cure freeze (snowy) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was always generated cursed: teleport away (gold) The RNG hath decreed that this item was always generated cursed: digging (iron) The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was always generated cursed: finger of death (stained) The RNG hath decreed that this item was always generated cursed: consort's suit (loud foppish suit) The RNG hath decreed that this item was always generated cursed: helm of telepathy (visored helmet) The RNG hath decreed that this trap was always invisible: toxic venom trap The RNG hath decreed that this trap was generated more often: out of magic trap (freq bonus 18) Trap randomization happened for 1 in 751 traps Next attribute increase check would have come at turn 161 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having double attacks (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (237) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (cloudy helmet) * sedge hat (long-hair helmet) * skullcap (wok-shaped helmet) * flack helmet (black helmet) * crystal helm (gas mask) * mining helm (spinning helmet) * field helm (twisted visor helmet) * helm of safeguard (cone-shaped helmet) * war hat (ruined helmet) * plasteel gloves (white gloves) * leather gloves (padded gloves) * gauntlets of safeguard (spiky gloves) * gauntlets of plugsuit (inka gloves) * commander gloves (demolition gloves) * field gloves (vampiric gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fleecy boots) * field boots (hot boots) * boots of safeguard (buffalo boots) Scrolls scroll of healing (HITTING EVEN USED HAT MELO) scroll of mana (WINDOWS 10 SHOULD BE RENAMED TO WINDOWS DOESNTWORK) scroll of phase door (PANACHE EM EXTENDED BEAU GESTE) scroll of standard id (HUAKORE TE UNIANA PAKEHA KATOA) scroll of cure (NHINRIL) * scroll of extra healing (THOBARRABAU MICHAEL MICHAEL OSIRIS PHOR PHORBA ABRIEL) * scroll of greater mana restoration (VUS AS CORIUMA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.