Leeroy, lawful male redguardian Thalmor --------------- |.............| |.............| ..............| |.............| |...@@........| --------------- [Leeroy the Concordate Agent] St9 Dx8 Co12 In12 Wi13 Ch11 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: full nutrients You could not have this property intrinsically: infravision Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 24 Gem identification only worked 100 times out of 177 Monsters only dropped their musable items with 73% chance Monsters only dropped their equipment with 57% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 99% Amulet drop chance was reduced to 72% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 77% Tool drop chance was reduced to 98% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: petkeeping (turn 2) The following skill became untrainable if you tried to train it too early: trident (turn 96) The following skill became untrainable after a while: morning star (turn 10444) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 32329) Sticky curses were more common by 6% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51483 Monster spawn increase reached its maximum at turn 104690 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 279822 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: piece of food (freq bonus 1) The monster species that spawned more often: steam-powered arrow sentry (freq bonus 6) The monster species that spawned more often: nntp demon (freq bonus 24) The monster species that spawned more often: submarine goblin (freq bonus 9) The monster species that spawned more often: butterfly (freq bonus 6) The monster species that spawned more often: Ubbo-Sathla, the Unbegotten Source (freq bonus 6) The monster species that spawned more often: petty giant error (freq bonus 6) The monster species that spawned more often: ruby fungus (freq bonus 6) The monster species that spawned more often: SJW lawyer (freq bonus 10) The monster species that spawned more often: mountain orc (freq bonus 12) The monster species that spawned more often: blackthorn overlie (freq bonus 4) The monster species that spawned more often: woodchuck (freq bonus 9) The monster species that spawned more often: kamikaze faerie (freq bonus 2) The monster species that spawned more often: mirrorshimmer kamerel (freq bonus 8) The monster species that spawned more often: scaling voicelessly (freq bonus 12) The monster species that spawned more often: blood hawk (freq bonus 4) The monster species that spawned more often: group gremlin (freq bonus 2) The monster species that spawned more often: egg-laying mammal (freq bonus 12) The monster species that spawned more often: kagrin (freq bonus 8) The monster species that spawned more often: pesky mind sucker (freq bonus 16) The monster species that spawned more often: trousseau raged reformulate (freq bonus 42) The monster trait that was more common: monsters that have weapon attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 2) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 2) The monster trait that was more common: monsters that have touch attacks (freq bonus 2) The monster species that never randomly spawned: snowbank beware The monster species that never randomly spawned: poisonous missingno The monster species that never randomly spawned: memory moss The monster species that never randomly spawned: axial laser The monster species that never randomly spawned: dung beetle The monster species that never randomly spawned: firebrate growth The monster species that never randomly spawned: tanker golem The monster species that never randomly spawned: unixmail daemon The monster species that never randomly spawned: hardtop midstream choreographer The monster species that never randomly spawned: squad nymph The RNG hath decreed that this item was never generated: sawed-off shotgun ((null)) The RNG hath decreed that this item was never generated: amnesia (DUAM XNAHT) The RNG hath decreed that this item was never generated: implant of thawing (ambergris) The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet) The RNG hath decreed that this item was never generated: force stone (gray) The RNG hath decreed that this item was never generated: psychic dragon scales ((null)) The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was never generated: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was never generated: bugle ((null)) The RNG hath decreed that this item was never generated: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 6) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 6) The RNG hath decreed that this item was generated more often: wimpiness (poofy, freq bonus 12) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 23) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 3) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 24) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 19) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 3) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 11) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 7) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 13) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 6) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 10) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 35) The RNG hath decreed that this item was always generated cursed: helm of lose identification (conical hat) The RNG hath decreed that this item was always generated cursed: blesscurse stone (gray) The RNG hath decreed that this item was always generated cursed: long screwup stone (gray) The RNG hath decreed that this item was always generated cursed: bodyglove (tight black clothes) The RNG hath decreed that this item was always generated cursed: jet (black) The RNG hath decreed that this item was always generated cursed: expensive camera ((null)) The RNG hath decreed that this item was always generated cursed: pokelie gloves (rayductnay gloves) The RNG hath decreed that this item was always generated cursed: metal lamellar armor ((null)) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this item was always generated cursed: elements (multi-hued) The RNG hath decreed that this trap was always invisible: lock trap The RNG hath decreed that this trap was generated more often: dropcurse trap (freq bonus 1) Trap randomization happened for 1 in 285 traps Next attribute increase check would have come at turn 1938 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having full nutrients (0) You saw invisible You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (338) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (padded helmet) * sedge hat (etched helmet) * skullcap (bug-tracking helmet) * flack helmet (ruined helmet) * crystal helm (post-nuclear helmet) * mining helm (netradiation helmet) * field helm stone (gemmed helmet) * helm of safeguard (great helmet) * war hat (kitchen hat) * plasteel gloves (white gloves) * leather gloves (natural gloves) * gauntlets of safeguard (spanish gloves) * gauntlets of plugsuit (velvet gloves) * commander gloves (princess gloves) * field gloves (multilinguitis gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (korean sandals) * field boots (camouflage patterned boots) * boots of safeguard (irregular boots) Scrolls scroll of healing (EIGHT MONTHS IS TOO LONG DUDE) scroll of mana (BFG 9000 OH YEAH) scroll of phase door (DAELOELOELOELOELOE FUEUEUEUEUEUE) scroll of standard id (STILL 5 SECONDS AND I IMPACT TOO) scroll of cure (SUDO ROOT) * scroll of extra healing (FLEECY HENCE TRUE QED THANK YOU GIVE ME THAT 1000000 DOLLARS) * scroll of greater mana restoration (ELF VERY ACCURASY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.