Leeroy, lawful male redguardian Thalmor --.---- |..{..| ..@...| # |..@..- ------- [Leeroy the Concordate Agent] St16 Dx11 Co15 In7 Wi7 Ch11 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. There is a staircase up here. You see here 6 gold pieces {0}. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: reflection You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 205 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 20 Armor identification only worked 15 times out of 45 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 94% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 98% Implant drop chance was reduced to 82% Potion drop chance was reduced to 86% Armor drop chance was reduced to 91% Tool drop chance was reduced to 87% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 34% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: polearms (turn 51) The following skill became untrainable if you tried to train it too early: chaos spells (turn 4056) The following skill became untrainable after a while: occult spells (turn 7085) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 33495) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 58037 Monster spawn increase reached its maximum at turn 171797 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 380646 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: xorn (freq bonus 1) The monster species that spawned more often: bad force fungus (freq bonus 12) The monster species that spawned more often: infidel (freq bonus 2) The monster species that spawned more often: sexy chinese woman (freq bonus 3) The monster species that spawned more often: wild change nymph (freq bonus 6) The monster species that spawned more often: meddler pseudoclassical (freq bonus 10) The monster species that spawned more often: thankyou guessed (freq bonus 24) The monster species that spawned more often: gatling archer (freq bonus 6) The monster species that spawned more often: hell spawn (freq bonus 24) The monster species that spawned more often: enormous item trove (freq bonus 24) The monster species that spawned more often: finger smasher (freq bonus 3) The monster species that spawned more often: elite Olog-hai (freq bonus 10) The monster species that spawned more often: unhealthy mold (freq bonus 15) The monster species that spawned more often: observably shushing git (freq bonus 6) The monster species that spawned more often: Juen's leather peep-toe (freq bonus 6) The monster species that spawned more often: gargoyle (freq bonus 4) The monster species that spawned more often: plethoric derogating (freq bonus 8) The monster species that spawned more often: minty tripping (freq bonus 14) The monster species that spawned more often: kickboxing girl (freq bonus 3) The monster species that spawned more often: phalarope jacobin underestimating (freq bonus 12) The monster species that spawned more often: false stalk (freq bonus 8) The monster trait that was more common: monsters that count as werecreatures (freq bonus 1) The monster trait that was more common: monsters of huge size (freq bonus 4) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 2) The monster trait that was more common: monsters that burble (freq bonus 3) The monster species that never randomly spawned: reaper fungus The monster species that never randomly spawned: tearfran The monster species that never randomly spawned: disintegration dragon The monster species that never randomly spawned: berated plane The monster species that never randomly spawned: gnome watcher The monster species that never randomly spawned: Ymir The monster species that never randomly spawned: turtle The monster species that never randomly spawned: imperial cobra The monster species that never randomly spawned: suppertime hotzone The monster species that never randomly spawned: skilled laser The RNG hath decreed that this item was never generated: implant of clumsiness (mnemonic) The RNG hath decreed that this item was never generated: evil patch stone (gray) The RNG hath decreed that this item was never generated: traffic light ((null)) The RNG hath decreed that this item was never generated: splint mail ((null)) The RNG hath decreed that this item was never generated: whispers from beyond (detestable) The RNG hath decreed that this item was never generated: stone of permanence (gray) The RNG hath decreed that this item was never generated: infravision (unwritten) The RNG hath decreed that this item was never generated: yesterday star ((null)) The RNG hath decreed that this item was never generated: laser beam ((null)) The RNG hath decreed that this item was never generated: implant of thawing (ambergris) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 11) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 7) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 9) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 3) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 10) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 26) The RNG hath decreed that this item was generated more often: implant of irrigation (celestial, freq bonus 7) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 2) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 8) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 15) The RNG hath decreed that this item was always generated cursed: regeneration (moonstone) The RNG hath decreed that this item was always generated cursed: hard mode stone (gray) The RNG hath decreed that this item was always generated cursed: message filter helmet (netradiation helmet) The RNG hath decreed that this item was always generated cursed: prehistoric boots (castlevania boots) The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: aurora beam (swirling) The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was always generated cursed: wonder (stevia) The RNG hath decreed that this item was always generated cursed: dimmer helmet (complete helmet) The RNG hath decreed that this item was always generated cursed: heavy attack (grindstone) The RNG hath decreed that this trap was always invisible: poison gas trap The RNG hath decreed that this trap was generated more often: destruction trap (freq bonus 9) Trap randomization happened for 1 in 86 traps Next attribute increase check would have come at turn 526 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having reflection (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (179) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (long-hair helmet) * sedge hat (padded helmet) * skullcap (guzzle helmet) * flack helmet (grimace helmet) * crystal helm (dream helmet) * mining helm (anachrononononaut helmet) * field helm (metal disk) * helm of safeguard (speechpipe helmet) * war hat (weeping helmet) * plasteel gloves (white gloves) * leather gloves (digger gloves) * gauntlets of safeguard (runic gloves) * gauntlets of plugsuit (inverse gloves) * commander gloves (brand-new gloves) * field gloves (ice-cold gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jade boots) * field boots (wedge boots) * boots of safeguard (femmy boots) Scrolls scroll of healing (HAEHAEHAEHAEHAEHAEHAE HAEHAEHAE HAEHAE) scroll of mana (THARR) scroll of phase door (THE ELDER PRIEST WAITS IN THE YENDORIAN TOWER) scroll of standard id (DUHU DA SHUDI KURU WUTSIYA) scroll of cure (MASKELLI EREKISIPHTHE IABEZEBYTH) * scroll of extra healing (HEY STICKY KEYS INVENTOR YOUR MOM IS SUCH A HARLOT) * scroll of greater mana restoration (THE ROUND MUST IN THE ANGULAR) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.