Leeroy, lawful male draconian Thalmor ---+----- |........ |.@.....| |..@..... |.......| --------- [Leeroy the Concordate Agent] St12 Dx11 Co9 In10 Wi6 Ch8 ThaDraMalLaw Dlvl:1 $0 HP21(21) Pw13(13) AC3 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a lawful male draconian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. set of gray dragon scales - This is a piece of armor. Color: gray. Material: dragonhide. Appearance: (null). Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). This armor offers moderate protection as well as magic resistance. # Pick an object. Don't be ridiculous! Your current form cannot realistically wield a weapon! Try anyway? [yn] (n) Pick an object. @ a human or elf or you (draconian thalmor called Leeroy, on a staircase) Accessing Pokedex entry for thalmor... Base statistics of this monster type: Base level = 10, difficulty = 14, AC = 10, magic resistance = 2, alignment -20. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical 1d4, uses magic spell(s) - random magic spell Pick an object. @ a human or elf or you (draconian thalmor called Leeroy, on a staircase) Accessing Pokedex entry for humanlike dragon... Base statistics of this monster type: Base level = 4, difficulty = 6, AC = 2, magic resistance = 10, alignment 0. Slow (9). Normal generation, with frequency 1. Resists hits as a +1 weapon. No conveyed resistances. Big, genocidable, carnivorous, thick-skinned flyer. Is not a valid polymorph form. Attacks: 2d6, uses weapon - ordinary physical Don't even bother. Your current form can't realistically wear armor! But you may try to wear something anyway. Do it? [yn] (n) # Pick an object. @ a human or elf or you (draconian thalmor called Leeroy, on a staircase) Accessing Pokedex entry for thalmor... Base statistics of this monster type: Base level = 10, difficulty = 14, AC = 10, magic resistance = 2, alignment -20. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical 1d4, uses magic spell(s) - random magic spell Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in foreclaw) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} e - an uncursed +1 set of gray dragon scales {20} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: infravision You could not have this property intrinsically: sickopathy Potion identification only worked 3 times out of 7 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 41 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 263 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 46% chance Monsters only dropped their equipment with 69% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 68% Weapon drop chance was reduced to 85% Food drop chance was reduced to 81% Monster death drops spawned with only 95% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: searching (turn 4) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 40) The following skill became untrainable after a while: occult spells (turn 21326) The following skill couldn't be trained before a certain turn number is reached: dagger (turn 52008) Heavy curses were more common by 29% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 179029 Monster spawn increase reached its maximum at turn 378829 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 3802890 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: jabberwock (freq bonus 1) The monster species that spawned more often: memechaun (freq bonus 12) The monster species that spawned more often: water blaster (freq bonus 18) The monster species that spawned more often: cyan fungus (freq bonus 3) The monster species that spawned more often: Haughtiness (freq bonus 8) The monster species that spawned more often: winged-demon (freq bonus 6) The monster species that spawned more often: insatiable copular (freq bonus 30) The monster species that spawned more often: sabre-toothed cat (freq bonus 4) The monster species that spawned more often: investigatory ban (freq bonus 6) The monster species that spawned more often: spoof privet reel (freq bonus 12) The monster species that spawned more often: grandmaster colony lichen (freq bonus 40) The monster species that spawned more often: giant ego permamimic (freq bonus 18) The monster species that spawned more often: acidic growth (freq bonus 6) The monster species that spawned more often: infernal (freq bonus 8) The monster species that spawned more often: misnomer packet (freq bonus 20) The monster species that spawned more often: bright violet force patch (freq bonus 12) The monster species that spawned more often: spirit thrower (freq bonus 16) The monster species that spawned more often: giant rotting toad (freq bonus 4) The monster species that spawned more often: weird force fungus (freq bonus 24) The monster species that spawned more often: nasty eye (freq bonus 14) The monster species that spawned more often: moaning spirit (freq bonus 8) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 2) The monster trait that was more common: monsters that love to collect gems (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 1) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 8) The monster trait that was more common: monsters with vampire dialogue (freq bonus 8) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 8) The monster trait that was more common: monsters that grunt (freq bonus 4) The monster species that never randomly spawned: undead occult master The monster species that never randomly spawned: druid The monster species that never randomly spawned: undead lichen The monster species that never randomly spawned: disgusting mushroom The monster species that never randomly spawned: prosperity reciprocate The monster species that never randomly spawned: Policeman Kchief The monster species that never randomly spawned: bogged besting The monster species that never randomly spawned: novice medium wall The monster species that never randomly spawned: toked anele coeducation The monster species that never randomly spawned: controverted prohibitively factorial scholium The RNG hath decreed that this item was never generated: rainbow dragon scales ((null)) The RNG hath decreed that this item was never generated: salt chunk (gray) The RNG hath decreed that this item was never generated: darkmode stone (gray) The RNG hath decreed that this item was never generated: leather shoes ((null)) The RNG hath decreed that this item was never generated: bath towel ((null)) The RNG hath decreed that this item was never generated: high-elven warsword (runed curved sword) The RNG hath decreed that this item was never generated: ribbed plate mail ((null)) The RNG hath decreed that this item was never generated: spelldrain gloves (bise gloves) The RNG hath decreed that this item was never generated: orcish short sword (crude short sword) The RNG hath decreed that this item was never generated: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: goldspell stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: implant of daring (felicitous, freq bonus 16) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 6) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 22) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 3) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 10) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 3) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 2) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 7) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 4) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 14) The RNG hath decreed that this item was always generated cursed: speed boots (combat boots) The RNG hath decreed that this item was always generated cursed: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was always generated cursed: amulet of bones (charnel) The RNG hath decreed that this item was always generated cursed: grenade launcher ((null)) The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of leech (energizer cloak) The RNG hath decreed that this item was always generated cursed: block-heeled combat boot ((null)) The RNG hath decreed that this item was always generated cursed: meltdown (salted) The RNG hath decreed that this trap was always invisible: unequipping trap The RNG hath decreed that this trap was generated more often: shrouded identity trap (freq bonus 20) Trap randomization happened for 1 in 983 traps Next attribute increase check would have come at turn 1155 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having reflection (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (171) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (guzzle helmet) * sedge hat (yellow helmet) * skullcap (round helmet) * flack helmet (rotating helmet) * crystal helm (metal disk) * mining helm (poor helmet) * field helm (greenery helmet) * helm of safeguard (complete helmet) * war hat (resounding helmet) * plasteel gloves (white gloves) * leather gloves (fencing gloves) * gauntlets of safeguard (poor gloves) * gauntlets of plugsuit (even pair of gloves) * commander gloves (faded mittens) * field gloves (bise gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (mud boots) * field boots (high iron boots) * boots of safeguard (roller boots) Scrolls scroll of healing (WIZZY LABOR CO) scroll of mana (CHREMILLON MOULOCH KAMPY CHRE OPHTHO) scroll of phase door (YPHEBARMO ENOR SEKEMI KRIOUDASEPHE TRIBEPSI) scroll of standard id (JUNETHACK LOGPOINTS IS A BROKEN MECHANIC) scroll of cure (YOU HAVE BEEN VIOLATED) * scroll of extra healing (ZELGO MER) * scroll of greater mana restoration (VELOX LUXIDREAM) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Skilled) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 16 points, Since you escaped early, the score list will not be checked.