Leeroy, lawful male automatic Zyborg ----.-- |.....| -..... |.°...| +...f@| ------- [Leeroy the Tin Can] St16 Dx13 Co13 In8 Wi16 Ch4 ZybClkMalLaw Dlvl:1 $0 HP23(23) Pw9(9) AC-3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male automatic Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. You don't know any spells right now. scrolls of mana - This is a scroll. Color: bright blue. Material: paper. Appearance: DOORNING DAY. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused. A standard mana scroll that behaves similar to mana potions in other role-playing games by restoring some of your mana. Don't bother trying to blank, cancel or polymorph this scroll, as that doesn't work. wand of solar beam - This is a wand. Color: yellow. Material: mithril. Appearance: spongy. It can be zapped for an effect; some wands will have a direction that you may choose. However, you can also apply wands to break them and release the energy contained therein, which has effects similar to what the wand normally does, or engrave with them which may give you some clues about what the wand actually does. A wand that sends rays of pure solar energy at your enemies. # green lightsaber (1098) - This is a tool. Color: cyan. Material: plastic. Appearance: lightsaber. Most tools can be applied for an effect; some are also useful when wielded. This lightsaber does solid damage, but it needs to be turned on in order to work. An activated lightsaber is good for engraving. Beware, there will be no return! Still climb? [yn] (n) # Pick an object. @ a human or elf or you (automatic zyborg called Leeroy, on a staircase) Accessing Pokedex entry for zyborg... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 0. Slow (11). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, metallivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: acid resistance You could not have this property intrinsically: see invisible Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 17 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 13 Monsters only dropped their equipment with 86% chance Wand drop chance was reduced to 90% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 90% Armor drop chance was reduced to 58% Tool drop chance was reduced to 85% The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: enchantment spells (turn 74) The following skill became untrainable if you tried to train it too early: missile weapons (turn 852) The following skill became untrainable after a while: two-handed sword (turn 47940) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 20670) Items were more likely to be generated cursed by 1% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27476 Monster spawn increase reached its maximum at turn 149906 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1455636 The monster class that cannot be genocided was vampire The monster class that was spawned more often: xorn (freq bonus 5) The monster color that was spawned more often: cyan (freq bonus 1) The monster species that spawned more often: totally bad warp patch (freq bonus 56) The monster species that spawned more often: chaos hulk (freq bonus 20) The monster species that spawned more often: learned eta (freq bonus 42) The monster species that spawned more often: disrupted sincere (freq bonus 18) The monster species that spawned more often: behooving unbeknown (freq bonus 36) The monster species that spawned more often: bloody sunset (freq bonus 84) The monster species that spawned more often: beautiful girl (freq bonus 21) The monster species that spawned more often: black mamba (freq bonus 64) The monster species that spawned more often: tree spore (freq bonus 28) The monster species that spawned more often: Ancano (freq bonus 28) The monster species that spawned more often: inserted lodgeable scarification reconsolidated (freq bonus 18) The monster species that spawned more often: nether fiend (freq bonus 6) The monster species that spawned more often: goddaughter effervesced (freq bonus 8) The monster species that spawned more often: amnesia lich (freq bonus 14) The monster species that spawned more often: yellow beam (freq bonus 42) The monster species that spawned more often: fleecy leather golem (freq bonus 20) The monster species that spawned more often: salvaging chosen twee (freq bonus 28) The monster species that spawned more often: purport yon abounded (freq bonus 18) The monster species that spawned more often: super bully (freq bonus 7) The monster species that spawned more often: water naga hatchling (freq bonus 27) The monster trait that was more common: monsters that make cow sounds (freq bonus 6) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 1) The monster trait that was more common: monsters that count as elf (freq bonus 2) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 2) The monster trait that was more common: monsters that hiss (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 2) The monster trait that was more common: monsters that growl (freq bonus 6) The monster trait that was more common: monsters that can be tamed with food (freq bonus 1) The monster species that never randomly spawned: Doctor Materialismus The monster species that never randomly spawned: glacier fern The monster species that never randomly spawned: salvation yodelling impenetrable nut The monster species that never randomly spawned: yellow naga hatchling The monster species that never randomly spawned: gnome king The monster species that never randomly spawned: smoke clan The monster species that never randomly spawned: ego dust elemental The monster species that never randomly spawned: very old sky dragon The monster species that never randomly spawned: autohit slinger The monster species that never randomly spawned: ancient of destruction The monster class that more likely to generate with musable stuff: elemental The RNG hath decreed that this item was never generated: amulet of rmb loss (clicking) The RNG hath decreed that this item was never generated: trap knowledge stone (gray) The RNG hath decreed that this item was never generated: course lance ((null)) The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was never generated: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was never generated: red spell stone (gray) The RNG hath decreed that this item was never generated: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was never generated: chemistry space axe ((null)) The RNG hath decreed that this item was never generated: BFG ((null)) The RNG hath decreed that this item was never generated: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 5) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of bad trapping (slowing gown, freq bonus 15) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: bum bum boots (high iron boots, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of memory (astral, freq bonus 22) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: appearance shuffling stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 7) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 4) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 12) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 22) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 37) The RNG hath decreed that this item was always generated cursed: fire stick ((null)) The RNG hath decreed that this item was always generated cursed: implant of propogation (crackling) The RNG hath decreed that this item was always generated cursed: amulet of trash (shitty) The RNG hath decreed that this item was always generated cursed: sleep (runed) The RNG hath decreed that this item was always generated cursed: cure sickness (indigo) The RNG hath decreed that this item was always generated cursed: tunnelization (threatening) The RNG hath decreed that this item was always generated cursed: magic harp (harp) The RNG hath decreed that this item was always generated cursed: botox resist (leafy) The RNG hath decreed that this item was always generated cursed: inviso stone (gray) The RNG hath decreed that this item was always generated cursed: object detection (smoky) The RNG hath decreed that this trap was always invisible: shock trap The RNG hath decreed that this trap was generated more often: dark mode trap (freq bonus 5) Trap randomization happened for 1 in 263 traps Next attribute increase check would have come at turn 907 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You were petrification resistant You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having peacevision (0) You had 1500 points of nutrition remaining You could survive without air You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Andromorph The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (232) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1 R Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) booze 1 R Prepared(0) Discoveries Scrolls scroll of healing (BERRYTOWNS NEXT TOP MODEL) scroll of mana (DOORNING DAY) scroll of phase door (PESKY RETICULANS IMPROVEMENTS MOAR EVERYTHING) scroll of standard id (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) scroll of cure (TROOG TROOOG TROOOOOG) * scroll of extra healing (TO CAJOLE TO AT SAME TIME GIVE UP SO LOOKS) * scroll of greater mana restoration (ALTER USB WEISST DU NICHT WAS F2 IST) Potions potion of oil (illegal) Wands wand of solar beam (spongy) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... You and the kitten escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.