Leeroy, neutral female poisoner Firefighter ------------ |..........| |`..d...n... |..@.......| - ---------- [Leeroy the Hazard Trainee] St7 Dx6 Co12 In14 Wi4 Ch5 FirPoiFemNeu Dlvl:1 $0 HP16(16) Pw19(19) AC11 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a neutral female poisoner Firefighter. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: keen memory Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 79% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 31% Ring drop chance was reduced to 75% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 60% Food drop chance was reduced to 90% Monster death drops spawned with only 74% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: javelin (turn 8) The following skill became untrainable if you tried to train it too early: flail (turn 30) The following skill became untrainable after a while: occult spells (turn 9182) The following skill couldn't be trained before a certain turn number is reached: boomerang (turn 35708) Items were more likely to be generated cursed by 1% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 77235 Monster spawn increase reached its maximum at turn 200410 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 445129 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: orc (freq bonus 2) The monster species that spawned more often: river floozy (freq bonus 3) The monster species that spawned more often: king toad (freq bonus 12) The monster species that spawned more often: Undead Kommissioner (freq bonus 24) The monster species that spawned more often: onsen penguin (freq bonus 7) The monster species that spawned more often: leech swarm (freq bonus 12) The monster species that spawned more often: pile of slinger coins (freq bonus 16) The monster species that spawned more often: marsupilami (freq bonus 9) The monster species that spawned more often: wild cat (freq bonus 24) The monster species that spawned more often: giant frog (freq bonus 24) The monster species that spawned more often: chaos drow (freq bonus 10) The monster species that spawned more often: absent spore (freq bonus 18) The monster species that spawned more often: battle-bat (freq bonus 18) The monster species that spawned more often: Windows(R) 98 (freq bonus 12) The monster species that spawned more often: varietal winesop (freq bonus 14) The monster species that spawned more often: Solvejg's mocassin (freq bonus 4) The monster species that spawned more often: Amon (freq bonus 3) The monster species that spawned more often: pauperize pieceworker mossback (freq bonus 6) The monster species that spawned more often: anthrazite colony (freq bonus 15) The monster species that spawned more often: knight of the condemning (freq bonus 36) The monster species that spawned more often: star star (freq bonus 10) The monster trait that was more common: monsters that walk through walls (freq bonus 2) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that have lash attacks (freq bonus 8) The monster trait that was more common: monsters that cuss (freq bonus 8) The monster species that never randomly spawned: luck flayer The monster species that never randomly spawned: gadder exemplified The monster species that never randomly spawned: mean stalk The monster species that never randomly spawned: Lich, the Fiend of Earth The monster species that never randomly spawned: big acid blob The monster species that never randomly spawned: mummy The monster species that never randomly spawned: skillor The monster species that never randomly spawned: elf The monster species that never randomly spawned: japanese wolf The monster species that never randomly spawned: traumatizing vitrifying The RNG hath decreed that this item was never generated: cloak of time (weird cloak) The RNG hath decreed that this item was never generated: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was never generated: cloak of conflict (politician cloak) The RNG hath decreed that this item was never generated: fixing (complete) The RNG hath decreed that this item was never generated: implant of passion (triumphant) The RNG hath decreed that this item was never generated: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was never generated: wizard lock (dark green) The RNG hath decreed that this item was never generated: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was never generated: magic shield (pure) The RNG hath decreed that this item was never generated: poison brand (curare-impregnated) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 36) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 6) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 10) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 9) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 6) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 6) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 51) The RNG hath decreed that this item was generated more often: helm versus death (etheric helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 13) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 10) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 6) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of remorse (communal, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 13) The RNG hath decreed that this item was always generated cursed: amulet of danger (doomed) The RNG hath decreed that this item was always generated cursed: verisiert stone (gray) The RNG hath decreed that this item was always generated cursed: scripted helmet (hacker helmet) The RNG hath decreed that this item was always generated cursed: horrify (horrible) The RNG hath decreed that this item was always generated cursed: luckstone (gray) The RNG hath decreed that this item was always generated cursed: cloak of fast decay (zombified cloak) The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow) The RNG hath decreed that this item was always generated cursed: maximum damage stone (gray) The RNG hath decreed that this item was always generated cursed: hide ((null)) The RNG hath decreed that this item was always generated cursed: implant of puncturing (fortified) The RNG hath decreed that this trap was always invisible: miscast trap The RNG hath decreed that this trap was generated more often: wrenching trap (freq bonus 6) Trap randomization happened for 1 in 60 traps Trap difficulty was increased by 27 Next attribute increase check would have come at turn 394 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were fire resistant You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having displacement (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Prometheus, Thor and Arson Your deity was Thor The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (295) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of fire (WE WILL HURT YOU) scroll of healing (TEKMAKMAYACON) scroll of mana (OEOEOEOEH DER HAT NE KNARRE) scroll of phase door (KESALAN PATHARAN) scroll of standard id (SCROLL LABELS ARE PART OF SLEXQDB) scroll of cure (THE RAPE OF THE CATHLETTE) * scroll of extra healing (NR 9) * scroll of greater mana restoration (CONFUSION YOU FUXXOR) Potions potion of water (clear) Wands wand of fire (vajra orb) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Firefighter... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.