Leeroy, lawful male elemental Bleeder -.----- |.....| |...'.. |...@.| ------- [Leeroy the Leg-scratched Boy] St9 Dx7 Co7 In15 Wi18 Ch10 BleEleMalLaw Dlvl:1 $0 HP23(23) Pw11(11) AC9 Exp1 T3 Old Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male elemental Bleeder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. You can't even move a handspan with this load! Pick an object. @ a human or elf or you (elemental bleeder called Leeroy, on a staircase) Accessing Pokedex entry for elemental... Base statistics of this monster type: Base level = 8, difficulty = 10, AC = 2, magic resistance = 30, alignment 0. Fast (15). Normal generation, with frequency 4. Resists fire, cold, electricity. Leaves no corpse. Big, not genocidable, amphibious, unsolid, herbivorous swimmer, flyer. This monster is of neuter gender. May be eaten by vegans. Can be seen with infravision. Is not a valid polymorph form. Attacks: 3d7, uses weapon - ordinary physical 0d1, passive - fire damage Elementals aren't able to use more than one weapon at once. # (2x) Your load is too heavy to climb the stairs. You collapse under your load. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: displacement You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 113 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 8 Gem identification only worked 100 times out of 130 Tool identification only worked 5 times out of 22 Monsters only dropped their musable items with 50% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 33% Ring drop chance was reduced to 91% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 78% Tool drop chance was reduced to 88% Food drop chance was reduced to 77% Monster death drops spawned with only 96% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 30) The following skill became untrainable if you tried to train it too early: attack spells (turn 6050) The following skill became untrainable after a while: healing spells (turn 36678) The following skill couldn't be trained before a certain turn number is reached: javelin (turn 6382) Heavy curses were more common by 11% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your leg damage was 2 Monster spawn increase started at turn 22081 Monster spawn increase reached its maximum at turn 91490 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1090656 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: nymph (freq bonus 5) The monster species that spawned more often: Michaela (freq bonus 32) The monster species that spawned more often: inalienable lamellae empty anchoritic (freq bonus 42) The monster species that spawned more often: night cat (freq bonus 22) The monster species that spawned more often: lethe mushroom (freq bonus 18) The monster species that spawned more often: kobold mummy (freq bonus 14) The monster species that spawned more often: cheater (freq bonus 18) The monster species that spawned more often: dim fungus (freq bonus 66) The monster species that spawned more often: hidden forest centaur (freq bonus 27) The monster species that spawned more often: instadeath vortex (freq bonus 6) The monster species that spawned more often: grifting intimidatory convicting (freq bonus 14) The monster species that spawned more often: low kop (freq bonus 8) The monster species that spawned more often: leading orc-captain (freq bonus 12) The monster species that spawned more often: bleeding laser (freq bonus 14) The monster species that spawned more often: shining piercer (freq bonus 24) The monster species that spawned more often: shadow stalker (freq bonus 14) The monster species that spawned more often: petty steam vortex (freq bonus 24) The monster species that spawned more often: chagrining moppet haltering imminently (freq bonus 12) The monster species that spawned more often: sock mole (freq bonus 38) The monster species that spawned more often: verbosely goofball (freq bonus 28) The monster species that spawned more often: dracolisk (freq bonus 24) The monster trait that was more common: monsters that count as giant (freq bonus 8) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 12) The monster trait that was more common: monsters that can cast spells (freq bonus 2) The monster trait that was more common: monsters that can see invisible (freq bonus 4) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 8) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 1) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 4) The monster trait that was more common: monsters that have trample attacks (freq bonus 2) The monster species that never randomly spawned: Eliane's vulnerable sneaker The monster species that never randomly spawned: grabby nyrse The monster species that never randomly spawned: panorama chairmanning The monster species that never randomly spawned: great deep dragon The monster species that never randomly spawned: mini vampire The monster species that never randomly spawned: reddish spore The monster species that never randomly spawned: steam-powered mechanical dragon The monster species that never randomly spawned: olympiad ballyhooing The monster species that never randomly spawned: bearded gargoyle The monster species that never randomly spawned: brigand The RNG hath decreed that this item was never generated: wonder (GIMMIE ALL THE SPELLS) The RNG hath decreed that this item was never generated: BFG ((null)) The RNG hath decreed that this item was never generated: healing (white) The RNG hath decreed that this item was never generated: green lightsaber (lightsaber) The RNG hath decreed that this item was never generated: remove curse (wiry) The RNG hath decreed that this item was never generated: bullet ((null)) The RNG hath decreed that this item was never generated: amulet of prism (prismatic) The RNG hath decreed that this item was never generated: amulet of undressing (uplift) The RNG hath decreed that this item was never generated: binning kit ((null)) The RNG hath decreed that this item was never generated: blaster bolt ((null)) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 108) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 19) The RNG hath decreed that this item was generated more often: life saving stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 16) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 20) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 37) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 14) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 5) The RNG hath decreed that this item was generated more often: allpicking gloves (flower gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 3) The RNG hath decreed that this item was generated more often: silver spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: sanity (squirting, freq bonus 18) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 9) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 4) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 6) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 100) The RNG hath decreed that this item was always generated cursed: long screwup stone (gray) The RNG hath decreed that this item was always generated cursed: cancellation (platinum) The RNG hath decreed that this item was always generated cursed: wakeup call stone (gray) The RNG hath decreed that this item was always generated cursed: leather jacket ((null)) The RNG hath decreed that this item was always generated cursed: implant of ennui (original) The RNG hath decreed that this item was always generated cursed: sledge hammer ((null)) The RNG hath decreed that this item was always generated cursed: plasteel helm ((null)) The RNG hath decreed that this item was always generated cursed: crysknife ((null)) The RNG hath decreed that this item was always generated cursed: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was always generated cursed: blindfold ((null)) The RNG hath decreed that this trap was always invisible: paranoia trap The RNG hath decreed that this trap was generated more often: falling rock trap (freq bonus 4) Trap randomization happened for 1 in 25 traps Trap difficulty was increased by 26 Next attribute increase check would have come at turn 358 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were fire resistant You were cold resistant You were shock resistant You were poison resistant You were acid resistant You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having reflection (0) You had 1497 points of nutrition remaining You could fly You could swim You could breathe water You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Glycocalyx, Fibrinogen and Hemophilia Your deity was Glycocalyx The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (380) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 100% b - resist poison 1 protect 0% 100% c - botox resist 6 protect 98% 500% Techniques known in the end Name Level Status surgery 1X Prepared(0) healing hands 1X Prepared(0) draw blood 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of data storage (piston) Armor lab coat (white coat) Scrolls scroll of root password detection (9H) scroll of healing (CRASH EM EXTENDED SEGFAULTS AHOY) scroll of mana (V RATE RISE BY DISTURB) scroll of phase door (CITY OF EDIBLE BRAS) scroll of standard id (THANNOUITA KERTOMENOU PAKERBAO KRAMMASIRAT) scroll of cure (HFR GUR SBEPR YHXR) * scroll of extra healing (PSINA PSINA KRADIDA PSIOMOIPS) * scroll of greater mana restoration (OGRANICHENIYE SAPOGI) Spellbooks spellbook of protection (protected) spellbook of resist poison (tartan) spellbook of botox resist (emanating) Potions potion of vampire blood (blood-red) Rings ring of timely backup (decoder) Tools ice box (cooling box) mirror (looking glass) Venoms * faerie floss rhing (splash of venom) * blinding venom (splash of venom) * tail spikes (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Wizard) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Basic] (max Master) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bleeder... Since you quit, the score list will not be checked.