Leeroy, lawful male monster Zyborg ----.--------- .............| |......:.....| ...f@........| -------------- [Leeroy the Tin Can] St6 Dx10 Co11 In10 Wi10 Ch5 ZybMnsMalLaw Dlvl:1 $0 HP22(22) Pw7(7) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male monster Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Pick an object. @ a human or elf or you (monster zyborg called Leeroy, on a staircase) Accessing Pokedex entry for manster... Base statistics of this monster type: Base level = 13, difficulty = 18, AC = 0, magic resistance = 30, alignment -5. Slow (10). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous. Can be seen with infravision. Origin: Joke monster. Is not a valid polymorph form. Attacks: 1d10, uses weapon - ordinary physical 1d10, uses weapon - ordinary physical 1d10, uses weapon - ordinary physical 1d10, uses weapon - ordinary physical # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: magic resistance You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 123 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 132 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 55% chance Scroll drop chance was reduced to 86% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 63% Armor drop chance was reduced to 87% Tool drop chance was reduced to 92% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: form I (Shii-Cho) The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 1) The following skill became untrainable if you tried to train it too early: shield (turn 1692) The following skill became untrainable after a while: techniques (turn 17903) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 75056) Heavy curses were more common by 34% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 67620 Monster spawn increase reached its maximum at turn 270960 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 717780 The monster class that cannot be genocided was xorn The monster class that was spawned more often: trove (freq bonus 4) The monster species that spawned more often: random cortex (freq bonus 54) The monster species that spawned more often: aklash (freq bonus 7) The monster species that spawned more often: boomeranged infanticide (freq bonus 5) The monster species that spawned more often: stone xorn (freq bonus 21) The monster species that spawned more often: miswording typhoon (freq bonus 28) The monster species that spawned more often: vampire apprentice (freq bonus 144) The monster species that spawned more often: absoluter macabre satiate (freq bonus 8) The monster species that spawned more often: infected dove (freq bonus 28) The monster species that spawned more often: nonstriker drawtube (freq bonus 48) The monster species that spawned more often: Natalje (freq bonus 18) The monster species that spawned more often: cesurae copperplate (freq bonus 12) The monster species that spawned more often: magidrakee (freq bonus 32) The monster species that spawned more often: staying star (freq bonus 8) The monster species that spawned more often: deducted ballyhooing (freq bonus 8) The monster species that spawned more often: nonbending abasing (freq bonus 6) The monster species that spawned more often: black and white spore (freq bonus 24) The monster species that spawned more often: sane warp patch (freq bonus 30) The monster species that spawned more often: maud patch (freq bonus 21) The monster species that spawned more often: water grue (freq bonus 28) The monster species that spawned more often: Spearfish of Sorrow (freq bonus 9) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 3) The monster species that never randomly spawned: hc model The monster species that never randomly spawned: white yeek The monster species that never randomly spawned: menis The monster species that never randomly spawned: potion mimic The monster species that never randomly spawned: The Hugging Topmodel The monster species that never randomly spawned: wereleprechaun The monster species that never randomly spawned: wieldy maned device apperception hedging The monster species that never randomly spawned: drakee The monster species that never randomly spawned: weremimic The monster species that never randomly spawned: sixteen-headed hydra The monster class that always generated with extra speed: mummy The RNG hath decreed that this item was never generated: skill up (OPGELEVELT) The RNG hath decreed that this item was never generated: stealer stone (gray) The RNG hath decreed that this item was never generated: implant of corruption (wailing) The RNG hath decreed that this item was never generated: fluckering boots (spooky boots) The RNG hath decreed that this item was never generated: wakame ((null)) The RNG hath decreed that this item was never generated: clouds (featherweight) The RNG hath decreed that this item was never generated: switcheroo (amazing) The RNG hath decreed that this item was never generated: fire (simmering) The RNG hath decreed that this item was never generated: anti-magic shell (fugacious) The RNG hath decreed that this item was never generated: bota mochi ((null)) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 135) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: yellow wing (failuncap cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of ages (miocene, freq bonus 8) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 10) The RNG hath decreed that this item was generated more often: anti training stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 40) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 39) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 10) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 2) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 14) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 7) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 13) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 45) The RNG hath decreed that this item was always generated cursed: disruption shield (disrupted) The RNG hath decreed that this item was always generated cursed: antimatter bullet ((null)) The RNG hath decreed that this item was always generated cursed: implant of puncturing (fortified) The RNG hath decreed that this item was always generated cursed: heavy machine gun ((null)) The RNG hath decreed that this item was always generated cursed: black opal (black) The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)) The RNG hath decreed that this item was always generated cursed: empty line helmet (strip bandana) The RNG hath decreed that this item was always generated cursed: cure serious wounds (cacao) The RNG hath decreed that this item was always generated cursed: blood dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak) The RNG hath decreed that this trap was always invisible: brown spell trap The RNG hath decreed that this trap was generated more often: rolling boulder trap (freq bonus 1) Trap randomization happened for 1 in 189 traps Next attribute increase check would have come at turn 825 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having stealth (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Andromorph The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (259) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (THX FEMMY) scroll of mana (WE ARE ALL INFECTED BY THE MESHERA) scroll of phase door (SERGEANT MC SHITHEAD) scroll of standard id (KNEELHACK CHARACTERS ALWAYS DEAL SCRATCH DAMAGE) scroll of cure (DDOS ATTACK) * scroll of extra healing (TFIRHCS EGILIEH) * scroll of greater mana restoration (DOLLARIQHACK BRIBERY SIMULATOR) Wands wand of solar beam (bronze) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Basic) (0 of 20) general combat [Unskilled] (max Basic) (0 of 20) shield [Unskilled] (max Basic) (0 of 20) body armor [Basic] (max Basic) (200 of 1600) two-handed weapons [Unskilled] (max Basic) (0 of 20) polymorphing [Unskilled] (max Basic) (0 of 20) devices [Basic] (max Basic) (200 of 1600) searching [Unskilled] (max Basic) (0 of 20) spirituality [Unskilled] (max Basic) (0 of 20) petkeeping [Unskilled] (max Basic) (0 of 20) missile weapons [Unskilled] (max Basic) (0 of 20) techniques [Unskilled] (max Basic) (0 of 20) implants [Unskilled] (max Basic) (0 of 20) sexy flats [Unskilled] (max Basic) (0 of 20) form I (Shii-Cho) [Unskilled] (max Basic) (0 of 20) form II (Makashi) [Unskilled] (max Basic) (0 of 20) form III (Soresu) [Unskilled] (max Basic) (0 of 20) form IV (Ataru) [Unskilled] (max Basic) (0 of 20) form V (Shien) [Unskilled] (max Basic) (0 of 20) form V (Djem So) [Unskilled] (max Basic) (0 of 20) form VI (Niman) [Unskilled] (max Basic) (0 of 20) form VII (Juyo) [Unskilled] (max Basic) (0 of 20) form VII (Vaapad) [Unskilled] (max Basic) (0 of 20) form VIII (Wedi) [Unskilled] (max Basic) (0 of 20) martial arts [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Basic) (0 of 20) riding [Unskilled] (max Basic) (0 of 20) Weapon Skills dagger [Unskilled] (max Basic) (0 of 20) knife [Unskilled] (max Basic) (0 of 20) axe [Unskilled] (max Basic) (0 of 20) pick-axe [Unskilled] (max Basic) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Basic) (0 of 20) long sword [Unskilled] (max Basic) (0 of 20) two-handed sword [Unskilled] (max Basic) (0 of 20) scimitar [Unskilled] (max Basic) (0 of 20) saber [Unskilled] (max Basic) (0 of 20) club [Unskilled] (max Basic) (0 of 20) paddle [Unskilled] (max Basic) (0 of 20) mace [Unskilled] (max Basic) (0 of 20) morning star [Unskilled] (max Basic) (0 of 20) flail [Unskilled] (max Basic) (0 of 20) hammer [Unskilled] (max Basic) (0 of 20) quarterstaff [Unskilled] (max Basic) (0 of 20) polearms [Unskilled] (max Basic) (0 of 20) spear [Unskilled] (max Basic) (0 of 20) javelin [Unskilled] (max Basic) (0 of 20) trident [Unskilled] (max Basic) (0 of 20) lance [Unskilled] (max Basic) (0 of 20) bow [Unskilled] (max Basic) (0 of 20) sling [Unskilled] (max Basic) (0 of 20) firearms [Unskilled] (max Basic) (0 of 20) crossbow [Unskilled] (max Basic) (0 of 20) dart [Unskilled] (max Basic) (0 of 20) shuriken [Unskilled] (max Basic) (0 of 20) boomerang [Unskilled] (max Basic) (0 of 20) whip [Unskilled] (max Basic) (0 of 20) unicorn horn [Unskilled] (max Basic) (0 of 20) lightsaber [Basic] (max Basic) (200 of 1600) Spellcasting Skills attack spells [Unskilled] (max Basic) (0 of 20) healing spells [Unskilled] (max Basic) (0 of 20) divination spells [Unskilled] (max Basic) (0 of 20) enchantment spells [Unskilled] (max Basic) (0 of 20) protection spells [Unskilled] (max Basic) (0 of 20) body spells [Unskilled] (max Basic) (0 of 20) occult spells [Unskilled] (max Basic) (0 of 20) elemental spells [Unskilled] (max Basic) (0 of 20) chaos spells [Unskilled] (max Basic) (0 of 20) matter spells [Unskilled] (max Basic) (0 of 20) Goodbye Leeroy the Zyborg... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.