Leeroy, lawful male automatic Thalmor ---- |..| ----..--- ....@.. -.@- |..| --.- [Leeroy the Concordate Agent] St6 Dx7 Co7 In8 Wi9 Ch10 ThaClkMalLaw Dlvl:1 $0 HP18(18) Pw13(13) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male automatic Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: peacevision You could not have this property intrinsically: disintegration resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 33 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 73% Amulet drop chance was reduced to 47% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 81% Tool drop chance was reduced to 88% Food drop chance was reduced to 99% Monster death drops spawned with only 74% chance The following skill could not be trained at all: sling The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: polymorphing (turn 46) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 600) The following skill became untrainable after a while: hammer (turn 37002) The following skill couldn't be trained before a certain turn number is reached: axe (turn 17526) Heavy curses were more common by 43% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 35725 Monster spawn increase reached its maximum at turn 74019 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 12338082 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: lizard (freq bonus 3) The monster species that spawned more often: polegul (freq bonus 15) The monster species that spawned more often: ravenous ant (freq bonus 20) The monster species that spawned more often: undead warrior (freq bonus 16) The monster species that spawned more often: hairy mold (freq bonus 15) The monster species that spawned more often: predomination swarming (freq bonus 22) The monster species that spawned more often: marauder (freq bonus 36) The monster species that spawned more often: ice ape (freq bonus 24) The monster species that spawned more often: lavender mold (freq bonus 6) The monster species that spawned more often: brown warp fungus (freq bonus 14) The monster species that spawned more often: sanity star (freq bonus 16) The monster species that spawned more often: Father Frost (freq bonus 18) The monster species that spawned more often: costumed receiptor conciliate introversive (freq bonus 8) The monster species that spawned more often: analgesic colony (freq bonus 56) The monster species that spawned more often: kenerop (freq bonus 14) The monster species that spawned more often: mars-resound (freq bonus 72) The monster species that spawned more often: bleeding beam (freq bonus 20) The monster species that spawned more often: sideliner frolic (freq bonus 36) The monster species that spawned more often: Simone (freq bonus 6) The monster species that spawned more often: energy hound (freq bonus 32) The monster species that spawned more often: Blasted Angel (freq bonus 7) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 1) The monster species that never randomly spawned: antimagic spore The monster species that never randomly spawned: halberdier The monster species that never randomly spawned: indisposition overnight The monster species that never randomly spawned: thorn beast The monster species that never randomly spawned: red river hog The monster species that never randomly spawned: visor sewer rat The monster species that never randomly spawned: costively confuter The monster species that never randomly spawned: crying spirit The monster species that never randomly spawned: hod ettin The monster species that never randomly spawned: chaos shapechanger The RNG hath decreed that this item was never generated: psychic dragon scales ((null)) The RNG hath decreed that this item was never generated: white sweets ((null)) The RNG hath decreed that this item was never generated: pizza ((null)) The RNG hath decreed that this item was never generated: dimness (viva) The RNG hath decreed that this item was never generated: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was never generated: x'mas cake ((null)) The RNG hath decreed that this item was never generated: robe of energy suction (gray robe) The RNG hath decreed that this item was never generated: scaler mittens (dusty gloves) The RNG hath decreed that this item was never generated: increase damage (coral) The RNG hath decreed that this item was never generated: lagging (delayed) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 28) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 3) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 9) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 13) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 15) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 24) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 5) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 9) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 6) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 6) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 72) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mojibake stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 2) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 98) The RNG hath decreed that this item was always generated cursed: offlevel item (READ IDENTIFY AT YOUR OWN PERIL) The RNG hath decreed that this item was always generated cursed: levitation (cyan) The RNG hath decreed that this item was always generated cursed: cyan stone (teal) The RNG hath decreed that this item was always generated cursed: gothic plate mail ((null)) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was always generated cursed: gray dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: illiteracy (illegible) The RNG hath decreed that this item was always generated cursed: worthless piece of yellow glass (yellow) The RNG hath decreed that this trap was always invisible: non-prayer trap The RNG hath decreed that this trap was generated more often: disconnect trap (freq bonus 3) Trap randomization happened for 1 in 83 traps Next attribute increase check would have come at turn 2781 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You were petrification resistant You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having warning (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could survive without air You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (453) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1 R Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) booze 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (steel helmet) * sedge hat (engraved helmet) * skullcap (hacker helmet) * flack helmet (middle-earth helmet) * crystal helm (full helmet) * mining helm stone (rubynus helmet) * field helm (crested helmet) * helm of safeguard (complete helmet) * war hat (plumed helmet) * plasteel gloves (white gloves) * leather gloves (graffiti gloves) * gauntlets of safeguard (lead gloves) * gauntlets of plugsuit (mirrored gloves) * commander gloves (yellow gloves) * field gloves (awesome gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (radiant heels) * field boots (pink sneakers) * boots of safeguard (noble sandals) Scrolls scroll of healing (FNORD) scroll of mana (WALKING LUNACY) scroll of phase door (V SOVETSKOY ROSSII GENERATOR SLUCHAYNYKH CHISEL NENAVIDIT VAS) scroll of standard id (RW NW PRT M HRW) scroll of cure (INESSENTIAL INFILTRATED IVY) * scroll of extra healing (CHUTZPAH) * scroll of greater mana restoration (SPATZELSPATZELSPATZELSPATZELSPAAAAATZEL) Potions potion of oil (wormwood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Skilled) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.