Leeroy, lawful male imperial Thalmor ---------------- |..............| ------- ##|..............| |.....|###### #,...............| |.....-,,,,,###,|..............| |.....|####,,,#,|..............| ||.....,,,`##,,,-------+-------- |.....|###,,,,,,, |...... ,,,,,#,# -.----- ###,,,, -+------ #,# #,# |......| #,##### #,# ,|....... #,,,,,# ----#,######,..@....| #####,# |$.`.,,,,,,,,|......| --.-- ....|,######,-------- |...| |...-,# |..<| -----## |...- ----- [Leeroy the Concordate Agent] St11 Dx11 Co10 In10 Wi11 Ch9 ThaImpMalLaw Dlvl:1 $16 HP18(18) Pw13(13) AC4 Exp1 T116 Latest messages Unknown command ' '. There is a wall in the way! (5x) You see a message scrawled in blood here. Use "r." to read it. The door resists! The door opens. The sewer rat misses. You hear some noises in the distance. You kill the sewer rat! You cannot diagonally move out of a door! You see here a box of obscure-looking glass devices {20}. j - a box of obscure-looking glass devices {20}. What do you want to use or apply? [j or ?*] What do you want to hold the resulting potion in? [j or ?*] Exactly how are you going to do this? There is a wall in the way! You see here 16 gold pieces {0}. (2x) 16 gold pieces. # (2x) Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - a blessed +3 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor b - an uncursed -1 elven mithril-coat (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Tools j - a * uncursed chemistry set (0:25) {20} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: cold resistance You could not have this property intrinsically: disintegration resistance Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 20 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 15 Scroll drop chance was reduced to 84% Ring drop chance was reduced to 77% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 75% Armor drop chance was reduced to 99% Concealing monsters were spawned underneath items 70% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: attack spells (turn 7) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 22) The following skill became untrainable after a while: whip (turn 15396) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 20917) Sticky curses were more common by 44% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50620 Monster spawn increase reached its maximum at turn 155560 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 17047395 The monster class that cannot be genocided was jelly The monster class that was spawned more often: flying fish (freq bonus 3) The monster species that spawned more often: hand of god (freq bonus 20) The monster species that spawned more often: maximite fruity (freq bonus 5) The monster species that spawned more often: goals goblin (freq bonus 21) The monster species that spawned more often: Sir Lorimer (freq bonus 72) The monster species that spawned more often: ultra white rat (freq bonus 5) The monster species that spawned more often: unnethackplus horror (freq bonus 15) The monster species that spawned more often: color-changing beam (freq bonus 56) The monster species that spawned more often: white walker (freq bonus 4) The monster species that spawned more often: row:percentd col:percentd (freq bonus 10) The monster species that spawned more often: COM2COM (freq bonus 30) The monster species that spawned more often: beard clairvoyancy (freq bonus 6) The monster species that spawned more often: predating undulating (freq bonus 54) The monster species that spawned more often: crazy chemist (freq bonus 10) The monster species that spawned more often: lawn cattle (freq bonus 36) The monster species that spawned more often: master owlbear (freq bonus 28) The monster species that spawned more often: man-at-arms (freq bonus 14) The monster species that spawned more often: stygian rage (freq bonus 8) The monster species that spawned more often: Olog-hai berserker (freq bonus 12) The monster species that spawned more often: bollixing fracturing (freq bonus 24) The monster species that spawned more often: bugbear (freq bonus 120) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 4) The monster trait that was more common: monsters that revive after death (freq bonus 6) The monster trait that was more common: monsters that walk through walls (freq bonus 3) The monster species that never randomly spawned: postconvalescent barometrograph The monster species that never randomly spawned: voracious penetrator The monster species that never randomly spawned: sadistic asian girl The monster species that never randomly spawned: besting collate The monster species that never randomly spawned: trouncing palazzi The monster species that never randomly spawned: pit lich The monster species that never randomly spawned: gold dragon worm The monster species that never randomly spawned: dragon turtle The monster species that never randomly spawned: tuftily hawker condescended The monster species that never randomly spawned: portraying clemently The RNG hath decreed that this item was never generated: dummy wings (wings) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was never generated: droven bow (spider-legged bow) The RNG hath decreed that this item was never generated: magictorch (khaki) The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW) The RNG hath decreed that this item was never generated: allpicking gloves (flower gloves) The RNG hath decreed that this item was never generated: untame monster (classy) The RNG hath decreed that this item was never generated: amulet of D-type equipment (strange) The RNG hath decreed that this item was never generated: curse (color changing) The RNG hath decreed that this item was never generated: brown shit cloak (rifling power cloak) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 12) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 7) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: gravation stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 15) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 10) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 7) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 11) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 16) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 49) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 37) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 29) The RNG hath decreed that this item was always generated cursed: stone dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: heavy stone ball ((null)) The RNG hath decreed that this item was always generated cursed: mummy wrapping ((null)) The RNG hath decreed that this item was always generated cursed: cloak of polymorph (changing cloak) The RNG hath decreed that this item was always generated cursed: black aestivalis (runed broadsword) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this item was always generated cursed: mojibake gloves (multilinguitis gloves) The RNG hath decreed that this item was always generated cursed: see invisible (engagement) The RNG hath decreed that this item was always generated cursed: hyperspace summon (sour) The RNG hath decreed that this item was always generated cursed: monnoise stone (gray) The RNG hath decreed that this trap was always invisible: polymorphitis trap The RNG hath decreed that this trap was generated more often: movemork trap (freq bonus 10) Trap randomization happened for 1 in 370 traps Next attribute increase check would have come at turn 924 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 6 Your sanity was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from drunken boxing (0) You saw invisible You had infravision You had 1282 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (238) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (RNG helmet) * sedge hat (fish bowl) * skullcap (knowledgeable helmet) * flack helmet (spired helmet) * crystal helm (secret helmet) * mining helm (great helmet) * field helm stone (gemmed helmet) * helm of safeguard (radio helmet) * war hat (poor helmet) * plasteel gloves (white gloves) * leather gloves (graffiti gloves) * gauntlets of safeguard (sensor gloves) * gauntlets of plugsuit (fingerless gloves) * commander gloves (awesome gloves) * field gloves (fencing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (winter stilettos) * field boots (calf-leather sandals) * boots of safeguard (spider boots) Scrolls scroll of healing (INEMPTIO) scroll of mana (RECOVER BY SMEEL) scroll of phase door (DEBT) scroll of standard id (I THINK THE WAND BALANCE PATCH SUXXORZ) scroll of cure (RICHARDGERE KATHERINEHEGL SARAHJESSICAPARCERE) * scroll of extra healing (WHACKING YOURSELF WITH HIGH HEELS IS FUN) * scroll of greater mana restoration (NV4 DISP DLL BSOD) Tools chemistry set (box of obscure-looking glass devices) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (21 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...