Leeroy, lawful male automatic Thalmor - ------- |.......| ......@.| |......@| --------- [Leeroy the Concordate Agent] St11 Dx12 Co13 In10 Wi10 Ch14 ThaClkMalLaw Dlvl:1 $0 HP18(18) Pw13(13) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male automatic Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: cold resistance You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 161 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 27 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 3 Monsters only dropped their equipment with 89% chance Ring drop chance was reduced to 95% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 83% Tool drop chance was reduced to 90% Food drop chance was reduced to 76% Concealing monsters were spawned underneath items 21% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: missile weapons (turn 22) The following skill became untrainable if you tried to train it too early: sexy flats (turn 260) The following skill became untrainable after a while: axe (turn 38526) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 74464) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 52554 Monster spawn increase reached its maximum at turn 132967 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 361770 The monster class that cannot be genocided was nemese Today, this monster class was always generated invisible: ogre The monster class that was spawned more often: wall monster (freq bonus 2) The monster species that spawned more often: slow warp patch (freq bonus 3) The monster species that spawned more often: gnome petrograph (freq bonus 18) The monster species that spawned more often: gnome mummy (freq bonus 12) The monster species that spawned more often: golden stalk (freq bonus 15) The monster species that spawned more often: baal spy (freq bonus 14) The monster species that spawned more often: Baeran (freq bonus 32) The monster species that spawned more often: pithy morphin (freq bonus 5) The monster species that spawned more often: gabbed tripled temerity (freq bonus 6) The monster species that spawned more often: sweet sister (freq bonus 36) The monster species that spawned more often: visible youth (freq bonus 5) The monster species that spawned more often: troll juggernaut (freq bonus 3) The monster species that spawned more often: osteochuck (freq bonus 16) The monster species that spawned more often: fire elemental (freq bonus 9) The monster species that spawned more often: deep targetter (freq bonus 8) The monster species that spawned more often: disgusting growth (freq bonus 32) The monster species that spawned more often: Patricia's steel-capped sandal (freq bonus 4) The monster species that spawned more often: dark force patch (freq bonus 10) The monster species that spawned more often: Sina (freq bonus 9) The monster species that spawned more often: Bad Tidings (freq bonus 24) The monster species that spawned more often: butcher (freq bonus 10) The monster trait that was more common: monsters that can lay eggs (freq bonus 8) The monster trait that was more common: monsters that originate from Steamband (freq bonus 2) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 2) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 10) The monster trait that was more common: monsters that count as rats (freq bonus 4) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 2) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 4) The monster trait that was more common: monsters whose attacks numb you (freq bonus 2) The monster species that never randomly spawned: anthrazite fungus The monster species that never randomly spawned: porter sticky spore The monster species that never randomly spawned: real deity The monster species that never randomly spawned: agate warp patch The monster species that never randomly spawned: uneatable brolly The monster species that never randomly spawned: schizo furze The monster species that never randomly spawned: extra deep one The monster species that never randomly spawned: touch stationed tm The monster species that never randomly spawned: clicking mushroom The monster species that never randomly spawned: embark believably spaceward vulgo The RNG hath decreed that this item was never generated: disintegration beam (fuzzy) The RNG hath decreed that this item was never generated: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was never generated: lock manipulation (castle) The RNG hath decreed that this item was never generated: make invisible (marble) The RNG hath decreed that this item was never generated: cloak of starving (purple cloak) The RNG hath decreed that this item was never generated: elven arrow (runed arrow) The RNG hath decreed that this item was never generated: inferno (subsurface) The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was never generated: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was never generated: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 17) The RNG hath decreed that this item was generated more often: bad equipment (crumb, freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 10) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 25) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 8) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 10) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 10) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 14) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 13) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 2) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 8) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 72) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 48) The RNG hath decreed that this item was always generated cursed: character recursion (gameplay-altering) The RNG hath decreed that this item was always generated cursed: cloak of stone (gray cloak) The RNG hath decreed that this item was always generated cursed: peridot (radiant) The RNG hath decreed that this item was always generated cursed: flood (AQUE BRAGH) The RNG hath decreed that this item was always generated cursed: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was always generated cursed: great pollax ((null)) The RNG hath decreed that this item was always generated cursed: enlightenment (swirly) The RNG hath decreed that this item was always generated cursed: organoblade ((null)) The RNG hath decreed that this item was always generated cursed: implant of beauty (glacial) The RNG hath decreed that this item was always generated cursed: chain mail ((null)) The RNG hath decreed that this trap was always invisible: warp zone The RNG hath decreed that this trap was generated more often: arabella speaker (freq bonus 4) Trap randomization happened for 1 in 682 traps Trap difficulty was increased by 28 Next attribute increase check would have come at turn 1173 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were immune to sickness You were petrification resistant You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having discount action (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could survive without air You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (1573) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1 R Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) booze 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (cloudy helmet) * sedge hat (breath control helmet) * skullcap (sages helmet) * flack helmet (RNG helmet) * crystal helm (celtic helmet) * mining helm (narrow helmet) * field helm (full helmet) * helm of safeguard (green bowel) * war hat (golden helmet) * plasteel gloves (white gloves) * leather gloves (dusty gloves) * gauntlets of safeguard (velvet gloves) * gauntlets of plugsuit (awesome gloves) * commander gloves (lead gloves) * field gloves (orange gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (buckled boots) * field boots (princess pumps) * boots of safeguard (spider boots) Scrolls scroll of healing (GO AWAY) scroll of mana (BERRYTOWNS NEXT TOP MODEL) scroll of phase door (UTOR COMPERIO) scroll of standard id (BLIZZARD BUGFIX IS AN OXYMORON) scroll of cure (WHIPLASH EM EXTENDED ACCELERATION) * scroll of extra healing (KILOBAT GIGABAT TERABAT) * scroll of greater mana restoration (WIDE ARM ENEMYAND IT CANNT ESCAPE) Potions potion of oil (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Skilled) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.