Leeroy, lawful male automatic Thalmor -------------------------------------------------- |....$..........(................................|## --------------------.-------- ----- ---------..,,------- |.| . |.|#,.<....| |.| . |.|##|)...>| @ |.| . |.| ---.--- -|----.-- ----- -----.| |.| ----+------- --.@....*...$...........-----+---.| |....................{...@.......................| -----+---- ----.+. .-------+----..............| -.! -.| |...--+------..| |+++@ .| |...| |..| |+.+ |.| |...| |..| !!!.] |++..|.| |...| |..| ------------$$$$...-^------------...---------..| |.............$$$$@..............................| --------------$ -------------------------------- [Leeroy the Heretic Hunter] St14 Dx13 Co12 In12 Wi8 Ch12 ThaClkMalLaw Dlvl:5 $862 HP0(78) Pw75(75) AC2 Exp8 T4209 Ftd Par Latest messages If you need to get out of trouble, you can use this tech for a short-range teleport. It will teleport you over an euclidean distance of at least 3 but no more than 100. Of course it doesn't work if teleportation is prohibited on the current dungeon level. Use this technique? [yn] (n) Your body is transported to another location! The floor grue bites you! [-1 -> 10] Warning: HP low! The imperial throws an orcish spear! It is hit. The mynock claws you! [-1 -> 9] Warning: HP low! What do you want to read? [#f-jnruzABOPW or ?*] Never mind. You faint from lack of food. The blast of missiles hits you! You hear the wailing of the Banshee... [-8 -> 1] Warning: HP low! The floor grue bites you! You die... Your inventory Implants G - an uncursed implant of daring {0} R - a cursed implant of ire {0} Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +4 dark elven bow {12} d - 66 uncursed +0 dark elven arrows {1} k - an uncursed +1 bow {12} m - 3 uncursed +0 orcish spears {36} o - a cursed -1 orcish short sword {12} p - a blessed +0 dagger {4} s - 14 uncursed +0 darts {0} t - an uncursed +0 orcish short sword {12} v - an uncursed +0 dagger {4} x - 17 heavily cursed -3 darts {0} y - a cursed +0 dagger {4} F - 17 uncursed +0 crossbow bolts {0} L - an uncursed +0 scimitar {16} M - 16 blessed +0 arrows {0} N - an uncursed +1 bow {12} Q - the uncursed +0 bow named Foeoeoeoeoeoeoe {12} S - an uncursed +6 scimitar {16} T - 32 uncursed +0 arrows {0} V - an uncursed +0 boomerang {0} X - an uncursed +0 dwarvish short sword {12} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} q - an uncursed +0 silk mail {45} C - an uncursed +2 pair of iron shoes {20} D - an uncursed +0 dwarvish cloak {4} E - an uncursed +0 pair of iron shoes {20} I - an uncursed +0 orcish helm {12} J - the uncursed +2 pair of iron shoes named Nightsmoke {20} Y - an uncursed +0 pair of iron shoes {20} Z - an uncursed greased +0 dwarvish iron helm {16} Scrolls f - 6 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} n - an uncursed finalized scroll of material change {0} r - a blessed scroll of mana {0} u - a blessed scroll of enchant weapon {0} A - an uncursed scroll of enchant armor {0} O - an uncursed scroll of blank paper {0} Spellbooks z - an uncursed spellbook of insulate (0:1) {0} B - an uncursed finalized spellbook of confuse monster (0:1) {0} P - an uncursed spellbook of full healing (0:5) {0} Potions e - an uncursed potion of oil (400) {0} Rings # - an uncursed ring of slow digestion {0} W - an uncursed ring of conflict {0} Tools # - a cursed large box {500} H - an uncursed +0 pick-axe {32} K - an uncursed +0 pick-axe {32} U - a cursed secret key {0} Gems l - an uncursed +0 worthless piece of orange glass {1} The large box is empty. Final attributes You were piously aligned Your alignment was 29 Your max alignment was 29 You carried 1 sins You could not have this property at all: magical breathing You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 140 Potion identification only worked 3 times out of 7 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 144 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 99% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 11% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: sling The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: body armor (turn 92) The following skill became untrainable if you tried to train it too early: scimitar (turn 551) The following skill became untrainable after a while: long sword (turn 8838) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 63947) Heavy curses were more common by 8% Number of artifacts generated was 2 Number of fake artifacts generated was 7 Monster spawn increase started at turn 14808 Monster spawn increase reached its maximum at turn 81252 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2048208 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: lizard (freq bonus 3) The monster species that spawned more often: sestuermer (freq bonus 30) The monster species that spawned more often: Orthos (freq bonus 8) The monster species that spawned more often: grunt nightmare (freq bonus 15) The monster species that spawned more often: calker stoker endure (freq bonus 8) The monster species that spawned more often: Oremorj, the Cyberdemon Lord (freq bonus 30) The monster species that spawned more often: giant mumak (freq bonus 20) The monster species that spawned more often: coldcat (freq bonus 6) The monster species that spawned more often: fire beetle (freq bonus 6) The monster species that spawned more often: sapper lich (freq bonus 15) The monster species that spawned more often: corsair of Umbar (freq bonus 24) The monster species that spawned more often: blood bug (freq bonus 30) The monster species that spawned more often: filthy street urchin (freq bonus 7) The monster species that spawned more often: pastoring prefiguring renomination (freq bonus 36) The monster species that spawned more often: Duke Nukem player (freq bonus 10) The monster species that spawned more often: audient neuromotor (freq bonus 5) The monster species that spawned more often: ghetto force patch (freq bonus 72) The monster species that spawned more often: arch-troll (freq bonus 12) The monster species that spawned more often: laserchaun (freq bonus 5) The monster species that spawned more often: black and white spore (freq bonus 9) The monster species that spawned more often: giraffe (freq bonus 12) The monster trait that was more common: monsters that conceal under items (freq bonus 5) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 4) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 4) The monster trait that was more common: monsters that growl (freq bonus 2) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 2) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 2) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 2) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 4) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 1) The monster trait that was more common: monsters with shock resistance (freq bonus 4) The monster species that never randomly spawned: siena stalk The monster species that never randomly spawned: giant scorpion The monster species that never randomly spawned: trachoma mismark The monster species that never randomly spawned: great wyrm of many colors The monster species that never randomly spawned: postulating likelier The monster species that never randomly spawned: martian missile walker The monster species that never randomly spawned: sepia force fungus The monster species that never randomly spawned: harmonization reacquired impetigo The monster species that never randomly spawned: blood seraphon The monster species that never randomly spawned: Grandmaster Archon The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was never generated: oldest staff ((null)) The RNG hath decreed that this item was never generated: cure dim (colorglad) The RNG hath decreed that this item was never generated: meatball ((null)) The RNG hath decreed that this item was never generated: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was never generated: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB) The RNG hath decreed that this item was never generated: kitchen apron (apron) The RNG hath decreed that this item was never generated: special mop ((null)) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 35) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 9) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 5) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 18) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of maggots (hexing, freq bonus 6) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 23) The RNG hath decreed that this item was generated more often: implant of butchery (scarlet, freq bonus 27) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 30) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 13) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 4) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bum bum boots (high iron boots, freq bonus 7) The RNG hath decreed that this item was generated more often: gravation stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 3) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 73) The RNG hath decreed that this item was always generated cursed: plasteel gloves (white gloves) The RNG hath decreed that this item was always generated cursed: carrying boots (side gore boots) The RNG hath decreed that this item was always generated cursed: ballista ((null)) The RNG hath decreed that this item was always generated cursed: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was always generated cursed: red dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: screw stone (gray) The RNG hath decreed that this item was always generated cursed: endure heat (spotted) The RNG hath decreed that this item was always generated cursed: soft lady shoe ((null)) The RNG hath decreed that this item was always generated cursed: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was always generated cursed: exertion loss (nailbreak) The RNG hath decreed that this trap was always invisible: frequentation spawn trap The RNG hath decreed that this trap was generated more often: monster glyph trap (freq bonus 4) Trap randomization happened for 1 in 381 traps Next attribute increase check would have come at turn 4620 Strength training was 17 Dexterity training was 40 Wisdom training was 4 Constitution training was 8 Your sanity was 0 You were sleep resistant You were shock resistant You were poison resistant You were immune to sickness You were petrification resistant You were paralyzed (-4) You had not decided on your sexuality yet You were prevented from having magical breathing (0) You were prevented from having confusion resistance (0) You saw invisible You had infravision You had -617 points of nutrition remaining You were wielding two weapons at once You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - insulate 2 protect 67% 73% b - confuse monster 2 enchant 67% 73% Techniques known in the end Name Level Status missile flurry 8 R LIMIT(0) vanish 8 R LIMIT(0) appraisal 8 R LIMIT(0) panic digging 8 R LIMIT(1105) phase door 8 R LIMIT(1212) invoke deity 8 R LIMIT(0) booze 8 R LIMIT(2312) spirituality check 7 R LIMIT(81) double thrownage 5 R LIMIT(0) dazzle 4X LIMIT(0) tinker 4 R LIMIT(0) shield bash 3 R LIMIT(0) sigil of discharge 2 R LIMIT(0) iron skin 1 R LIMIT(0) Discoveries Implants implant of daring (pure) implant of ire (processed) Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (mechanical helmet) * sedge hat (RNG helmet) * skullcap (golden helmet) * flack helmet (radiant helmet) * crystal helm (viking helmet) * mining helm (knowledgeable helmet) * field helm (red helmet) * helm of safeguard (black helmet) * war hat (tribal helmet) * plasteel gloves (white gloves) * leather gloves (fatal gloves) * gauntlets of safeguard (poor gloves) * gauntlets of plugsuit (orange gloves) * commander gloves (slippery gloves) * field gloves (polnish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (gentle boots) * field boots (velvet pumps) * boots of safeguard (snow boots) Scrolls scroll of healing (MOVE RISED SLOW) scroll of mana (TFIRHCS EGILIEH) scroll of phase door (UGGELUGGELUGGEL) scroll of standard id (COCKATRICE CORPSES ARE DELICIOUS) scroll of cure (LETS FAIL AND ROLL) * scroll of extra healing (HIGH RATE LOWER VOLTAGE IS LOW) * scroll of greater mana restoration (JEZYK NAZYWANY JEST POLSKIM I NIE HISZPANSKI) scroll of material change (THEN CALL IT POPO MAIL) scroll of enchant weapon (U HAVE MAIL) scroll of enchant armor (CHRISTIAN GREY KILLED ALL HIS SUBS) scroll of blank paper (unlabeled) Spellbooks spellbook of insulate (switching) spellbook of confuse monster (heartwarming) spellbook of full healing (perverted) Potions potion of oil (squirting) potion called booze (viscous) potion of healing (effervescent) Rings ring of slow digestion (decoder) ring of conflict (brick) Wands wand of digging (spruce) Tools large box (wooden box) Gems worthless piece of orange glass (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 5: <- You are here Voluntary challenges You went without food You have communicated with the gods 9 times You prayed to the gods 1 time You hit with a wielded weapon 134 times You killed 92 monsters You read items or engraved 20 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills general combat [Basic] (max Master) (34 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (25 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (9 of 20) searching [Unskilled] (max Expert) (8 of 20) spirituality [Unskilled] (max Expert) (18 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (14 of 20) implants [Unskilled] (max Skilled) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (23 of 160) two-weapon combat [Unskilled] (max Expert) (9 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (47 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...