Leeroy, lawful male albae Gamer ----- |$<.|```` ----- |{...,,,`` ##|...| --.--##,,,,,,,,,,,,....| ,,,,,[,,,,,#-----```````?```[``% ###,,,,,,,[,,,[,[,,,,,,,,,,,,@. .############|######## ..| ..| ....| .$..| .....| .....| ......| ------- -------- [Leeroy the Tetris Player] St5 Dx9 Co5 In12 Wi10 Ch4 GamAlbMalLaw Dlvl:1 $0 HP26(26) Pw16(30) AC9 Exp1 T50 Latest messages The little dog misses the newt zombie. The newt zombie bites you! [-1 -> 25] The little dog misses the newt zombie. You destroy the newt zombie! # (4x) The little dog eats a tripe ration {0}. Some text has been burned into the ground here. Use "r." to read it. The little dog bites the goblin. The goblin is killed! You see here a dented pot {4}. There is a wall in the way! (2x) The little dog drops a dented pot {4}. (3x) You hear some noises in the distance. The shrieker mushroom patch shrieks. You feel less aggravated. You can't go up here. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: fear factor You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 339 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 5 Gem identification only worked 100 times out of 412 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 54% chance Scroll drop chance was reduced to 94% Concealing monsters were spawned underneath items 50% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: two-handed sword (turn 67) The following skill became untrainable if you tried to train it too early: paddle (turn 1560) The following skill became untrainable after a while: elemental spells (turn 37274) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 28300) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 92295 Monster spawn increase reached its maximum at turn 209490 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 812050 The monster class that cannot be genocided was piercer The monster class that was spawned more often: mummy (freq bonus 2) The monster species that spawned more often: kudzu (freq bonus 6) The monster species that spawned more often: invisible horror (freq bonus 16) The monster species that spawned more often: brigand (freq bonus 30) The monster species that spawned more often: water demon (freq bonus 42) The monster species that spawned more often: Simone (freq bonus 12) The monster species that spawned more often: shaped warp patch (freq bonus 12) The monster species that spawned more often: humanlike naga (freq bonus 3) The monster species that spawned more often: unshakable traumatization (freq bonus 40) The monster species that spawned more often: ferule questioned (freq bonus 9) The monster species that spawned more often: master owlbear (freq bonus 36) The monster species that spawned more often: giant blue frog (freq bonus 3) The monster species that spawned more often: sparkling patch (freq bonus 10) The monster species that spawned more often: thorn colony (freq bonus 6) The monster species that spawned more often: recanting kernelling (freq bonus 12) The monster species that spawned more often: first german television (freq bonus 18) The monster species that spawned more often: peasant (freq bonus 12) The monster species that spawned more often: elder air elemental (freq bonus 5) The monster species that spawned more often: nethackbrass horror (freq bonus 7) The monster species that spawned more often: huge brown bat (freq bonus 10) The monster species that spawned more often: unaligned priest (freq bonus 66) The monster trait that was more common: monsters of tiny size (freq bonus 4) The monster trait that was more common: monsters whose attacks stun you (freq bonus 2) The monster trait that was more common: monsters that can swim (freq bonus 3) The monster trait that was more common: monsters of large size (freq bonus 3) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 2) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 8) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 4) The monster trait that was more common: monsters whose attacks numb you (freq bonus 2) The monster trait that was more common: monsters whose attacks banish you (freq bonus 2) The monster species that never randomly spawned: impiety pudgiest The monster species that never randomly spawned: gevurah sephirah The monster species that never randomly spawned: uplink rulership organism The monster species that never randomly spawned: rottener blowsier The monster species that never randomly spawned: eloi The monster species that never randomly spawned: topaz mushroom The monster species that never randomly spawned: flying skull The monster species that never randomly spawned: mutated plant The monster species that never randomly spawned: ill force patch The monster species that never randomly spawned: brasher conscientiously The RNG hath decreed that this item was never generated: flame whip ((null)) The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword) The RNG hath decreed that this item was never generated: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was never generated: take selfie (pristine) The RNG hath decreed that this item was never generated: great dagger ((null)) The RNG hath decreed that this item was never generated: bottle ((null)) The RNG hath decreed that this item was never generated: amulet of insomnia (awakening) The RNG hath decreed that this item was never generated: arrow ((null)) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was never generated: turn limit stone (gray) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 62) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 361) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 17) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 33) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 9) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 14) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 20) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 10) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 4) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 76) The RNG hath decreed that this item was always generated cursed: unidentify stone (gray) The RNG hath decreed that this item was always generated cursed: time stop (continued) The RNG hath decreed that this item was always generated cursed: star rod (rod) The RNG hath decreed that this item was always generated cursed: mop ((null)) The RNG hath decreed that this item was always generated cursed: amnesia (forgotten) The RNG hath decreed that this item was always generated cursed: aquamarine (green) The RNG hath decreed that this item was always generated cursed: physician bar ((null)) The RNG hath decreed that this item was always generated cursed: pink spell cloak (glaring cloak) The RNG hath decreed that this item was always generated cursed: enchant armor (thin) The RNG hath decreed that this item was always generated cursed: apophyllite (teal) The RNG hath decreed that this trap was always invisible: numbness trap The RNG hath decreed that this trap was generated more often: satatue trap (freq bonus 4) Trap randomization happened for 1 in 436 traps Next attribute increase check would have come at turn 660 Strength training was 3 Dexterity training was 1 Wisdom training was -1 Constitution training was 5 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having an increased fear factor (0) You were prevented from using the force like a real jedi (0) You had 1429 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nintendo, Microsoft and Sony Your deity was Nintendo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (384) You survived Spells known in the end Name Level Category Fail Memory a - stone to flesh 3 healing 0% 205% Techniques known in the end Name Level Status concentrating 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (MEAD NI NAJAP) scroll of mana (NHQDB ENTRY 2376) scroll of phase door (SHAMO AIREN YE GEN TA ZAI YIQI WO ZHENGSHI ZHUCE) scroll of standard id (YUM YUM) scroll of cure (ZAWESOME) * scroll of extra healing (HASH EM EXTENDED BREAKFAST) * scroll of greater mana restoration (EDGELORD WITH A BLUNT WEAPON) Spellbooks spellbook of stone to flesh (magenta) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (23 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Grand Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Gamer... Since you quit, the score list will not be checked.