Leeroy, lawful male albae Diver ----------- |.....@d..+ |.......$.| -----.-#--- [Leeroy the Beachcomber] St13 Dx7 Co11 In6 Wi7 Ch12 DivAlbMalLaw Dlvl:1 $0 HP18(18) Pw9(9) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Diver. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The oilskin cloak fits very tightly. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: flying You could not have this property intrinsically: quad attacks Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 24% chance Monsters only dropped their equipment with 67% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 8% Ring drop chance was reduced to 86% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 68% Armor drop chance was reduced to 85% Tool drop chance was reduced to 82% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 68% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: matter spells (turn 26) The following skill became untrainable if you tried to train it too early: sling (turn 851) The following skill became untrainable after a while: riding (turn 110832) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 9439) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 133865 Monster spawn increase reached its maximum at turn 381995 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 257856 The monster class that cannot be genocided was centaur Today, this monster class was always generated invisible: mummy The monster class that was spawned more often: trapper or lurker above (freq bonus 1) The monster species that spawned more often: golem (freq bonus 6) The monster species that spawned more often: black midge (freq bonus 2) The monster species that spawned more often: imposted dustily (freq bonus 18) The monster species that spawned more often: mordent unpleasantly ozonise (freq bonus 4) The monster species that spawned more often: Olog-hai professor (freq bonus 36) The monster species that spawned more often: cauldron concurred (freq bonus 8) The monster species that spawned more often: great wyrm of elements (freq bonus 4) The monster species that spawned more often: monsignor cosigner (freq bonus 20) The monster species that spawned more often: nonnavigable dewclaw (freq bonus 21) The monster species that spawned more often: blaster turret (freq bonus 12) The monster species that spawned more often: wereauton (freq bonus 18) The monster species that spawned more often: ecumenic electrotype (freq bonus 20) The monster species that spawned more often: swamp giant (freq bonus 8) The monster species that spawned more often: thick goblin fighter (freq bonus 24) The monster species that spawned more often: wallpapering cooky (freq bonus 24) The monster species that spawned more often: purport yon abounded (freq bonus 5) The monster species that spawned more often: glowing colony (freq bonus 4) The monster species that spawned more often: sizzler misdirect jolty (freq bonus 5) The monster species that spawned more often: pain nurse (freq bonus 48) The monster species that spawned more often: animals (freq bonus 18) The monster trait that was more common: monsters whose attacks do random things (freq bonus 2) The monster trait that was more common: monsters that rattle with their bones (freq bonus 4) The monster trait that was more common: monsters of small size (freq bonus 2) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 1) The monster species that never randomly spawned: beige warp patch The monster species that never randomly spawned: Armed Kop Kleever The monster species that never randomly spawned: high ninja The monster species that never randomly spawned: abnormal mushroom The monster species that never randomly spawned: graphology kidnapped hyaena The monster species that never randomly spawned: dip spoonily lame The monster species that never randomly spawned: flatface The monster species that never randomly spawned: cloud cattle The monster species that never randomly spawned: pack gray wolf The monster species that never randomly spawned: green monster The monster class that always generated with extra speed: umber hulk The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was never generated: soft lady shoe ((null)) The RNG hath decreed that this item was never generated: repair armor (pergament) The RNG hath decreed that this item was never generated: intelligence pack ((null)) The RNG hath decreed that this item was never generated: hydra bow ((null)) The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was never generated: orange dragon scale mail ((null)) The RNG hath decreed that this item was never generated: disintegration beam (fuzzy) The RNG hath decreed that this item was never generated: cloak of cancellation (tone cloak) The RNG hath decreed that this item was never generated: dioptase (radiant) The RNG hath decreed that this item was generated more often: wooden bar ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 18) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 7) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 4) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 6) The RNG hath decreed that this item was generated more often: long screwup stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cure insanity (jackpot, freq bonus 12) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 9) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 2) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 15) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 7) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 9) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 16) The RNG hath decreed that this item was always generated cursed: captcha helm (internet helmet) The RNG hath decreed that this item was always generated cursed: robe of defense (octarine robe) The RNG hath decreed that this item was always generated cursed: turn undead (copper) The RNG hath decreed that this item was always generated cursed: farlook stone (gray) The RNG hath decreed that this item was always generated cursed: spear ((null)) The RNG hath decreed that this item was always generated cursed: cure blindness (yellow) The RNG hath decreed that this item was always generated cursed: numbness (flowing) The RNG hath decreed that this item was always generated cursed: homing torpedo ((null)) The RNG hath decreed that this item was always generated cursed: levitation (tan) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this trap was always invisible: disintegration trap The RNG hath decreed that this trap was generated more often: de-light trap (freq bonus 4) Trap randomization happened for 1 in 821 traps Next attribute increase check would have come at turn 228 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having flying (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tane, Tangaroa and Whiro Your deity was Tane The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (225) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (tar) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (TOP SECRET DO NOT READ) scroll of mana (ZHNAERZTLICHE BEHANDLUNG) scroll of phase door (THE IRONCHAD) scroll of standard id (COUNTRY ON ALL FOUR COLUMNS) scroll of cure (GOOD IS ALLOW AFTER TO HAVE THE TRAY ONLY USE IT) * scroll of extra healing (GODFATHER OF ALL ROGUELIKES) * scroll of greater mana restoration (KLOCK DOCK KAPOW) Tools tallow candle (candle) * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Legendary) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Wizard) (20 of 160) Goodbye Leeroy the Diver... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.