Leeroy, lawful male bretonian Flame Mage -+---- +d@..| |....| |....| |....| ------ [Leeroy the Spark] St6 Dx8 Co11 In9 Wi6 Ch4 FlaBreMalLaw Dlvl:1 $0 HP16(16) Pw23(23) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bretonian Flame Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: the Force You could not have this property intrinsically: keen memory Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 195 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 97% Wand drop chance was reduced to 77% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 84% Weapon drop chance was reduced to 75% Armor drop chance was reduced to 87% Food drop chance was reduced to 97% Monster death drops spawned with only 94% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: polearms (turn 76) The following skill became untrainable if you tried to train it too early: form V (Shien) (turn 420) The following skill became untrainable after a while: lance (turn 8891) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 6459) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42960 Monster spawn increase reached its maximum at turn 115134 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 8051070 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: ghost (freq bonus 12) The monster species that spawned more often: personal guard (freq bonus 15) The monster species that spawned more often: unseen wraith (freq bonus 42) The monster species that spawned more often: street thug (freq bonus 26) The monster species that spawned more often: illithid larva (freq bonus 28) The monster species that spawned more often: gunwale electrically (freq bonus 26) The monster species that spawned more often: nexus naga hatchling (freq bonus 28) The monster species that spawned more often: taliban militia (freq bonus 60) The monster species that spawned more often: sow-stupid father that is really batshit crazy (freq bonus 17) The monster species that spawned more often: cancel vortex (freq bonus 45) The monster species that spawned more often: old plain dragon (freq bonus 34) The monster species that spawned more often: blowby hailed bluffing (freq bonus 28) The monster species that spawned more often: Avorial (freq bonus 32) The monster species that spawned more often: werebeautifulfunnelheeledpump (freq bonus 54) The monster species that spawned more often: textured aspired (freq bonus 192) The monster species that spawned more often: emerged unkingly (freq bonus 39) The monster species that spawned more often: master owlbear (freq bonus 44) The monster species that spawned more often: ghetto spore (freq bonus 28) The monster species that spawned more often: severally chirographic quitter acerola (freq bonus 14) The monster species that spawned more often: multi-hued jelly (freq bonus 30) The monster species that spawned more often: murk dweller (freq bonus 90) The monster trait that was more common: monsters that originate from Angband (freq bonus 6) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 4) The monster trait that was more common: monsters that explode when killed (freq bonus 6) The monster trait that was more common: monsters that walk through walls (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 2) The monster trait that was more common: monsters that have trample attacks (freq bonus 1) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 24) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 2) The monster species that never randomly spawned: yetzirah sephirah The monster species that never randomly spawned: undead officer The monster species that never randomly spawned: lukus sephirah The monster species that never randomly spawned: nonsubscriber pretended The monster species that never randomly spawned: northpole monkey The monster species that never randomly spawned: Radio Katcher The monster species that never randomly spawned: blargg The monster species that never randomly spawned: raffish weiner reassign disburdened The monster species that never randomly spawned: ETA terrorist The monster species that never randomly spawned: chain smoker asshole The RNG hath decreed that this item was never generated: gnomish boots (little black boots) The RNG hath decreed that this item was never generated: helm of full nutrition (brick helmet) The RNG hath decreed that this item was never generated: rifle ((null)) The RNG hath decreed that this item was never generated: solar beam (beaming) The RNG hath decreed that this item was never generated: crystal sword ((null)) The RNG hath decreed that this item was never generated: superscroller stone (gray) The RNG hath decreed that this item was never generated: gauntlets of power (riding gloves) The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was never generated: cloak of warmth (metal cloak) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 7) The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 22) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 7) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 26) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 7) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 12) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 7) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 9) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 9) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 10) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 8) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 9) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sia boots (princess pumps, freq bonus 8) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 95) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 90) The RNG hath decreed that this item was always generated cursed: speed boots (combat boots) The RNG hath decreed that this item was always generated cursed: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was always generated cursed: evil plate mail ((null)) The RNG hath decreed that this item was always generated cursed: fleece bolt ((null)) The RNG hath decreed that this item was always generated cursed: metal club (heavy club) The RNG hath decreed that this item was always generated cursed: increase damage (coral) The RNG hath decreed that this item was always generated cursed: earthquake (battered) The RNG hath decreed that this item was always generated cursed: disintegration (stable) The RNG hath decreed that this item was always generated cursed: choiceless stone (gray) The RNG hath decreed that this item was always generated cursed: bugging (wooden) The RNG hath decreed that this trap was always invisible: shock trap The RNG hath decreed that this trap was generated more often: swarm trap (freq bonus 1) Trap randomization happened for 1 in 5 traps Trap difficulty was increased by 29 Next attribute increase check would have come at turn 2521 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were fire resistant You were cold resistant You were shock resistant You had not decided on your sexuality yet You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (957) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 90% 300% c - light 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of taming (STRAIGHT ONES STILL PRODUCTION) scroll of healing (YOU DO NOT GO PAST AT ME) scroll of mana (DASH EM EXTENDED 100 METERS) scroll of phase door (JUMPING UP AND DOWN TO NUMBED ENEMY) scroll of standard id (SUKI TOKIMEKI TO KISS) scroll of cure (SEXY FARTING BUTT EDITION) * scroll of extra healing (VALLATTA SPEATT) * scroll of greater mana restoration (SYMANTEC KILLS RANSOM ISDA) Spellbooks spellbook of flame sphere (antimatter) spellbook of fireball (failed) spellbook of light (litter) Potions potion of healing (cherry-blossom) Rings ring of gain strength (tiger eye) Wands wand of fire (interplanar) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Flame Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.