Leeroy, lawful male borg Thalmor -- |#. |.. |. |@# |@# --- [Leeroy the Concordate Agent] St6 Dx4 Co6 In9 Wi10 Ch6 ThaBorMalLaw Dlvl:1 $0 HP16(16) Pw11(11) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male borg Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: burnopathy Scroll identification only worked 100 times out of 182 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 21 Implant identification only worked 1 times out of 24 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 42% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 90% Wand drop chance was reduced to 97% Weapon drop chance was reduced to 86% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: healing spells (turn 112) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 25) The following skill became untrainable after a while: divination spells (turn 24299) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 15878) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23201 Monster spawn increase reached its maximum at turn 132881 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1333665 The monster class that cannot be genocided was vampire The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2) The monster species that spawned more often: poison cat (freq bonus 8) The monster species that spawned more often: nightmare sphere (freq bonus 24) The monster species that spawned more often: pharaoh sentai (freq bonus 3) The monster species that spawned more often: bulette (freq bonus 24) The monster species that spawned more often: Juen's frightening bathing sandal (freq bonus 7) The monster species that spawned more often: whirlwind weasel (freq bonus 7) The monster species that spawned more often: Pseudo-Gollum (freq bonus 8) The monster species that spawned more often: lamyflagium (freq bonus 32) The monster species that spawned more often: gigaload turret (freq bonus 4) The monster species that spawned more often: blue patch (freq bonus 42) The monster species that spawned more often: level 42 (freq bonus 18) The monster species that spawned more often: petty stealer mimic (freq bonus 24) The monster species that spawned more often: upturning ax (freq bonus 3) The monster species that spawned more often: rotted potato in someone's microwave (freq bonus 36) The monster species that spawned more often: globefish (freq bonus 8) The monster species that spawned more often: sociability fragment (freq bonus 3) The monster species that spawned more often: conscious warp patch (freq bonus 8) The monster species that spawned more often: Dragon Lord (freq bonus 6) The monster species that spawned more often: mercurial seraphon (freq bonus 8) The monster species that spawned more often: paucity arbitrage chiseled (freq bonus 4) The monster trait that was more common: monsters that roar (freq bonus 3) The monster trait that was more common: monsters that have no hands (freq bonus 1) The monster trait that was more common: monsters that spawn in large groups (freq bonus 2) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 4) The monster species that never randomly spawned: sane mold The monster species that never randomly spawned: dead fish The monster species that never randomly spawned: whew pronouncement The monster species that never randomly spawned: vrock The monster species that never randomly spawned: crunchy fungus The monster species that never randomly spawned: nausea mold The monster species that never randomly spawned: stuttering teacher The monster species that never randomly spawned: Lukas's bodyguard The monster species that never randomly spawned: vivid beam The monster species that never randomly spawned: minuscule permamimic The monster class that more likely to generate with musable stuff: sea monster The RNG hath decreed that this item was never generated: blood loss (romantic) The RNG hath decreed that this item was never generated: trap detection (HOYO HOYO) The RNG hath decreed that this item was never generated: tron boots (balanced boots) The RNG hath decreed that this item was never generated: vampire blood (blood-red) The RNG hath decreed that this item was never generated: implant of impossibility (corporal) The RNG hath decreed that this item was never generated: clockloak (reliance cloak) The RNG hath decreed that this item was never generated: helm of drain resistance (black helmet) The RNG hath decreed that this item was never generated: possession (possessive) The RNG hath decreed that this item was never generated: remove curse (wrinkled) The RNG hath decreed that this item was never generated: sentou ((null)) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 17) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of butchery (scarlet, freq bonus 3) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: gushlush stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 17) The RNG hath decreed that this item was generated more often: random intrinsic (finicky, freq bonus 6) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 40) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 7) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of remedy (brutal, freq bonus 3) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 3) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 21) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 89) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was always generated cursed: pizza ((null)) The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was always generated cursed: naylight cloak (hearing cloak) The RNG hath decreed that this item was always generated cursed: quiz stone (gray) The RNG hath decreed that this item was always generated cursed: engraving stone (gray) The RNG hath decreed that this item was always generated cursed: K-ration ((null)) The RNG hath decreed that this item was always generated cursed: fast metabolism (drained) The RNG hath decreed that this item was always generated cursed: wind (timber) The RNG hath decreed that this trap was always invisible: spear trap The RNG hath decreed that this trap was generated more often: teleportitis trap (freq bonus 2) Trap randomization happened for 1 in 92 traps Next attribute increase check would have come at turn 897 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were sleep resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having mana regeneration (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could survive without air You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (202) You survived You didn't know any spells. Techniques known in the end Name Level Status phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (visored helmet) * sedge hat (kitchen hat) * skullcap (brick helmet) * flack helmet (narrow helmet) * crystal helm (knowledgeable helmet) * mining helm (meteoric helmet) * field helm (plumed helmet) * helm of safeguard (greenery helmet) * war hat (grimace helmet) * plasteel gloves (white gloves) * leather gloves (ice-cold gloves) * gauntlets of safeguard (boxing gloves) * gauntlets of plugsuit (nonexistant gloves) * commander gloves (camouflage patterned gloves) * field gloves (vampiric gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hot boots) * field boots (irregular boots) * boots of safeguard (velvet pumps) Scrolls scroll of healing (SABRA BRIATHA BRISARA) scroll of mana (TIKSRVZLLAT IS THE BOSS MONSTER OF THE VOID) scroll of phase door (USED IT FALLED BUT ELF HEAL NEXT) scroll of standard id (LEAF STUNT UP HIGH BLAZE MINISTRIES BRUNT FLINCH AND ASK) scroll of cure (MENTAL TRICK THE FORC AND DEFEN) * scroll of extra healing (TOIL AND TROUBLE) * scroll of greater mana restoration (SLARSHING HARD HAMME DEFENCE LOWED) Tools red lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.