Leeroy, lawful male gremlin Thalmor ----- |...| @...| |@..| ----- [Leeroy the Concordate Agent] St13 Dx8 Co4 In9 Wi10 Ch12 ThaGreMalLaw Dlvl:1 $0 HP16(16) Pw12(12) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male gremlin Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: technicality You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 205 Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 79% chance Monsters only dropped their equipment with 70% chance Scroll drop chance was reduced to 90% Amulet drop chance was reduced to 10% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 75% Tool drop chance was reduced to 90% Food drop chance was reduced to 90% The following skill could not be trained at all: shield The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: body spells (turn 7) The following skill became untrainable if you tried to train it too early: techniques (turn 108) The following skill became untrainable after a while: enchantment spells (turn 36610) The following skill couldn't be trained before a certain turn number is reached: club (turn 36605) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 30317 Monster spawn increase reached its maximum at turn 156557 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 11217114 The monster class that cannot be genocided was vortex The monster class that was spawned more often: gremlin (freq bonus 1) The monster species that spawned more often: werekangaroo (freq bonus 16) The monster species that spawned more often: RNG Keelhauler (freq bonus 3) The monster species that spawned more often: giant bear (freq bonus 6) The monster species that spawned more often: Riverman (freq bonus 9) The monster species that spawned more often: frequently underestimate (freq bonus 32) The monster species that spawned more often: animated leather peep-toe (freq bonus 12) The monster species that spawned more often: Sith, the Cat (freq bonus 9) The monster species that spawned more often: athleannie (freq bonus 8) The monster species that spawned more often: ninh (freq bonus 48) The monster species that spawned more often: Nakoruru (freq bonus 3) The monster species that spawned more often: demon cheater (freq bonus 24) The monster species that spawned more often: flauntiest undistilled (freq bonus 6) The monster species that spawned more often: master lichen (freq bonus 18) The monster species that spawned more often: undead wandkeeper (freq bonus 42) The monster species that spawned more often: silver slime (freq bonus 6) The monster species that spawned more often: damn eye (freq bonus 4) The monster species that spawned more often: dull force fungus (freq bonus 18) The monster species that spawned more often: baby river hog (freq bonus 18) The monster species that spawned more often: evil mold (freq bonus 12) The monster species that spawned more often: atomization reembody (freq bonus 10) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 1) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 1) The monster trait that was more common: monsters with disintegration resistance (freq bonus 1) The monster trait that was more common: monsters that are mindless (freq bonus 4) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 6) The monster species that never randomly spawned: black fungus The monster species that never randomly spawned: pustulent mushroom The monster species that never randomly spawned: real fire hound The monster species that never randomly spawned: undead courier The monster species that never randomly spawned: large armor trove The monster species that never randomly spawned: asialyn The monster species that never randomly spawned: secluded fungus The monster species that never randomly spawned: old bear The monster species that never randomly spawned: apprentice archer The monster species that never randomly spawned: hobbit racer The RNG hath decreed that this item was never generated: wedged little-girl sandal ((null)) The RNG hath decreed that this item was never generated: teleport away (gold) The RNG hath decreed that this item was never generated: morganite (pink) The RNG hath decreed that this item was never generated: colossus blade ((null)) The RNG hath decreed that this item was never generated: airstep boots (calf-leather sandals) The RNG hath decreed that this item was never generated: lembas wafer ((null)) The RNG hath decreed that this item was never generated: forceful boots (rumble boots) The RNG hath decreed that this item was never generated: axe ((null)) The RNG hath decreed that this item was never generated: induce vomiting (rank) The RNG hath decreed that this item was never generated: icky shield ((null)) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 13) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 6) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: great pollax ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 8) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 172) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 33) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 5) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: steal degrade stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 8) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 11) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of full nutrition (brick helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom) The RNG hath decreed that this item was always generated cursed: enchant (legit) The RNG hath decreed that this item was always generated cursed: cure serious wounds (cacao) The RNG hath decreed that this item was always generated cursed: cloak of prescience (enduring cloak) The RNG hath decreed that this item was always generated cursed: mutation (iffy) The RNG hath decreed that this item was always generated cursed: dangerous terrain stone (gray) The RNG hath decreed that this item was always generated cursed: high-elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was always generated cursed: golden arrow ((null)) The RNG hath decreed that this trap was always invisible: elm street trap The RNG hath decreed that this trap was generated more often: counterclockwise spin trap (freq bonus 2) Trap randomization happened for 1 in 641 traps Next attribute increase check would have come at turn 302 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were fire resistant You were sleep resistant You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) You were prevented from having technicality (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (429) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) dazzle 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (formula one helmet) * sedge hat (wide metal helm) * skullcap (etched helmet) * flack helmet (celtic helmet) * crystal helm (black helmet) * mining helm (hydra helmet) * field helm (fish bowl) * helm of safeguard (plumed helmet) * war hat (mechanical helmet) * plasteel gloves (white gloves) * leather gloves (polnish gloves) * gauntlets of safeguard (natural gloves) * gauntlets of plugsuit (poor gloves) * commander gloves (paper gloves) * field gloves (camouflage patterned gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hot boots) * field boots (weapon light boots) * boots of safeguard (cast iron boots) Scrolls scroll of healing (STATUS DISAPER WHEN RAIN) scroll of mana (IOWA WE CASK NIACIN WE IX APOGEE IOWA) scroll of phase door (A EE EEE III OOOOO YYYYYY OOOOOOO) scroll of standard id (REGNAD) scroll of cure (MASKELLI EREKISIPHTHE IABEZEBYTH) * scroll of extra healing (POMPA KULIT SEKSI NYAETA SEKSI ALATAN KURING NYEBUTKEUN ETA SEKSI) * scroll of greater mana restoration (ERU ILUVATAR AND HIS STUPID WEAPON RESTRICTION) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.