Leeroy, lawful male albae Poison Mage ----- --------- |........@....| |.......F.....| ..............| --------------- [Leeroy the Poison Mixer] St10 Dx11 Co6 In13 Wi8 Ch5 PoiAlbMalLaw Dlvl:1 $0 HP23(23) Pw25(25) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Poison Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. This cloak feels a little itchy. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: full nutrients You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 142 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 14 Monsters only dropped their equipment with 35% chance Wand drop chance was reduced to 88% Armor drop chance was reduced to 83% Tool drop chance was reduced to 93% Food drop chance was reduced to 98% Monster death drops spawned with only 96% chance The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: crossbow (turn 27) The following skill became untrainable if you tried to train it too early: devices (turn 234) The following skill became untrainable after a while: enchantment spells (turn 18654) The following skill couldn't be trained before a certain turn number is reached: form II (Makashi) (turn 28901) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38903 Monster spawn increase reached its maximum at turn 126835 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 876201 The monster class that cannot be genocided was lizard The monster class that was spawned more often: elemental (freq bonus 1) The monster species that spawned more often: starborg (freq bonus 6) The monster species that spawned more often: -&~}DTp*5#(Z5{,;/>lDr_Sq (freq bonus 9) The monster species that spawned more often: Dagon (freq bonus 6) The monster species that spawned more often: calculator inefficiently (freq bonus 36) The monster species that spawned more often: starvation laser (freq bonus 48) The monster species that spawned more often: dark potato (freq bonus 18) The monster species that spawned more often: arexina (freq bonus 3) The monster species that spawned more often: giant long-eared bat (freq bonus 9) The monster species that spawned more often: adanrog (freq bonus 6) The monster species that spawned more often: sustainer (freq bonus 18) The monster species that spawned more often: lineament unstirred mulishly unflappably (freq bonus 18) The monster species that spawned more often: kobold lord (freq bonus 9) The monster species that spawned more often: begun weanling (freq bonus 12) The monster species that spawned more often: devil's mummy (freq bonus 56) The monster species that spawned more often: keneral (freq bonus 4) The monster species that spawned more often: Jane's hugging boot (freq bonus 32) The monster species that spawned more often: Ilja (freq bonus 12) The monster species that spawned more often: dveikus sephirah (freq bonus 24) The monster species that spawned more often: albino mold (freq bonus 6) The monster species that spawned more often: Kerstin (freq bonus 18) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 2) The monster trait that was more common: monsters that are always male (freq bonus 2) The monster trait that was more common: monsters of tiny size (freq bonus 1) The monster trait that was more common: monsters that shriek (freq bonus 1) The monster species that never randomly spawned: gruesome naga hatchling The monster species that never randomly spawned: corrosive laser The monster species that never randomly spawned: suketoudara The monster species that never randomly spawned: tasloi zombie The monster species that never randomly spawned: Nut Mother The monster species that never randomly spawned: night lizard The monster species that never randomly spawned: bird spawner The monster species that never randomly spawned: furry rothe The monster species that never randomly spawned: low skeleton The monster species that never randomly spawned: dark archer The monster class that always generated with extra speed: rust monster or disenchanter The monster class that more likely to generate with musable stuff: trove The RNG hath decreed that this item was never generated: medical kit (leather bag) The RNG hath decreed that this item was never generated: inka blade ((null)) The RNG hath decreed that this item was never generated: shock resistance (copper) The RNG hath decreed that this item was never generated: hyper beam (shrill) The RNG hath decreed that this item was never generated: disintegration (solid) The RNG hath decreed that this item was never generated: war hat (wide metal helm) The RNG hath decreed that this item was never generated: bugle ((null)) The RNG hath decreed that this item was never generated: plastic mace ((null)) The RNG hath decreed that this item was never generated: flood (watery) The RNG hath decreed that this item was never generated: spoon ((null)) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 261) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 11) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 10) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 7) The RNG hath decreed that this item was generated more often: offlevel item (READ IDENTIFY AT YOUR OWN PERIL, freq bonus 6) The RNG hath decreed that this item was generated more often: gravation stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 13) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 5) The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 17) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 6) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 10) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 4) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 20) The RNG hath decreed that this item was always generated cursed: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was always generated cursed: confusion stone (gray) The RNG hath decreed that this item was always generated cursed: polymorph (ivory) The RNG hath decreed that this item was always generated cursed: bituknife ((null)) The RNG hath decreed that this item was always generated cursed: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was always generated cursed: resist poison (big) The RNG hath decreed that this item was always generated cursed: iron chain ((null)) The RNG hath decreed that this item was always generated cursed: implant of badass (pestilent) The RNG hath decreed that this item was always generated cursed: holy shield (god-given) The RNG hath decreed that this item was always generated cursed: implant of prosperity (brisk) The RNG hath decreed that this trap was always invisible: enmity trap The RNG hath decreed that this trap was generated more often: fire trap (freq bonus 2) Trap randomization happened for 1 in 931 traps Next attribute increase check would have come at turn 316 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having contamination resistance (0) You had 1500 points of nutrition remaining You had full nutrients You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (266) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 70% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (long overcoat) Scrolls scroll of tele level (NETHACK 360 APPEARED IN DECEMBER 2015) scroll of healing (SCROLL LABEL THAT IS LONGER THAN 80 CHARACTERS) scroll of mana (AMEN CHNOUM MONMONT OUZATHI PER OUNNEPHER EN OOO) scroll of phase door (AMICHAMCHOU CHOUCHAO CHEROEI OUEIACHO ODOU PROSEIOGGES) scroll of standard id (ENSSICIBZ EDUDO) scroll of cure (HERMIONE CASTS AVADA KEDAVRA AT UMBRIDGE) * scroll of extra healing (IGNORANT WEATHER) * scroll of greater mana restoration (STRAIGHT LINES IT SIGNED ME) Spellbooks spellbook of confuse monster (pink) spellbook of protection (japanese) spellbook of cure blindness (nonexistant) spellbook of poison blast (dreamy) Potions potion of fruit juice (deep blue) Rings ring of sustain ability (spikard) Wands wand of poison (dragonhide) wand of venom scattering (pentagonal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Poison Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.