Leeroy, lawful male albae Thalmor ------------ |.....@....| |......@...| |........... ------------ [Leeroy the Concordate Agent] St10 Dx10 Co7 In10 Wi13 Ch8 ThaAlbMalLaw Dlvl:1 $0 HP23(23) Pw18(18) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: manaleech You could not have this property intrinsically: wallwalking Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 16 Monsters only dropped their equipment with 78% chance Musable item generation frequency had a negative bias of 43% Amulet drop chance was reduced to 68% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 81% Tool drop chance was reduced to 59% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: dart The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: healing spells (turn 167) The following skill became untrainable if you tried to train it too early: quarterstaff (turn 1460) The following skill became untrainable after a while: protection spells (turn 6920) The following skill couldn't be trained before a certain turn number is reached: sling (turn 55388) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16561 Monster spawn increase reached its maximum at turn 137395 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2816910 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: jabberwock (freq bonus 2) The monster species that spawned more often: inadvertent troll (freq bonus 14) The monster species that spawned more often: g-choice (freq bonus 12) The monster species that spawned more often: keneral (freq bonus 8) The monster species that spawned more often: techno bulb (freq bonus 12) The monster species that spawned more often: gromdomg (freq bonus 24) The monster species that spawned more often: hubby slippy (freq bonus 6) The monster species that spawned more often: uranium dragon bat (freq bonus 6) The monster species that spawned more often: Lukas's bodyguard (freq bonus 12) The monster species that spawned more often: water colony (freq bonus 8) The monster species that spawned more often: Amelje's hugging boot (freq bonus 8) The monster species that spawned more often: Sauron the Imprisoned (freq bonus 6) The monster species that spawned more often: high-elven ranger (freq bonus 3) The monster species that spawned more often: reaper mushroom (freq bonus 18) The monster species that spawned more often: locking stable (freq bonus 36) The monster species that spawned more often: giant cocktypus (freq bonus 32) The monster species that spawned more often: giant frog (freq bonus 12) The monster species that spawned more often: minotaur grandmaster (freq bonus 18) The monster species that spawned more often: lender rhonchi (freq bonus 10) The monster species that spawned more often: intel scribe (freq bonus 18) The monster species that spawned more often: g-choice (freq bonus 5) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 4) The monster trait that was more common: monsters that eat stone (freq bonus 1) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 2) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 7) The monster trait that was more common: monsters of small size (freq bonus 3) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 1) The monster trait that was more common: monsters with soldier dialogue (freq bonus 4) The monster trait that was more common: monsters with poison resistance (freq bonus 2) The monster species that never randomly spawned: sst bulb The monster species that never randomly spawned: jumping champion The monster species that never randomly spawned: Maurus The monster species that never randomly spawned: foredoom brigantine assuror gloriam The monster species that never randomly spawned: minor ogre The monster species that never randomly spawned: petty troll The monster species that never randomly spawned: card force patch The monster species that never randomly spawned: silver colony The monster species that never randomly spawned: goldeen The monster species that never randomly spawned: fiery lady The monster class that always generated with extra speed: sea monster The RNG hath decreed that this item was never generated: javelin (throwing spear) The RNG hath decreed that this item was never generated: helmet of undead warning (dark helmet) The RNG hath decreed that this item was never generated: oilskin gloves (slippery gloves) The RNG hath decreed that this item was never generated: see invisible (engagement) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was never generated: enlightenment (swirly) The RNG hath decreed that this item was never generated: egg ((null)) The RNG hath decreed that this item was never generated: mace ((null)) The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was never generated: soft star ((null)) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 11) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 35) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 211) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of traveling (argent, freq bonus 2) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 15) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 18) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 78) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 2) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 6) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 11) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 101) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 4) The RNG hath decreed that this item was always generated cursed: disruption shield (disrupted) The RNG hath decreed that this item was always generated cursed: phase door (ethereal) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: yumi (long bow) The RNG hath decreed that this item was always generated cursed: dropless stone (gray) The RNG hath decreed that this item was always generated cursed: golden dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: spell retain cloak (inalish cloak) The RNG hath decreed that this item was always generated cursed: sleep (mottled) The RNG hath decreed that this item was always generated cursed: warping (zone-specific) The RNG hath decreed that this trap was always invisible: fart trap The RNG hath decreed that this trap was generated more often: undressing trap (freq bonus 4) Trap randomization happened for 1 in 994 traps Trap difficulty was increased by 44 Next attribute increase check would have come at turn 892 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having manaleech (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (261) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (brick helmet) * sedge hat (formula one helmet) * skullcap (long-hair helmet) * flack helmet (inkcoat helmet) * crystal helm (hydra helmet) * mining helm (radiant helmet) * field helm (thinking helmet) * helm of safeguard (post-nuclear helmet) * war hat (gas mask) * plasteel gloves (white gloves) * leather gloves (multilinguitis gloves) * gauntlets of safeguard (comfortable gloves) * gauntlets of plugsuit (occultism gloves) * commander gloves (grey-shaded gloves) * field gloves (even pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (beautiful heels) * field boots (profiled boots) * boots of safeguard (erotic boots) Scrolls scroll of healing (DIE RECHTSCHREIBREFORM IST SCHEISSE) scroll of mana (BUTANG ZOOMBOINGY ZOLIZEAL) scroll of phase door (KATNISS SHOT PEETA IN THE HEAD) scroll of standard id (WONTU PASS) scroll of cure (ALA AANG XICHA MICHA ANG E EROTPITENPHET NPROME) * scroll of extra healing (SPHEDEMOUR BIRBIA ECHI EROPHTHI ATARMETRA CHELOOPS) * scroll of greater mana restoration (IPSAE IAOAI) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.