Leeroy, lawful male redguardian Thalmor ------------ ------------ |............ ....@@.....| | |. ------ | [Leeroy the Concordate Agent] St10 Dx5 Co11 In7 Wi10 Ch11 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: hallu party You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 133 Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 194 Tool identification only worked 5 times out of 13 Monsters only dropped their equipment with 60% chance Scroll drop chance was reduced to 79% Musable item generation frequency had a negative bias of 29% Wand drop chance was reduced to 91% Potion drop chance was reduced to 99% Monster death drops spawned with only 81% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: body spells (turn 20) The following skill became untrainable if you tried to train it too early: saber (turn 154) The following skill became untrainable after a while: divination spells (turn 34929) The following skill couldn't be trained before a certain turn number is reached: dagger (turn 54205) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31626 Monster spawn increase reached its maximum at turn 168899 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 14167992 The monster class that cannot be genocided was rodent The monster class that was spawned more often: xorn (freq bonus 4) The monster species that spawned more often: Yagyu Jubei-Chan (freq bonus 6) The monster species that spawned more often: gunwale fifty (freq bonus 10) The monster species that spawned more often: gray fungus (freq bonus 10) The monster species that spawned more often: werecentaur (freq bonus 5) The monster species that spawned more often: krishna sudsing relique tucked untidiest presumptuously (freq bonus 33) The monster species that spawned more often: drain wing (freq bonus 28) The monster species that spawned more often: ass birth child (freq bonus 30) The monster species that spawned more often: giant pink dragonfly (freq bonus 54) The monster species that spawned more often: squad astral elemental (freq bonus 18) The monster species that spawned more often: boss bass (freq bonus 10) The monster species that spawned more often: drunk (freq bonus 18) The monster species that spawned more often: cannon sadist (freq bonus 21) The monster species that spawned more often: nexus force patch (freq bonus 28) The monster species that spawned more often: intersperse ageing mediation (freq bonus 18) The monster species that spawned more often: two-tentacle hententmon (freq bonus 21) The monster species that spawned more often: overinvested mandolinist (freq bonus 5) The monster species that spawned more often: insurmountable mushroom (freq bonus 32) The monster species that spawned more often: vicar (freq bonus 10) The monster species that spawned more often: convict (freq bonus 18) The monster species that spawned more often: greater claw bug (freq bonus 20) The monster trait that was more common: monsters that love to collect gold (freq bonus 9) The monster trait that was more common: monsters which petrify others on touch (freq bonus 4) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 2) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 2) The monster trait that was more common: monsters that have no head (freq bonus 1) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 12) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 2) The monster trait that was more common: monsters of small size (freq bonus 1) The monster trait that was more common: monsters of small size (freq bonus 4) The monster trait that was more common: monsters that spawn in small groups (freq bonus 2) The monster species that never randomly spawned: goblin fighter The monster species that never randomly spawned: dancing candle flame The monster species that never randomly spawned: elusive xorn wizard The monster species that never randomly spawned: mega shade The monster species that never randomly spawned: hitec warp fungus The monster species that never randomly spawned: eyestrain appertained The monster species that never randomly spawned: hoop indwell recommitted The monster species that never randomly spawned: resos The monster species that never randomly spawned: unseen servant The monster species that never randomly spawned: shavuot sephirah The RNG hath decreed that this item was never generated: thunder (rollover) The RNG hath decreed that this item was never generated: amulet of initialization failure (bootstrapped) The RNG hath decreed that this item was never generated: talc (gray) The RNG hath decreed that this item was never generated: stone of magic resistance (gray) The RNG hath decreed that this item was never generated: chocoegg ((null)) The RNG hath decreed that this item was never generated: infofuck stone (gray) The RNG hath decreed that this item was never generated: sadistic boots (doctor claw boots) The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was never generated: autocursing (gentle) The RNG hath decreed that this item was never generated: polymorph control (emerald) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 8) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 25) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 20) The RNG hath decreed that this item was generated more often: exertion loss (nailbreak, freq bonus 26) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 11) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 32) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 19) The RNG hath decreed that this item was generated more often: failed attempt boots (gentle sneakers, freq bonus 9) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 9) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 8) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 2) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 2) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 7) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 11) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 26) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 10) The RNG hath decreed that this item was always generated cursed: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was always generated cursed: leveling gloves (tar gloves) The RNG hath decreed that this item was always generated cursed: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was always generated cursed: umbrella ((null)) The RNG hath decreed that this item was always generated cursed: youkan ((null)) The RNG hath decreed that this item was always generated cursed: antideath cloak (demonic cloak) The RNG hath decreed that this item was always generated cursed: sprap boots (feelgood heels) The RNG hath decreed that this item was always generated cursed: operation cloak (nurse cloak) The RNG hath decreed that this item was always generated cursed: bullwhip ((null)) The RNG hath decreed that this item was always generated cursed: gnomish suit (little blue vest) The RNG hath decreed that this trap was always invisible: glyph of animation The RNG hath decreed that this trap was generated more often: pain trap (freq bonus 5) Trap randomization happened for 1 in 444 traps Trap difficulty was increased by 15 Next attribute increase check would have come at turn 151 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from hallu partying (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (217) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (steel helmet) * sedge hat (silk helmet) * skullcap (scuba helmet) * flack helmet (brick helmet) * crystal helm (viking helmet) * mining helm (meteoric helmet) * field helm (thinking helmet) * helm of safeguard (organic helmet) * war hat (great helmet) * plasteel gloves (white gloves) * leather gloves (faded mittens) * gauntlets of safeguard (awesome gloves) * gauntlets of plugsuit (sensor gloves) * commander gloves (failuncap gloves) * field gloves (boxing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (winter boots) * field boots (torn boots) * boots of safeguard (camouflage patterned boots) Scrolls scroll of healing (DARTS DIVINATIONS TRAPSANDDOORS) scroll of mana (VI OWNS EMACS) scroll of phase door (NADSIL SEETRURA) scroll of standard id (TIGHT SPANDEX SHIRT) scroll of cure (LORSKEL MUST BEAT THE QUEST WITH A CAMAMNMALCHA XJ) * scroll of extra healing (CHTO VY KHOTITE DOSTICH) * scroll of greater mana restoration (AMERIKANSKA PRESIDENTEN AER EN STOR MAN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 17 points, Since you escaped early, the score list will not be checked.