Leeroy, lawful male redguardian Thalmor --#-------- ---- -------- ...@....................| |..@....................| |.........$.............| |.......................| ------------------------- [Leeroy the Concordate Agent] St4 Dx11 Co11 In10 Wi10 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Unknown command '^I'. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 164 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 42 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 33% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 95% Wand drop chance was reduced to 92% Implant drop chance was reduced to 80% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 97% Tool drop chance was reduced to 77% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 45% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: healing spells (turn 45) The following skill became untrainable if you tried to train it too early: searching (turn 3468) The following skill became untrainable after a while: shield (turn 54006) The following skill couldn't be trained before a certain turn number is reached: whip (turn 31684) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 105458 Monster spawn increase reached its maximum at turn 161248 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 688138 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: leprechaun (freq bonus 1) The monster species that spawned more often: unabsorbed wiglet (freq bonus 14) The monster species that spawned more often: reflection exotic (freq bonus 4) The monster species that spawned more often: cricking freeform sequester disciple (freq bonus 12) The monster species that spawned more often: time mushroom (freq bonus 8) The monster species that spawned more often: long paralysis eye (freq bonus 8) The monster species that spawned more often: freezer nymph (freq bonus 18) The monster species that spawned more often: viso shifter (freq bonus 9) The monster species that spawned more often: abra (freq bonus 6) The monster species that spawned more often: dark mimic (freq bonus 4) The monster species that spawned more often: goff (freq bonus 4) The monster species that spawned more often: maga elemental (freq bonus 15) The monster species that spawned more often: yahweh swimmer (freq bonus 20) The monster species that spawned more often: giant urchin (freq bonus 18) The monster species that spawned more often: big purple unicorn (freq bonus 12) The monster species that spawned more often: fire bug (freq bonus 16) The monster species that spawned more often: imposter mortally (freq bonus 8) The monster species that spawned more often: Planetar (freq bonus 9) The monster species that spawned more often: aurora bomber (freq bonus 4) The monster species that spawned more often: kobold barlord (freq bonus 6) The monster species that spawned more often: abyss ripper (freq bonus 6) The monster trait that was more common: monsters that eat stone (freq bonus 4) The monster trait that was more common: monsters with disintegration resistance (freq bonus 1) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 2) The monster species that never randomly spawned: undead sexymate The monster species that never randomly spawned: ghoul The monster species that never randomly spawned: petty scarecrow The monster species that never randomly spawned: huge pile of killer coins The monster species that never randomly spawned: centipede The monster species that never randomly spawned: desu sentai The monster species that never randomly spawned: vacuum warp fungus The monster species that never randomly spawned: dividing ochre jelly The monster species that never randomly spawned: nexus naga The monster species that never randomly spawned: semblance The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was never generated: satan stone (gray) The RNG hath decreed that this item was never generated: two-handed trident ((null)) The RNG hath decreed that this item was never generated: orcish cloak (coarse mantelet) The RNG hath decreed that this item was never generated: mana battery (gloaming) The RNG hath decreed that this item was never generated: pile bunker ((null)) The RNG hath decreed that this item was never generated: grow trees (mossy) The RNG hath decreed that this item was never generated: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was never generated: thresher ((null)) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 6) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 6) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 10) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 11) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 53) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 14) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 3) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 10) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 10) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 4) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: implant of transcendence (burly) The RNG hath decreed that this item was always generated cursed: bronze mace ((null)) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this item was always generated cursed: noisy boots (marji shoes) The RNG hath decreed that this item was always generated cursed: inertia (grass green) The RNG hath decreed that this item was always generated cursed: bardiche (long poleaxe) The RNG hath decreed that this item was always generated cursed: great pollax ((null)) The RNG hath decreed that this item was always generated cursed: weight stone (gray) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this item was always generated cursed: DSTW stone (gray) The RNG hath decreed that this trap was always invisible: freezing trap The RNG hath decreed that this trap was generated more often: disenchantment trap (freq bonus 2) Trap randomization happened for 1 in 39 traps Next attribute increase check would have come at turn 325 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having quad attacks (0) You were prevented from drunken boxing (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (311) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (kitchen hat) * sedge hat (formula one helmet) * skullcap (steel helmet) * flack helmet (internet helmet) * crystal helm (great helmet) * mining helm (poor helmet) * field helm (organic helmet) * helm of safeguard (winged helmet) * war hat stone (rubynus helmet) * plasteel gloves (white gloves) * leather gloves (lead gloves) * gauntlets of safeguard (odd pair of gloves) * gauntlets of plugsuit (dusty gloves) * commander gloves (transparent gloves) * field gloves (fighting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (calf-leather sandals) * field boots (stroking boots) * boots of safeguard (battle boots) Scrolls scroll of healing (AJMO TO UCINITI) scroll of mana (SCUMHACK ROLLING FOR STAIRS) scroll of phase door (GASEOUS SNAKE) scroll of standard id (VARFOR PRATAR DU SA OM MIN FLICKVAN) scroll of cure (ITS ALL MINE) * scroll of extra healing (CURSE THE CURSES INTERFACE) * scroll of greater mana restoration (MASH EM EXTENDED POTATO DINNER) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.