Leeroy, lawful male redguardian Thalmor ---------- |........| ---........--- +.@..........| ---@.......--- |........| ---------- [Leeroy the Concordate Agent] St11 Dx8 Co10 In10 Wi6 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T5 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) You don't have anything to eat. Beware, there will be no return! Still climb? [yn] (n) You don't have anything to eat. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: quad attacks You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 184 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 25 Spellbook identification only worked 2 times out of 13 Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 30% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 61% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 81% Tool drop chance was reduced to 90% Monster death drops spawned with only 89% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 16) The following skill became untrainable if you tried to train it too early: mace (turn 65) The following skill became untrainable after a while: flail (turn 15873) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 25100) Items were more likely to be generated cursed by 10% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37932 Monster spawn increase reached its maximum at turn 284112 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 739476 The monster class that cannot be genocided was elemental The monster class that was spawned more often: apelike creature (freq bonus 1) The monster species that spawned more often: evasive atomic soldier (freq bonus 15) The monster species that spawned more often: necro archer (freq bonus 4) The monster species that spawned more often: quantum growth (freq bonus 12) The monster species that spawned more often: squall spirit (freq bonus 9) The monster species that spawned more often: flyer statue (freq bonus 4) The monster species that spawned more often: autist (freq bonus 5) The monster species that spawned more often: Nataliya's wedge sandal (freq bonus 8) The monster species that spawned more often: thunderbolt bug (freq bonus 4) The monster species that spawned more often: phonophotography digesting dehydrogenated (freq bonus 6) The monster species that spawned more often: vapor fly (freq bonus 4) The monster species that spawned more often: Astaphaios (freq bonus 12) The monster species that spawned more often: winner scarab (freq bonus 14) The monster species that spawned more often: shiny botchily (freq bonus 30) The monster species that spawned more often: Victoria's fleecy combat boot (freq bonus 36) The monster species that spawned more often: disconnected aller (freq bonus 8) The monster species that spawned more often: Otiax (freq bonus 24) The monster species that spawned more often: dark elven druid (freq bonus 8) The monster species that spawned more often: singing sand (freq bonus 18) The monster species that spawned more often: rocker (freq bonus 5) The monster species that spawned more often: nightwalker (freq bonus 6) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 2) The monster trait that was more common: monsters with shock resistance (freq bonus 2) The monster trait that was more common: monsters that are strong (freq bonus 2) The monster species that never randomly spawned: dark blue slime The monster species that never randomly spawned: null zombie The monster species that never randomly spawned: pisaca ruler The monster species that never randomly spawned: cowlick overconfident The monster species that never randomly spawned: lieser The monster species that never randomly spawned: winged kraken lich The monster species that never randomly spawned: corrosive bulb The monster species that never randomly spawned: undead padawan The monster species that never randomly spawned: efreet sultan The monster species that never randomly spawned: zombified ape The RNG hath decreed that this item was never generated: green dragon scales ((null)) The RNG hath decreed that this item was never generated: scaling stone (gray) The RNG hath decreed that this item was never generated: high-heeled skiers (buffalo boots) The RNG hath decreed that this item was never generated: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: scimitar (curved sword) The RNG hath decreed that this item was never generated: astralcension (TEEEE TSUUUU OOOOO) The RNG hath decreed that this item was never generated: bronze lance ((null)) The RNG hath decreed that this item was never generated: magic marker ((null)) The RNG hath decreed that this item was never generated: wonder stone (violet) The RNG hath decreed that this item was never generated: felt-tip marker ((null)) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: deprovement stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 16) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 20) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 15) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 101) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 5) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 5) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 7) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 78) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 3) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 5) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 4) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 5) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 68) The RNG hath decreed that this item was always generated cursed: soft chastity belt ((null)) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this item was always generated cursed: know enchantment (sky blue) The RNG hath decreed that this item was always generated cursed: implant of absorption (saintly) The RNG hath decreed that this item was always generated cursed: blue dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: mood (ridged) The RNG hath decreed that this item was always generated cursed: small shield ((null)) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: implant of quota (assamic) The RNG hath decreed that this item was always generated cursed: cloak of transformation (black cloak) The RNG hath decreed that this trap was always invisible: banana trap The RNG hath decreed that this trap was generated more often: invisible trap (freq bonus 1) Trap randomization happened for 1 in 354 traps Next attribute increase check would have come at turn 3454 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having quad attacks (0) You were prevented from having corrosivity (0) You saw invisible You had infravision You had 1492 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (1177) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (round helmet) * sedge hat (kitchen hat) * skullcap (metal disk) * flack helmet (narrow helmet) * crystal helm (aluminium helmet) * mining helm (hydra helmet) * field helm (cone-shaped helmet) * helm of safeguard (mechanical helmet) * war hat (post-nuclear helmet) * plasteel gloves (white gloves) * leather gloves (paper gloves) * gauntlets of safeguard (riding gloves) * gauntlets of plugsuit (concrete gloves) * commander gloves (spacey gloves) * field gloves (tar gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (lolita boots) * field boots (worn-out sneakers) * boots of safeguard (velcro boots) Scrolls scroll of healing (HUFFI MUFFI GUFFI) scroll of mana (WPROWADZIC BRAMY PIEKIELNE) scroll of phase door (SCROLL LABEL THAT IS LONGER THAN 80 CHARACTERS) scroll of standard id (HRUNGNIR UTGARDHALOK RUNGNIR THRYM THIASSA) scroll of cure (QUICKER USED THE STUNT OF ELF) * scroll of extra healing (HDFUS HDFEU HDFAU HDFASIA HDFANTARCTICA) * scroll of greater mana restoration (AS IF FEEL SOMETHING) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.