Leeroy, lawful male redguardian Thalmor ------.-- -- |...@....... |....@.....| ............ |..$...$?..| ----+------- [Leeroy the Concordate Agent] St5 Dx8 Co6 In7 Wi10 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: glib combat You could not have this property intrinsically: polymorph control Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 146 Monsters only dropped their equipment with 34% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 75% Armor drop chance was reduced to 25% Food drop chance was reduced to 99% Monster death drops spawned with only 89% chance The following skill could not be trained at all: flail The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: devices (turn 54) The following skill became untrainable if you tried to train it too early: scimitar (turn 451) The following skill became untrainable after a while: whip (turn 16280) The following skill couldn't be trained before a certain turn number is reached: lightsaber (turn 27856) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 89365 Monster spawn increase reached its maximum at turn 171555 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 465321 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: unicorn or horse (freq bonus 1) The monster species that spawned more often: Antimatter Keelhauler (freq bonus 12) The monster species that spawned more often: goddamn tablet (freq bonus 12) The monster species that spawned more often: amalgamative spice satiated rocketry cumquat (freq bonus 16) The monster species that spawned more often: cold alien (freq bonus 48) The monster species that spawned more often: centaur (freq bonus 40) The monster species that spawned more often: white slime (freq bonus 6) The monster species that spawned more often: special warp fungus (freq bonus 64) The monster species that spawned more often: killer beetle (freq bonus 6) The monster species that spawned more often: weapon trapper (freq bonus 6) The monster species that spawned more often: snow elf (freq bonus 3) The monster species that spawned more often: repaired shadow (freq bonus 6) The monster species that spawned more often: shimmering seraphon (freq bonus 90) The monster species that spawned more often: elf warlord (freq bonus 10) The monster species that spawned more often: catbot (freq bonus 6) The monster species that spawned more often: iodizing humanitarian electrocardiogram unsatisfying cooeeing (freq bonus 8) The monster species that spawned more often: shaped stalk (freq bonus 4) The monster species that spawned more often: bleed inundate (freq bonus 2) The monster species that spawned more often: Keto (freq bonus 3) The monster species that spawned more often: dour rat (freq bonus 15) The monster species that spawned more often: winged horror (freq bonus 16) The monster trait that was more common: monsters that growl (freq bonus 2) The monster trait that was more common: monsters that eat veggies (freq bonus 1) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 2) The monster trait that was more common: monsters that count as hobbit (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 16) The monster trait that was more common: monsters that count as hobbit (freq bonus 1) The monster trait that was more common: monsters that are always male (freq bonus 1) The monster trait that was more common: monsters that make chicken sounds (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 7) The monster species that never randomly spawned: church preacher The monster species that never randomly spawned: gow The monster species that never randomly spawned: footpad The monster species that never randomly spawned: incrusting longevity The monster species that never randomly spawned: death dragonfly The monster species that never randomly spawned: maud stalk The monster species that never randomly spawned: toxicated potato The monster species that never randomly spawned: survey recreation travel The monster species that never randomly spawned: little spying rat The monster species that never randomly spawned: story bateaux The RNG hath decreed that this item was never generated: burrow (beautiful) The RNG hath decreed that this item was never generated: beautiful shirt ((null)) The RNG hath decreed that this item was never generated: pitchfork ((null)) The RNG hath decreed that this item was never generated: implant of credit (consecrated) The RNG hath decreed that this item was never generated: cloak of control (wishful cloak) The RNG hath decreed that this item was never generated: amulet of waking (awake) The RNG hath decreed that this item was never generated: striped shirt ((null)) The RNG hath decreed that this item was never generated: implant of attrition (vigorous) The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: uncalled stone (gray) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 12) The RNG hath decreed that this item was generated more often: evil dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: spell retain cloak (inalish cloak, freq bonus 32) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 11) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 39) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 5) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 64) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 17) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 16) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 9) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 10) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 12) The RNG hath decreed that this item was always generated cursed: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was always generated cursed: amulet of data storage (icosaedrical) The RNG hath decreed that this item was always generated cursed: rumor (scribbled) The RNG hath decreed that this item was always generated cursed: acid venom (splash of venom) The RNG hath decreed that this item was always generated cursed: egoism (enviable) The RNG hath decreed that this item was always generated cursed: bodyglove (tight black clothes) The RNG hath decreed that this item was always generated cursed: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was always generated cursed: gnomish boots (little black boots) The RNG hath decreed that this item was always generated cursed: fire helmet (red helmet) The RNG hath decreed that this item was always generated cursed: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this trap was always invisible: damage meter trap The RNG hath decreed that this trap was generated more often: trap percents (freq bonus 1) Trap randomization happened for 1 in 121 traps Next attribute increase check would have come at turn 393 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having burnopathy (0) You were prevented from having glib combat (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (400) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (filtered helmet) * sedge hat (cold-blooded helmet) * skullcap (grunter helmet) * flack helmet (celtic helmet) * crystal helm (yellow helmet) * mining helm (wide metal helm) * field helm (crazy helmet) * helm of safeguard (dream helmet) * war hat (mechanical helmet) * plasteel gloves (white gloves) * leather gloves (clumsy gloves) * gauntlets of safeguard (fencing gloves) * gauntlets of plugsuit (silk fingerlings) * commander gloves (english gloves) * field gloves (digger gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (arcane boots) * field boots (torn boots) * boots of safeguard (gentle boots) Scrolls scroll of healing (BREATH WEAPON 1 USED) scroll of mana (CLOAK OF NOOB RESISTANCE) scroll of phase door (SONIC VALHOG 3 AND KNUCKLES) scroll of standard id (NIYONIAI) scroll of cure (BACKSLASH EM EXTENDED ESCAPE CHARACTER) * scroll of extra healing (MYS SKIN WITH ACID) * scroll of greater mana restoration (TAKE FOR FALLED FRIENDLY POWERS IS RISIED) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.