Leeroy, lawful male rodneyan Thalmor -- .. |.|# +.@- --@Z. ----- [Leeroy the Concordate Agent] St4 Dx8 Co9 In14 Wi16 Ch9 ThaRodMalLaw Dlvl:1 $0 HP19(19) Pw17(17) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male rodneyan Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: regeneration You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 118 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 30 Gem identification only worked 100 times out of 194 Tool identification only worked 5 times out of 20 Monsters only dropped their musable items with 97% chance Scroll drop chance was reduced to 99% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 80% Tool drop chance was reduced to 95% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 88% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: unicorn horn (turn 11) The following skill became untrainable if you tried to train it too early: divination spells (turn 308) The following skill became untrainable after a while: polearms (turn 25282) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 8122) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 84090 Monster spawn increase reached its maximum at turn 228823 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2185425 The monster class that cannot be genocided was ghost The monster class that was spawned more often: zombie (freq bonus 12) The monster species that spawned more often: white beam (freq bonus 14) The monster species that spawned more often: timeless snail (freq bonus 28) The monster species that spawned more often: actual trap vortex (freq bonus 168) The monster species that spawned more often: uninvitingly quintuplicate cultist psychopath (freq bonus 28) The monster species that spawned more often: tumoral absorb (freq bonus 28) The monster species that spawned more often: force mist cloud (freq bonus 68) The monster species that spawned more often: ancient (freq bonus 13) The monster species that spawned more often: kobold diceroller (freq bonus 15) The monster species that spawned more often: Mehrunes (freq bonus 168) The monster species that spawned more often: giant rust monster (freq bonus 51) The monster species that spawned more often: horseplayer inhibitory (freq bonus 192) The monster species that spawned more often: fearsome butcher (freq bonus 68) The monster species that spawned more often: Social Justice Idiot (freq bonus 144) The monster species that spawned more often: manga girl (freq bonus 45) The monster species that spawned more often: flareon (freq bonus 14) The monster species that spawned more often: reloading turret (freq bonus 64) The monster species that spawned more often: penitent (freq bonus 39) The monster species that spawned more often: lavender mushroom (freq bonus 156) The monster species that spawned more often: hairy mushroom (freq bonus 84) The monster species that spawned more often: fire metroid (freq bonus 90) The monster trait that was more common: monsters that count as bats (freq bonus 1) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 8) The monster trait that was more common: monsters that want quest artifacts (freq bonus 3) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 1) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 2) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 1) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 8) The monster trait that was more common: monsters that count as major demon (freq bonus 2) The monster species that never randomly spawned: Ford Perfect The monster species that never randomly spawned: mutagenically broth frothing The monster species that never randomly spawned: immobile growth The monster species that never randomly spawned: Lizard of Yendor The monster species that never randomly spawned: fillen growth The monster species that never randomly spawned: samu turret The monster species that never randomly spawned: severity vortex The monster species that never randomly spawned: trudging disserve downsized The monster species that never randomly spawned: small turret The monster species that never randomly spawned: wierdo terror The RNG hath decreed that this item was never generated: polyform (radiant green) The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was never generated: orcish helm (iron skull cap) The RNG hath decreed that this item was never generated: collusion knife ((null)) The RNG hath decreed that this item was never generated: cancellation (platinum) The RNG hath decreed that this item was never generated: forbidden knowledge (uninscribed) The RNG hath decreed that this item was never generated: sniper rifle ((null)) The RNG hath decreed that this item was never generated: amulet of vulnerability (eating) The RNG hath decreed that this item was never generated: stone of fainting (gray) The RNG hath decreed that this item was never generated: screw stone (gray) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 49) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 19) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 20) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 20) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 11) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 8) The RNG hath decreed that this item was generated more often: left-appendage gloves (failuncap gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: autopilot stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 10) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 75) The RNG hath decreed that this item was always generated cursed: flanged mace ((null)) The RNG hath decreed that this item was always generated cursed: chemistry space axe ((null)) The RNG hath decreed that this item was always generated cursed: implant of envy (timeless) The RNG hath decreed that this item was always generated cursed: elemental minion (propaganda) The RNG hath decreed that this item was always generated cursed: meltdown (salted) The RNG hath decreed that this item was always generated cursed: sapphire dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: fallout stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was always generated cursed: inertia (nonmoving) The RNG hath decreed that this item was always generated cursed: helm of teleportation (spinning helmet) The RNG hath decreed that this trap was always invisible: levitation trap The RNG hath decreed that this trap was generated more often: exercise trap (freq bonus 2) Trap randomization happened for 1 in 18 traps Trap difficulty was increased by 52 Next attribute increase check would have come at turn 381 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were fire resistant You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having magical breathing (0) You saw invisible You were able to sense monsters possessing coveted objects You had infravision You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You regenerated You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (266) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 90% 100% b - solar beam 6 matter 98% 500% c - holy shield 3 protect 90% 200% d - mimicry 2 occult 33% 100% e - create familiar 7 occult 99% 600% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (metal disk) * sedge hat (knowledgeable helmet) * skullcap (frequent helmet) * flack helmet (hacker helmet) * crystal helm (meso helmet) * mining helm (radiant helmet) * field helm (organic helmet) * helm of safeguard (musical helmet) * war hat (echo helmet) * plasteel gloves (white gloves) * leather gloves (demolition gloves) * gauntlets of safeguard (silk fingerlings) * gauntlets of plugsuit (orange gloves) * commander gloves (slaying gloves) * field gloves (faded mittens) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thick-soled boots) * field boots (orgasm pumps) * boots of safeguard (block-heeled boots) Scrolls scroll of healing (ELDER BLACK DRAGONS IN K MEASURER ARE VERY BALANCED) scroll of mana (I CAN HAZ HP PLZ) scroll of phase door (ELF GRANDFATHER RESEARCH LAB) scroll of standard id (IT CHRISTMASSES VERY) scroll of cure (IN SUOMI KAUTTAVIIVA EM JATKETTU ON KANSALLINEN URHEILU) * scroll of extra healing (ITS TOO HEAVY FOR YOUR) * scroll of greater mana restoration (THE NOTEYE INTERFACE IS NOT AN EYE) Spellbooks spellbook of confuse monster (thick) spellbook of solar beam (sorrowful) spellbook of holy shield (frosty) spellbook of mimicry (doorstopping) spellbook of create familiar (retarded) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.