Leeroy, lawful male rodneyan Paladin ----.- |..@.| |.f..| |....| |....| ------ [Leeroy the Fighter of Law] St4 Dx10 Co14 In12 Wi9 Ch16 PalRodMalLaw Dlvl:1 $0 HP24(24) Pw25(25) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male rodneyan Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # spellbook of final explosion - This is a spellbook. Color: white. Material: paper. Appearance: cribbed. Spell level: 8. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Caution: If you cast this spell, you die instantly. However, if you're capable of coming back to life, it might still be worth casting since all monsters in a huge 11x11 radius will take massive damage. spellbook of finger of death - This is a spellbook. Color: white. Material: paper. Appearance: stained. Spell level: 7. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell shoots death rays that can instantly kill enemies. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: infravision You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 181 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 19 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 23 Monsters only dropped their musable items with 61% chance Wand drop chance was reduced to 81% Amulet drop chance was reduced to 52% Potion drop chance was reduced to 74% Armor drop chance was reduced to 88% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 14) The following skill became untrainable if you tried to train it too early: riding (turn 78) The following skill became untrainable after a while: divination spells (turn 53458) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 22030) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 78032 Monster spawn increase reached its maximum at turn 121859 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 8272530 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: leprechaun (freq bonus 2) The monster species that spawned more often: suspicious vortex (freq bonus 10) The monster species that spawned more often: nerf orb (freq bonus 8) The monster species that spawned more often: define defuze (freq bonus 14) The monster species that spawned more often: prissily cause darking miscellaneously torching (freq bonus 3) The monster species that spawned more often: baby sapphire dragon (freq bonus 6) The monster species that spawned more often: pileate sacked hawaii hessian never manifestly (freq bonus 8) The monster species that spawned more often: elite four (freq bonus 12) The monster species that spawned more often: Officer Kriminologist (freq bonus 18) The monster species that spawned more often: honeymooned macerating (freq bonus 7) The monster species that spawned more often: running cobra (freq bonus 24) The monster species that spawned more often: fiery nymphomaniac (freq bonus 32) The monster species that spawned more often: blood dragon (freq bonus 8) The monster species that spawned more often: grunt nightmare (freq bonus 36) The monster species that spawned more often: boss bass (freq bonus 21) The monster species that spawned more often: drow rogue (freq bonus 9) The monster species that spawned more often: conductor dowery (freq bonus 4) The monster species that spawned more often: siena mushroom (freq bonus 10) The monster species that spawned more often: blast spore (freq bonus 10) The monster species that spawned more often: tanuki (freq bonus 12) The monster species that spawned more often: Nina's clunky heel boot (freq bonus 3) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 2) The monster trait that was more common: monsters with vampire dialogue (freq bonus 7) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 2) The monster trait that was more common: monsters that revive after death (freq bonus 2) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 6) The monster trait that was more common: monsters that are mindless (freq bonus 2) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 2) The monster species that never randomly spawned: tree naga hatchling The monster species that never randomly spawned: sue growth The monster species that never randomly spawned: autoimmunizing juster odorant The monster species that never randomly spawned: granite catnap The monster species that never randomly spawned: The Headless Horseman The monster species that never randomly spawned: exaggerate enfranchising The monster species that never randomly spawned: uppermost vitiate badmouthing vancouver The monster species that never randomly spawned: werepeeptoe The monster species that never randomly spawned: train The monster species that never randomly spawned: Marleen The monster class that always generated with extra speed: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: clockwise stone (gray) The RNG hath decreed that this item was never generated: helm of decontamination (engraved helmet) The RNG hath decreed that this item was never generated: boots of interruption (velcro sandals) The RNG hath decreed that this item was never generated: confusion stone (gray) The RNG hath decreed that this item was never generated: grenade launcher ((null)) The RNG hath decreed that this item was never generated: helm of obscured display (resounding helmet) The RNG hath decreed that this item was never generated: rumor (scribbled) The RNG hath decreed that this item was never generated: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was never generated: meatball ((null)) The RNG hath decreed that this item was never generated: anhydrite (teal) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: forceful boots (rumble boots, freq bonus 13) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 12) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 3) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 22) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 6) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: noob pollax ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: enthronization (LUXUS MODA, freq bonus 13) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 2) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 74) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 10) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 4) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 54) The RNG hath decreed that this item was always generated cursed: silk spear ((null)) The RNG hath decreed that this item was always generated cursed: men's underwear ((null)) The RNG hath decreed that this item was always generated cursed: elven boots (mud boots) The RNG hath decreed that this item was always generated cursed: splint mail ((null)) The RNG hath decreed that this item was always generated cursed: amulet of waking (awake) The RNG hath decreed that this item was always generated cursed: muting helm (covered helmet) The RNG hath decreed that this item was always generated cursed: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was always generated cursed: mana battery (gloaming) The RNG hath decreed that this item was always generated cursed: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was always generated cursed: violet spell stone (gray) The RNG hath decreed that this trap was always invisible: unidentify trap The RNG hath decreed that this trap was generated more often: bad equipment trap (freq bonus 1) Trap randomization happened for 1 in 191 traps Next attribute increase check would have come at turn 1113 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having infravision (0) Your chance to block was 27% You saw invisible You were aware of the presence of something You were warned of undead You were aware of the presence of demons You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (268) You survived Spells known in the end Name Level Category Fail Memory a - final explosion 8 chaos 100% 700% b - finger of death 7 attack 99% 600% c - slow monster 2 enchant 90% 100% d - healing 1 healing 0% 200% e - create monster 4 attack 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (great helmet) leather gloves (paper gloves) low boots (walking shoes) Scrolls scroll of healing (THANKS FOR PLAYING SLASHEM EXTENDED) scroll of mana (BEGONE THOT) scroll of phase door (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) scroll of standard id (ELF FELLOW PROTECTION LIMITATION STUNT USE) scroll of cure (COPAC DE INUNDATII) * scroll of extra healing (RUN AWAY FROM THE NAME ARABELLA REALLY FAST) * scroll of greater mana restoration (POOFY IS NOT AN INSULT) Spellbooks spellbook of final explosion (cribbed) spellbook of finger of death (stained) spellbook of slow monster (left-handed) spellbook of healing (heavenly) spellbook of create monster (cloth) Rings ring of warning (plain) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.