Leeroy, lawful male rodneyan Paladin -------------- |.....j......| |............| |{...........| |.@..........| |.d.....{....| -+------------ Z [Leeroy the Fighter of Law] St6 Dx9 Co13 In13 Wi9 Ch10 PalRodMalLaw Dlvl:1 $0 HP24(24) Pw25(25) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male rodneyan Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: the Force You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 108 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 16 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 64% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 21% Ring drop chance was reduced to 66% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 86% Armor drop chance was reduced to 31% Concealing monsters were spawned underneath items 59% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: saber (turn 150) The following skill became untrainable if you tried to train it too early: spear (turn 6) The following skill became untrainable after a while: elemental spells (turn 12815) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 26427) Items were more likely to be generated cursed by 7% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19924 Monster spawn increase reached its maximum at turn 79616 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 424501 The monster class that cannot be genocided was mimic The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: chuunin (freq bonus 15) The monster species that spawned more often: seaking (freq bonus 8) The monster species that spawned more often: insurmountable colony (freq bonus 24) The monster species that spawned more often: acid hound pup (freq bonus 30) The monster species that spawned more often: change exploder (freq bonus 12) The monster species that spawned more often: gentle girl (freq bonus 15) The monster species that spawned more often: rubberneck germanic indiana managerial ballad (freq bonus 10) The monster species that spawned more often: Daemon (freq bonus 4) The monster species that spawned more often: crater warp patch (freq bonus 84) The monster species that spawned more often: blue warp patch (freq bonus 30) The monster species that spawned more often: weird force patch (freq bonus 18) The monster species that spawned more often: forgotten maia (freq bonus 10) The monster species that spawned more often: shardstorm (freq bonus 16) The monster species that spawned more often: trap colony (freq bonus 12) The monster species that spawned more often: hill giant shaman (freq bonus 24) The monster species that spawned more often: fumblebumble bomb (freq bonus 16) The monster species that spawned more often: prearranging acetaminophen (freq bonus 12) The monster species that spawned more often: blister force fungus (freq bonus 18) The monster species that spawned more often: nasty bar-lgura (freq bonus 9) The monster species that spawned more often: missile turret (freq bonus 20) The monster trait that was more common: monsters that cannot pick up items (freq bonus 24) The monster trait that was more common: monsters that count as mind flayers (freq bonus 1) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 2) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 1) The monster trait that was more common: monsters whose attacks create traps (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 2) The monster trait that was more common: monsters that rattle with their bones (freq bonus 6) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 1) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 7) The monster species that never randomly spawned: hug error The monster species that never randomly spawned: swankily extricating hermit The monster species that never randomly spawned: green worm mass The monster species that never randomly spawned: ice force patch The monster species that never randomly spawned: forest goblin The monster species that never randomly spawned: cooling turret The monster species that never randomly spawned: shadow recluse The monster species that never randomly spawned: disgusting force fungus The monster species that never randomly spawned: kea The monster species that never randomly spawned: Rodney's Sister The RNG hath decreed that this item was never generated: implant of cruelty (fascinating) The RNG hath decreed that this item was never generated: melon ((null)) The RNG hath decreed that this item was never generated: helm of steel (steel helmet) The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was never generated: sawed-off shotgun ((null)) The RNG hath decreed that this item was never generated: command undead (dark) The RNG hath decreed that this item was never generated: worthless piece of orange glass (orange) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was never generated: hydra bow ((null)) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 21) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 20) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 186) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 4) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 3) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 4) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of elusion (dense, freq bonus 9) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 50) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 10) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 7) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 7) The RNG hath decreed that this item was always generated cursed: troll leather armor ((null)) The RNG hath decreed that this item was always generated cursed: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was always generated cursed: implant of precision (urgent) The RNG hath decreed that this item was always generated cursed: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was always generated cursed: diamond smasher ((null)) The RNG hath decreed that this item was always generated cursed: curse items (fake) The RNG hath decreed that this item was always generated cursed: mop ((null)) The RNG hath decreed that this item was always generated cursed: bigscript helm (great helmet) The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was always generated cursed: enlighten (faded) The RNG hath decreed that this trap was always invisible: fear trap The RNG hath decreed that this trap was generated more often: rodney trap (freq bonus 6) Trap randomization happened for 1 in 565 traps Trap difficulty was increased by 40 Next attribute increase check would have come at turn 351 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from hallu partying (0) You were prevented from using the force like a real jedi (0) Your chance to block was 27% You saw invisible You were aware of the presence of something You were warned of undead You were aware of the presence of demons You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (484) You survived Spells known in the end Name Level Category Fail Memory a - destroy armor 2 enchant 0% 100% b - dig 5 matter 95% 400% c - chromatic beam 7 chaos 99% 600% d - slow monster 2 enchant 0% 200% e - freeze sphere 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (twisted visor helmet) leather gloves (nondescript gloves) low boots (walking shoes) Scrolls scroll of healing (EDGELORD WITH A BLUNT WEAPON) scroll of mana (AYY LMAO) scroll of phase door (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) scroll of standard id (THEN CALL IT POPO MAIL) scroll of cure (THE TYPE OF ICE BLOCK HATES YOU) * scroll of extra healing (GERMANY LOST 0 2 TO SOUTH KOREA IN 2018) * scroll of greater mana restoration (RUECKSCHRITT GEGENUEBER OBLIVION) Spellbooks spellbook of destroy armor (coarse) spellbook of dig (complete) spellbook of chromatic beam (fat) spellbook of slow monster (god-given) spellbook of freeze sphere (crying) Rings ring of warning (branching) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.