Leeroy, lawful male redguardian Thalmor ----.-.----- |..@.{.....| |...@......| |..........| ------------ [Leeroy the Concordate Agent] St8 Dx5 Co10 In10 Wi10 Ch8 ThaRedMalLaw Dlvl:1 $5 HP25(25) Pw10(10) AC6 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. There is a fountain here. Use "q." to drink from it. You see here 5 gold pieces {0}. 5 gold pieces. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: cold resistance You could not have this property intrinsically: sickness resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 18 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 332 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 86% chance Scroll drop chance was reduced to 75% Ring drop chance was reduced to 88% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 69% Armor drop chance was reduced to 61% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 68% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: knife The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: form V (Shien) The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: occult spells (turn 1) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 6) The following skill became untrainable after a while: trident (turn 33591) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 45008) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44575 Monster spawn increase reached its maximum at turn 162476 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5693220 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: ogre (freq bonus 1) The monster species that spawned more often: horror fish (freq bonus 6) The monster species that spawned more often: island nymph (freq bonus 4) The monster species that spawned more often: Baaaael (freq bonus 21) The monster species that spawned more often: high force patch (freq bonus 6) The monster species that spawned more often: sloppy patch (freq bonus 12) The monster species that spawned more often: electro shocker (freq bonus 8) The monster species that spawned more often: indigo warp patch (freq bonus 12) The monster species that spawned more often: dryad kelp (freq bonus 14) The monster species that spawned more often: karnel (freq bonus 7) The monster species that spawned more often: phase patch (freq bonus 3) The monster species that spawned more often: racoon (freq bonus 15) The monster species that spawned more often: colluded mold (freq bonus 12) The monster species that spawned more often: groper (freq bonus 15) The monster species that spawned more often: feminization representative (freq bonus 4) The monster species that spawned more often: undead gnasher scorpion (freq bonus 9) The monster species that spawned more often: black Angel (freq bonus 18) The monster species that spawned more often: undead templar (freq bonus 9) The monster species that spawned more often: irresistible fungus (freq bonus 12) The monster species that spawned more often: giant ant (freq bonus 16) The monster species that spawned more often: opal patch (freq bonus 9) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 14) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 3) The monster trait that was more common: monsters that imitate (freq bonus 1) The monster trait that was more common: monsters that count as minion (freq bonus 1) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 8) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 1) The monster species that never randomly spawned: dispensed prodding veniremen accusative slinging baring The monster species that never randomly spawned: nntp daemon The monster species that never randomly spawned: on the matte The monster species that never randomly spawned: eyestrain appertained The monster species that never randomly spawned: color-changing laser The monster species that never randomly spawned: army ant The monster species that never randomly spawned: crappy stalk The monster species that never randomly spawned: dark jelly The monster species that never randomly spawned: luxury yacht The monster species that never randomly spawned: ahimsa freezing The monster class that more likely to generate with musable stuff: (null) The RNG hath decreed that this item was never generated: make visible (appearing) The RNG hath decreed that this item was never generated: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was never generated: wooden geta ((null)) The RNG hath decreed that this item was never generated: magic dragon scales ((null)) The RNG hath decreed that this item was never generated: general candle (candle) The RNG hath decreed that this item was never generated: hyperspace summon (sour) The RNG hath decreed that this item was never generated: droven arrow (obsidian arrow) The RNG hath decreed that this item was never generated: implant of bile (pure) The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE) The RNG hath decreed that this item was never generated: hold air (deep blue) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 245) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 48) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 8) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 9) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 14) The RNG hath decreed that this item was generated more often: platinum spell stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 15) The RNG hath decreed that this item was generated more often: woolen shirt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 10) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 12) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 5) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 9) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 6) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: x'mas cake ((null)) The RNG hath decreed that this item was always generated cursed: elysium scourge ((null)) The RNG hath decreed that this item was always generated cursed: garnet (red) The RNG hath decreed that this item was always generated cursed: implant of vanilla (hellatial) The RNG hath decreed that this item was always generated cursed: red tea (baloon flower) The RNG hath decreed that this item was always generated cursed: sexy leather pump ((null)) The RNG hath decreed that this item was always generated cursed: spoon ((null)) The RNG hath decreed that this item was always generated cursed: lag stone (gray) The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed) The RNG hath decreed that this item was always generated cursed: amulet of blindness (radiant) The RNG hath decreed that this trap was always invisible: freezing trap The RNG hath decreed that this trap was generated more often: adjacent trap (freq bonus 4) Trap randomization happened for 1 in 367 traps Next attribute increase check would have come at turn 1261 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having automatic searching (0) You saw invisible You had infravision You had 1496 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (839) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (formula one helmet) * sedge hat (rural helmet) * skullcap (golden helmet) * flack helmet (complete helmet) * crystal helm (inkcoat helmet) * mining helm (anachrononononaut helmet) * field helm (thinking helmet) * helm of safeguard (speechpipe helmet) * war hat (twisted visor helmet) * plasteel gloves (white gloves) * leather gloves (tar gloves) * gauntlets of safeguard (boxing gloves) * gauntlets of plugsuit (fighting gloves) * commander gloves (cuddly gloves) * field gloves (vampiric gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sexy heels) * field boots (thick-soled boots) * boots of safeguard (winter boots) Scrolls scroll of healing (ALERT CREEPS HOT ASS) scroll of mana (WHAT DO YOU MEAN IT WASNT MADE ON DRUGS) scroll of phase door (TRUE RISE BY STRANGE SMELL) scroll of standard id (ZAWESOME) scroll of cure (FLUKY STOREFRONTS) * scroll of extra healing (XA 35) * scroll of greater mana restoration (WEATHER GH-KISS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.