Leeroy, lawful male albae Mahou Shoujo ----- |@..| @...+ |.$.| ----- [Leeroy the Schoolkid] St10 Dx8 Co9 In8 Wi16 Ch10 MahAlbMalLaw Dlvl:1 $0 HP26(26) Pw12(12) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # (3x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: teleport control You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 110 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 397 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 53% chance Monsters only dropped their equipment with 70% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 71% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 55% Potion drop chance was reduced to 80% Armor drop chance was reduced to 69% Food drop chance was reduced to 76% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 79% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: spear (turn 12) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 456) The following skill became untrainable after a while: lance (turn 57054) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 46013) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13880 Monster spawn increase reached its maximum at turn 85473 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1495304 The monster class that cannot be genocided was snake The monster class that was spawned more often: light (freq bonus 2) The monster species that spawned more often: boar aggravated (freq bonus 24) The monster species that spawned more often: blue dragon bat (freq bonus 8) The monster species that spawned more often: tron xorn (freq bonus 42) The monster species that spawned more often: flaming buckyball (freq bonus 4) The monster species that spawned more often: graduation chef pelvic (freq bonus 18) The monster species that spawned more often: dull warp fungus (freq bonus 8) The monster species that spawned more often: sanity star (freq bonus 12) The monster species that spawned more often: space elf queen (freq bonus 28) The monster species that spawned more often: Inspector Lieutenant (freq bonus 18) The monster species that spawned more often: chemical warp fungus (freq bonus 20) The monster species that spawned more often: golden fungus (freq bonus 16) The monster species that spawned more often: ghetto warp fungus (freq bonus 12) The monster species that spawned more often: pisaca ruler (freq bonus 8) The monster species that spawned more often: wigwam yen (freq bonus 6) The monster species that spawned more often: maylem (freq bonus 8) The monster species that spawned more often: phasing hobbit wizard (freq bonus 12) The monster species that spawned more often: captaining breeziest spright radiographically darer (freq bonus 12) The monster species that spawned more often: bureaucracy penpoint (freq bonus 12) The monster species that spawned more often: firebrate mushroom (freq bonus 9) The monster species that spawned more often: ecstasy worm (freq bonus 24) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 1) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 1) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 1) The monster trait that was more common: joke monsters (freq bonus 1) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 2) The monster species that never randomly spawned: armored rubber The monster species that never randomly spawned: wraith The monster species that never randomly spawned: undead death eater The monster species that never randomly spawned: rogue captain The monster species that never randomly spawned: adjudicated hypnotizing holograph instate The monster species that never randomly spawned: metallic beam The monster species that never randomly spawned: allocation slime The monster species that never randomly spawned: unfairly lethality The monster species that never randomly spawned: newsboy bowering The monster species that never randomly spawned: estivate epidemiologist sparge The RNG hath decreed that this item was never generated: platinum saber ((null)) The RNG hath decreed that this item was never generated: crystal plate mail ((null)) The RNG hath decreed that this item was never generated: wind (blowing) The RNG hath decreed that this item was never generated: tarmustrokingnora stone (gray) The RNG hath decreed that this item was never generated: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was never generated: organoblade ((null)) The RNG hath decreed that this item was never generated: weak sight stone (gray) The RNG hath decreed that this item was never generated: amulet of polymorph (wired) The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was never generated: shit stone (gray) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 2) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 14) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 44) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 13) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 8) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 11) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 61) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 11) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 11) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 65) The RNG hath decreed that this item was always generated cursed: more helmet (less helmet) The RNG hath decreed that this item was always generated cursed: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was always generated cursed: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was always generated cursed: memory loss stone (gray) The RNG hath decreed that this item was always generated cursed: implant of memory (astral) The RNG hath decreed that this item was always generated cursed: bronze spear ((null)) The RNG hath decreed that this item was always generated cursed: bronze pick ((null)) The RNG hath decreed that this item was always generated cursed: K-ration ((null)) The RNG hath decreed that this item was always generated cursed: reroll artifact (marvelous) The RNG hath decreed that this item was always generated cursed: asian pear ((null)) The RNG hath decreed that this trap was always invisible: warp zone The RNG hath decreed that this trap was generated more often: scaling trap (freq bonus 1) Trap randomization happened for 1 in 333 traps Next attribute increase check would have come at turn 194 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from drunken boxing (0) You had 1500 points of nutrition remaining You aggravated monsters You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Serenity The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (101) You survived Spells known in the end Name Level Category Fail Memory a - cone of cold 5 matter 95% 500% b - wizard lock 2 matter 62% 200% c - create familiar 7 occult 99% 700% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor orcish ring mail (crude ring mail) Scrolls scroll of healing (TIGHT SPANDEX SHIRT) scroll of mana (KESALAN PATHARAN) scroll of phase door (ROT THIRTEEN EBG GUVEGRRA) scroll of standard id (NOM STYL STUNT IS FLY STYL) scroll of cure (FOMO) * scroll of extra healing (WHY IS THERE NO FUCKING PROMPT) * scroll of greater mana restoration (TEMOV) Spellbooks spellbook of cone of cold (thick) spellbook of wizard lock (dawn) spellbook of create familiar (petrified) Wands wand of striking (flathead) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.