Leeroy, lawful male redguardian Thalmor ---.------ |......... |........| |........| |@@......| .....----- ------ [Leeroy the Concordate Agent] St8 Dx8 Co10 In9 Wi11 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: glib combat You could not have this property intrinsically: fear resistance Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 79% Amulet drop chance was reduced to 85% Weapon drop chance was reduced to 30% Armor drop chance was reduced to 80% Food drop chance was reduced to 90% The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: mace (turn 1) The following skill became untrainable if you tried to train it too early: matter spells (turn 1947) The following skill became untrainable after a while: sexy flats (turn 35936) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 32555) Sticky curses were more common by 39% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65625 Monster spawn increase reached its maximum at turn 144660 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 457308 The monster class that cannot be genocided was rodent The monster class that was spawned more often: light (freq bonus 4) The monster species that spawned more often: eldrak (freq bonus 28) The monster species that spawned more often: leprechotta (freq bonus 36) The monster species that spawned more often: marauder (freq bonus 28) The monster species that spawned more often: giant rockfish (freq bonus 54) The monster species that spawned more often: celestial horse (freq bonus 8) The monster species that spawned more often: silky anteater (freq bonus 30) The monster species that spawned more often: filed masculinely (freq bonus 40) The monster species that spawned more often: boss dingo (freq bonus 18) The monster species that spawned more often: goomba (freq bonus 20) The monster species that spawned more often: wight (freq bonus 15) The monster species that spawned more often: engulf roomier (freq bonus 18) The monster species that spawned more often: wailing beast (freq bonus 6) The monster species that spawned more often: runoff stalk (freq bonus 60) The monster species that spawned more often: incloser playwear (freq bonus 7) The monster species that spawned more often: antistatic ghost (freq bonus 30) The monster species that spawned more often: dnethack monster (freq bonus 24) The monster species that spawned more often: ice mage (freq bonus 66) The monster species that spawned more often: machievallian moss (freq bonus 30) The monster species that spawned more often: binder (freq bonus 6) The monster species that spawned more often: baby golden dragon (freq bonus 14) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 6) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 2) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 1) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 2) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 1) The monster trait that was more common: monsters that make loud noise (freq bonus 2) The monster trait that was more common: monsters that burble (freq bonus 3) The monster trait that was more common: joke monsters (freq bonus 3) The monster trait that was more common: HC aliens (freq bonus 4) The monster species that never randomly spawned: dark hound The monster species that never randomly spawned: loli The monster species that never randomly spawned: wreapus The monster species that never randomly spawned: concealed huge ogre The monster species that never randomly spawned: tenthly disservice The monster species that never randomly spawned: cannibal poxed The monster species that never randomly spawned: big gem trove The monster species that never randomly spawned: pain-loving vampire The monster species that never randomly spawned: magidrakee The monster species that never randomly spawned: unreal mushroom The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: amulet of regeneration (vivid) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: trap creation stone (gray) The RNG hath decreed that this item was never generated: levitation boots (snow boots) The RNG hath decreed that this item was never generated: opal (white) The RNG hath decreed that this item was never generated: implant of attrition (vigorous) The RNG hath decreed that this item was never generated: heretic cloak (godless cloak) The RNG hath decreed that this item was never generated: hard mode stone (gray) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 40) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 23) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 7) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 7) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: anticall cloak (cursed called cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 8) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 11) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 12) The RNG hath decreed that this item was always generated cursed: leather leash (leash) The RNG hath decreed that this item was always generated cursed: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was always generated cursed: BFG ((null)) The RNG hath decreed that this item was always generated cursed: special cloak (electrostatic cloak) The RNG hath decreed that this item was always generated cursed: greyout stone (gray) The RNG hath decreed that this item was always generated cursed: bodyglove (tight black clothes) The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: confusing gloves (warped gloves) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this trap was always invisible: fire trap The RNG hath decreed that this trap was generated more often: fumarole (freq bonus 4) Trap randomization happened for 1 in 661 traps Next attribute increase check would have come at turn 286 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having freezopathy (0) You were prevented from having glib combat (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (252) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (RNG helmet) * sedge hat (dim colored helmet) * skullcap (anachrononononaut helmet) * flack helmet (meteoric helmet) * crystal helm (wide conical hat) * mining helm (breath control helmet) * field helm (crazy helmet) * helm of safeguard (resounding helmet) * war hat (crested helmet) * plasteel gloves (white gloves) * leather gloves (cuddly gloves) * gauntlets of safeguard (fingerless gloves) * gauntlets of plugsuit (light gloves) * commander gloves (racer gloves) * field gloves (ice-cold gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (side gore boots) * field boots (castlevania boots) * boots of safeguard (steel boots) Scrolls scroll of healing (BLESSED GENOCIDE) scroll of mana (GENE FFS) scroll of phase door (DELUXIDREAM) scroll of standard id (HIT THE KEY BY VACUUM LEAF) scroll of cure (BDSM MEANS BURGERKING DOENERKEBAP SHAWARMA MCDONALDS) * scroll of extra healing (PSINA PSINA KRADIDA PSIOMOIPS) * scroll of greater mana restoration (GERMANY WAS DEAD LAST AGAINST MEXICO SWEDEN AND SOUTHKOREA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.