Leeroy, lawful male automatic Thalmor ------- ---------...........------------- |......,,#|...............................| |.....|#,,|.-------........@..----------- |.<...|,,,|.|/.?|...@........|..|((%|...| |.....|,#,|.|../|............+..|(.(|...| #####----|--,#,..|..[|r...........|..|...|...| | #,,,,,,,,,,,,##|.|...|...||.@........--|--.|--.| -.-------#,### |.--)--|........................| |..).....,,# |.()(.........{......{..........| |.......|### |.--[--.|.......--|.-.....%..#..| |......>.,#####|.|...|.............|.---..|.-..| |...-----,,,,,`|.|..(|........|..@.|.+..|....|.| |...| ######,|.|(((|......+.|..@.|.| .|....| | ----- ##|I|(((|..... |.|....|.| |....| |.------------.------.--------- | |...............................| --------------------------------- [Leeroy the Heretic Hunter] St9 Dx13 Co11 In12 Wi10 Ch7 ThaClkMalLaw Min:6 $0 HP-20(89) Pw91(91) AC2 Exp9 T4216 Ftd Par Latest messages Your body is covered with painful wounds! [-21 -> 37] The priestess of Lorien swings her mace. The priestess of Lorien just misses! (2x) The priestess of Lorien swings her mace. Your elven mithril-coat blocks the priestess of Lorien's attack. The priestess of Lorien kicks you! [-1 -> 36] The priestess of Lorien swings her mace. The priestess of Lorien hits you! You hear the howling of the CwnAnnwn... [-28 -> 8] Warning: HP low! The priestess of Lorien kicks you! [-1 -> 7] Warning: HP low! The priestess of Lorien points at you, then curses. The priestess of Lorien swings her mace. The priestess of Lorien hits you! You die... Your inventory Weapons a - a blessed +0 elven broadsword (weapon in hand) {30} j - 2 blessed +2 elven daggers {8} q - an uncursed +0 scimitar {16} r - an uncursed +0 scimitar {16} s - an uncursed +1 orcish bow {12} O - an uncursed +0 crossbow {20} T - an uncursed +1 scimitar {16} Armor o - an uncursed +0 elven mithril-coat (being worn) {60} t - the blessed +2 orcish helm named Flamebellow {12} u - an uncursed very rusty +0 orcish helm {12} E - a blessed rustproof +0 helm versus death {20} H - an uncursed +0 elven leather helm {2} Comestibles c - 7 uncursed cream pies {0} d - 6 uncursed slime molds {0} k - an uncursed food ration {0} l - 2 uncursed tripe rations {0} v - an uncursed apprentice lichen corpse {20} w - an uncursed banana {0} x - an uncursed cheese {0} y - an uncursed fortune cookie {0} z - 2 blessed eggs {0} C - an uncursed eucalyptus leaf {0} F - an uncursed stalking journeyman lichen corpse {20} R - a cursed egg {0} V - an uncursed pancake {0} Scrolls A - an uncursed scroll of proof weapon {0} B - an uncursed scroll of blank paper {0} D - an uncursed scroll of enchant armor {0} G - 6 uncursed scrolls of healing {0} I - an uncursed scroll of teleportation {0} Spellbooks J - an uncursed spellbook of wizard lock (0:4) {0} K - a cursed finalized spellbook of flame sphere (3:3) {0} S - an uncursed spellbook of full healing (0:3) {0} Potions L - an uncursed greased potion of sickness {0} M - a blessed potion of healing {0} Rings N - a blessed +1 ring of increase damage {0} Q - an uncursed ring of discount action {0} Wands U - an uncursed wand of teleportation (0:8) {0} X - an uncursed wand of make invisible (0:5) {0} Y - an uncursed wand of lightning (0:3) {0} Z - a * uncursed wand of fear (0:2) {0} Tools b - an uncursed +0 unicorn horn {8} e - an uncursed dragon eyepatch {0} f - an uncursed partly used wax candle (1848) {0} g - an uncursed felt-tip marker (0:6) {0} h - 13 uncursed wax candle (2000)'s {0} i - an uncursed bag of tricks (1:2) {5} n - an uncursed large box {717} Gems # - 2 uncursed +0 worthless pieces of yellowish brown glass {2} # - an uncursed +0 worthless piece of orange glass {1} # - an uncursed +0 worthless piece of radiant glass {1} # - 2 uncursed +0 worthless pieces of teal glass {2} m - an uncursed +0 worthless piece of red glass {1} p - a blessed +3 worthless piece of red glass {1} Contents of the large box: 16 uncursed +0 bullets {0} 41 uncursed +0 crossbow bolts {1} a ! uncursed implant of knowledge {0} a cursed potion of oil (400) {0} a blessed spellbook of sleep (0:3) {0} an uncursed finalized scroll of enchant weapon {0} a blessed scroll of power healing {0} an uncursed +1 plate mail {200} an uncursed wand of undead turning (6:2) {0} an uncursed wand of full healing (0:8) {0} a cursed ring of discount action {0} an uncursed potion of extra healing {0} an uncursed potion of full healing {0} 120 uncursed +0 darts {1} a blessed implant of prosperity {0} an uncursed implant of redemption {0} an uncursed spellbook of magic missile (0:1) {0} a cursed ring of aggravate monster {0} an uncursed potion of fruit juice {0} an uncursed potion of oil (400) {0} an uncursed scroll of cure {0} 3 uncursed scrolls of phase door {0} 5 uncursed scrolls of mana {0} an uncursed fortune cookie {0} 50 uncursed +0 dark elven arrows {1} a blessed +4 dark elven bow {12} 1034 gold pieces {0} Final attributes You were piously aligned Your alignment was 29 Your max alignment was 29 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: polymorph control You could not have this property intrinsically: burnopathy Scroll identification only worked 100 times out of 145 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 6 Armor identification only worked 15 times out of 23 Tool identification only worked 5 times out of 14 Scroll drop chance was reduced to 63% Musable item generation frequency had a negative bias of 21% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 69% Weapon drop chance was reduced to 67% Armor drop chance was reduced to 76% Food drop chance was reduced to 97% Monster death drops spawned with only 92% chance The following skill could not be trained at all: flail The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: form VII (Vaapad) (turn 4) The following skill became untrainable if you tried to train it too early: body armor (turn 2484) You had blown your chance of training the body armor skill The following skill became untrainable after a while: healing spells (turn 37752) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 76323) Number of artifacts generated was 2 Number of fake artifacts generated was 5 Monster spawn increase started at turn 39314 Monster spawn increase reached its maximum at turn 104776 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 309843 The monster class that cannot be genocided was worm The monster class that was spawned more often: pudding or ooze (freq bonus 2) The monster species that spawned more often: hidden mushroom (freq bonus 8) The monster species that spawned more often: binder (freq bonus 12) The monster species that spawned more often: snore patch (freq bonus 8) The monster species that spawned more often: greater fart elemental (freq bonus 60) The monster species that spawned more often: minuscule permamimic (freq bonus 9) The monster species that spawned more often: rundown attender (freq bonus 16) The monster species that spawned more often: immobile fungus (freq bonus 54) The monster species that spawned more often: lightning paraelemental (freq bonus 32) The monster species that spawned more often: ounce scanning hemispherical (freq bonus 12) The monster species that spawned more often: Jubelex (freq bonus 32) The monster species that spawned more often: greater fart elemental (freq bonus 15) The monster species that spawned more often: lilac force fungus (freq bonus 12) The monster species that spawned more often: Detective Kchief (freq bonus 10) The monster species that spawned more often: femmymondaine (freq bonus 24) The monster species that spawned more often: iron penetrator (freq bonus 12) The monster species that spawned more often: nasty fungus (freq bonus 8) The monster species that spawned more often: wooden stalk (freq bonus 16) The monster species that spawned more often: conformity winded (freq bonus 36) The monster species that spawned more often: gaunt teacher (freq bonus 24) The monster species that spawned more often: high heel spirit (freq bonus 24) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 3) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 4) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 36) The monster trait that was more common: monsters that are amphibious (freq bonus 1) The monster species that never randomly spawned: venom growth The monster species that never randomly spawned: chaos evilist The monster species that never randomly spawned: mole man The monster species that never randomly spawned: insane red jack The monster species that never randomly spawned: RNG laser The monster species that never randomly spawned: chloroform crasher The monster species that never randomly spawned: aquamarine marine The monster species that never randomly spawned: two-footed snake The monster species that never randomly spawned: fire engulfetal The monster species that never randomly spawned: spirit troll The monster class that always generated with extra speed: centaur The RNG hath decreed that this item was never generated: jet (black) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: transistor (three-wired thing) The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated) The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was never generated: grow trees (mossy) The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was never generated: venom shield (dark green shield) The RNG hath decreed that this item was never generated: monster speed stone (gray) The RNG hath decreed that this item was never generated: stat decay stone (gray) The RNG hath decreed that this item was generated more often: invis walkers (steel toed boots, freq bonus 8) The RNG hath decreed that this item was generated more often: left inventory stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 19) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 24) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 7) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 3) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 2) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 5) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 2) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 84) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 49) The RNG hath decreed that this item was always generated cursed: red tea (baloon flower) The RNG hath decreed that this item was always generated cursed: right mouse button stone (gray) The RNG hath decreed that this item was always generated cursed: gas grenade ((null)) The RNG hath decreed that this item was always generated cursed: nasty stone (gray) The RNG hath decreed that this item was always generated cursed: watermelon ((null)) The RNG hath decreed that this item was always generated cursed: red spell stone (gray) The RNG hath decreed that this item was always generated cursed: helo crossbow ((null)) The RNG hath decreed that this item was always generated cursed: light (arc) The RNG hath decreed that this item was always generated cursed: troll shield ((null)) The RNG hath decreed that this item was always generated cursed: bum bum boots (high iron boots) The RNG hath decreed that this trap was always invisible: feeler gauges trap The RNG hath decreed that this trap was generated more often: bowel cramps trap (freq bonus 5) Trap randomization happened for 1 in 212 traps Next attribute increase check would have come at turn 4395 Strength training was 49 Dexterity training was 50 Wisdom training was 23 Constitution training was 11 Your sanity was 0 You were sleep resistant You were shock resistant You were poison resistant You were immune to sickness You were petrification resistant You were paralyzed (-4) You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having polymorph control (0) You saw invisible You had infravision You had -1233 points of nutrition remaining You could survive without air You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 40% 64% b - sleep 2 enchant 64% 70% c - full healing 6 healing 98% 83% d - wizard lock 2 matter 64% 95% Techniques known in the end Name Level Status missile flurry 9 R Prepared(0) vanish 9 R Prepared(0) appraisal 9 R Prepared(0) panic digging 9 R Prepared(0) phase door 9 R Prepared(0) invoke deity 9 R Prepared(0) booze 9 R Reloading(733) spirituality check 8 R Prepared(0) double thrownage 6 R Prepared(0) dazzle 5X Prepared(0) tinker 5 R Prepared(0) shield bash 4 R Prepared(0) sigil of discharge 3 R Prepared(0) iron skin 2 R Prepared(0) disarm 2 O Prepared(0) Discoveries Implants implant of knowledge (aureolin) implant of prosperity (bloody) implant of redemption (promiscuous) Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (great helmet) * sedge hat (masked helmet) * skullcap (radiant helmet) * flack helmet (arduous helmet) * crystal helm (yellow helmet) * mining helm (visored helmet) * field helm (cold-blooded helmet) * helm of safeguard (narrow helmet) * war hat (space helmet) * plasteel gloves (white gloves) * leather gloves (spiky gloves) * gauntlets of safeguard (sensor gloves) * gauntlets of plugsuit (slit gloves) * commander gloves (inverse gloves) * field gloves (fatal gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velvet pumps) * field boots (buckled boots) * boots of safeguard (sharp-edged sandals) gauntlets of fumbling (comfortable gloves) helm versus death (red helmet) Scrolls scroll of healing (FIRE BIRD BELLE) scroll of mana (RECOVER BY SMEEL) scroll of phase door (STARS) scroll of standard id (IRC CHANNEL SLASHEMEXTENDED) scroll of cure (FROBOZZ MAGIC SCROLL CO) * scroll of extra healing (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) * scroll of greater mana restoration (NOOOOIN THE AMY BLUESCREENOFDEATH) scroll called scare monster (VAS CORP BET MANI) scroll of proof weapon (JETZT FAHREN SIE DOCH BITTE ENDLICH ZU) scroll of blank paper (unlabeled) scroll of enchant armor (STACHE EM EXTENDED LUXURIOUS MOUSTACHE) scroll of teleportation (WALKING LUNACY) scroll of enchant weapon (POKEMON LETS GO HOUSECAT) scroll of power healing (I WANT TO MAKE AN APPOINTMENT WITH DOCTOR ABORTION) Spellbooks spellbook of magic missile (bronze) spellbook of sleep (uninscribed) spellbook of full healing (korean) spellbook of wizard lock (deep) spellbook of flame sphere (posh) Potions potion of oil (radiating) potion called booze (orange tea) potion called restore ability (lavender) potion of object detection (stevia) potion called dimness (present) potion of monster detection (pseudo-violet) potion of gain energy (camping) potion called stunning (golden) potion of sickness (gray) potion of healing (sweet basil) potion of extra healing (blood-colored) potion of full healing (tesco value) potion of fruit juice (nanika) Rings ring of increase damage (plastic) ring of discount action (arcanium) ring of aggravate monster (squeezable) Wands wand of lightning (triclinic) wand of fear (query) wand of teleportation (hemlock) wand of make invisible (octogonal) wand of undead turning (penis-shaped) wand of full healing (jute) Tools bag of tricks (bag) wax candle (candle) large box (wooden box) Gems worthless piece of yellowish brown glass (yellowish brown) worthless piece of orange glass (orange) worthless piece of radiant glass (radiant) worthless piece of teal glass (teal) worthless piece of red glass (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 4 to 6 Level 6: <- You are here Vanquished creatures 2 normal ants a phasing acid blob 0 white blobs (1 created) a speeding blob (0 created) a jackal 3 pack jackals a stoat 0 dingo puppies (1 created) an ego gas spore 3 susuwataris 0 servals (1 created) a winged-demon a hobbit gentleman a wimp a hobbit a group hobbit 2 dwarf thieves a duergar thief a dwarf lord (2 created) 0 dwarf lord stonebreakers (1 created) 0 hidden dwarven wizards (1 created) a dog-man a hobbit groupleader a high ping bastard a dwarf king permamimic 2 fighter imps 7 kobolds 2 knifolds a pack kobold a hidden kobold (2 created) a cave kobold a small kobold 3 carvers a picture kobold 3 large kobolds (4 created) a forest moogle a kobold lord a cross kobold a carver shaman a kobold chieftain 0 baby mimics (1 created) a mynock (2 created) a mini mimic a small mimic a floating mimic a femmymondaine 0 dryads (1 created) 0 wood nymphs (1 created) 3 goblins a nilbog 2 marine goblins (3 created) a mega goblin a group goblin a hobgoblin an uncommon orc 4 hill orcs a covetous hill orc 2 orc warriors 3 alien eggs 2 Mordor orcs a covetous Mordor orc a crazed goblin an armorc a deceptive orc a little wild pig a culf a theme boar 2 sewer rats (3 created) 0 packrats (1 created) a cave spider 3 hole spiders an actual phase spider a man eating plant 2 black metroids 0 springies (1 created) 0 white unicorn foals (1 created) 0 black unicorns (2 created) a scrubbot a minor angel a thrush 0 undead bats (1 created) 0 whirlwinds (1 created) a spore lichen (0 created) an immobile fungus (0 created) 0 cribos (1 created) a yellow growth 2 pale colonies (1 created) an apprentice lichen (0 created) a violet colony a stalking journeyman lichen (0 created) a sub-gnome 3 gnomes 2 gnome thieves a little grey alien 2 panotties an intermediate gnome 2 gnome lords 2 crosslords 2 gnomish wizards a grabber a gnomish psychic a gnome queen a gnomish sorceror 0 mana maulers (1 created) a low minator 0 kestrels (1 created) 3 Kop Sergeants a dcss mummy a kobold mummy a human mummy a mininaga a red naga hatchling a stone rattlesnake a slithy snake a kobold zombie 2 gnome zombies a dwarf zombie a zombie a wax golem a human thief a gentleman a stupid looking cos-player a wide-eyed tourist a battle-scarred veteran 0 battle scarred ronins (1 created) a cross-eyed mage an agent of the black market a normal human a dunadan (2 created) a hc girl an enemy trooper a thalmor 0 shopkeepers (4 created) 0 aligned priests (1 created) 0 watchmen (4 created) 0 watch captains (1 created) 0 Joker Blacks (1 created) a slithy tortoise a hata-mata 3 rouge jellyfish a trout a jellyfish (3 created) a tuna a thick jellyfish 4 geckos a green mushroom patch a floor grue an octopog 0 mini rub monsters (1 created) 0 small turrets (1 created) 0 slowing turrets (1 created) a stun trove 210 creatures born. 174 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You have communicated with the gods 41 times You prayed to the gods 1 time You hit with a wielded weapon 245 times You killed 162 monsters You read items or engraved 25 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills general combat [Basic] (max Master) (54 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (17 of 20) searching [Unskilled] (max Expert) (3 of 20) spirituality [Unskilled] (max Expert) (49 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (1 of 20) implants [Unskilled] (max Skilled) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (67 of 160) two-weapon combat [Basic] (max Expert) (78 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Skilled] (max Expert) (239 of 540) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You died in The Gnomish Mines on dungeon level 6 with 16417 points, and 1034 pieces of gold, after 4216 moves. Killer: a monster (priestess of Lorien), while fainted from lack of food You were level 9 with a maximum of 89 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 51104 Evillan-Sco-Wra-Mal-Cha died in The Dungeons of Doom on level 8 [max 11]. Burned by a fireball. - [83] 2 32108 Gudrun-Kur-Trp-Fem-Law died in The Gnomish Mines on level 8 [max 12]. Killed by a monster (hallucinogen-distorted Bitchy Lara's hugging boot), while dressing up. - [133] 3 28398 Leeroy-Tha-Red-Mal-Law died in The Gnomish Mines on level 8. Killed by a monster (abyss fly). - [108] 5 19909 Cassiopeia-Gun-Clk-Fem-Neu died in The Dungeons of Doom on level 10. Killed by a monster (ferret kit), while fainted from lack of food. - [110] 6 17715 Capisso-Art-Roo-Mal-Law died in The Gnomish Mines on level 6. Killed by a shotgun shell. - [100] * 7 16417 Leeroy-Tha-Clk-Mal-Law died in The Gnomish Mines on * level 6. Killed by a monster (priestess of Lorien), while fainted from lack of food. - [89] 8 12583 Leeroy-Tha-Yok-Mal-Law died in The Dungeons of Doom on level 3 [max 4]. Killed by a monster (hc destructor). - [114] 9 12154 Leeroy-Tha-Clk-Mal-Law turned to stone in The Dungeons of Doom on level 2. Petrified by a coming into contact with a petrifying object. 102 [102]