Leeroy, lawful male automatic Thalmor ---------------- |.......@......| |..).......%...| +..........@...| ---------------- [Leeroy the Concordate Agent] St13 Dx7 Co13 In8 Wi7 Ch8 ThaClkMalLaw Dlvl:1 $0 HP18(18) Pw13(13) AC5 Exp1 T9 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male automatic Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. You kill the kobold! k - 27 darts {0}. c - a blessed +9 dark elven bow (weapon in hands) {12}. a - an uncursed +0 elven broadsword (alternate weapon; not wielded) {30}. In what direction? [hykulnjb><] You shoot 4 dark elven arrows. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: reflection You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 143 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 41% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 72% Armor drop chance was reduced to 97% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 89% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: knife (turn 12) The following skill became untrainable if you tried to train it too early: bow (turn 141) The following skill became untrainable after a while: implants (turn 64327) The following skill couldn't be trained before a certain turn number is reached: shield (turn 30060) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54706 Monster spawn increase reached its maximum at turn 231586 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1136310 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 1) The monster species that spawned more often: heavy troopa (freq bonus 24) The monster species that spawned more often: undead doom marine (freq bonus 48) The monster species that spawned more often: nebulous boomer (freq bonus 4) The monster species that spawned more often: Mister Who (freq bonus 24) The monster species that spawned more often: hell hound (freq bonus 8) The monster species that spawned more often: unconsummated ladybug addressed (freq bonus 3) The monster species that spawned more often: anthrazite warp fungus (freq bonus 20) The monster species that spawned more often: yellow troll (freq bonus 3) The monster species that spawned more often: satiably league (freq bonus 12) The monster species that spawned more often: breakoff warp patch (freq bonus 6) The monster species that spawned more often: lavender warp fungus (freq bonus 24) The monster species that spawned more often: huge girl (freq bonus 7) The monster species that spawned more often: Inspector Lieutenant (freq bonus 30) The monster species that spawned more often: Cluser (freq bonus 3) The monster species that spawned more often: small rust monster (freq bonus 12) The monster species that spawned more often: giant cockroach (freq bonus 10) The monster species that spawned more often: wax golem (freq bonus 24) The monster species that spawned more often: venture capitalist (freq bonus 4) The monster species that spawned more often: drydrip fungus (freq bonus 36) The monster species that spawned more often: griffin (freq bonus 15) The monster trait that was more common: monsters that love to collect gems (freq bonus 1) The monster trait that was more common: monsters that are humanoid (freq bonus 1) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 4) The monster trait that was more common: monsters that bark (freq bonus 3) The monster trait that was more common: monsters that cannot be tamed (freq bonus 1) The monster trait that was more common: monsters that are extra nasty (freq bonus 2) The monster trait that was more common: monsters from the Evil Variant (freq bonus 4) The monster trait that was more common: monsters that are telepathic (freq bonus 1) The monster trait that was more common: monsters that count as vampire (freq bonus 3) The monster species that never randomly spawned: infected fly The monster species that never randomly spawned: wood nymphomaniac The monster species that never randomly spawned: rub hornster The monster species that never randomly spawned: smoke spirit The monster species that never randomly spawned: ironical tonneaux venoming placebo alphabetically improbably The monster species that never randomly spawned: kid embrocation portioner The monster species that never randomly spawned: shinning rightly ecologically cootie The monster species that never randomly spawned: cape buffalo The monster species that never randomly spawned: fanatic minion The monster species that never randomly spawned: exasperation bereft The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was never generated: mutation (iffy) The RNG hath decreed that this item was never generated: catapult ((null)) The RNG hath decreed that this item was never generated: flicker visor (rural helmet) The RNG hath decreed that this item was never generated: implant of abrasion (smiting) The RNG hath decreed that this item was never generated: woolen shirt ((null)) The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was never generated: inka mithril-coat ((null)) The RNG hath decreed that this item was never generated: charging (buzzing) The RNG hath decreed that this item was never generated: tele level (GON GET YA) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 6) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 16) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 93) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 4) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 17) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 34) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 10) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 7) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 9) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 6) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 2) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 3) The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak) The RNG hath decreed that this item was always generated cursed: discharge stone (gray) The RNG hath decreed that this item was always generated cursed: bridge muzzle ((null)) The RNG hath decreed that this item was always generated cursed: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was always generated cursed: orcish dagger (crude dagger) The RNG hath decreed that this item was always generated cursed: implant of knowledge (shouting) The RNG hath decreed that this item was always generated cursed: leather leash (leash) The RNG hath decreed that this item was always generated cursed: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was always generated cursed: compost bow ((null)) The RNG hath decreed that this item was always generated cursed: asbestos javelin ((null)) The RNG hath decreed that this trap was always invisible: recursion trap The RNG hath decreed that this trap was generated more often: starvation trap (freq bonus 8) Trap randomization happened for 1 in 514 traps Next attribute increase check would have come at turn 419 Strength training was 1 Dexterity training was 1 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You were petrification resistant You had not decided on your sexuality yet You were prevented from having reflection (0) You saw invisible You had infravision You had 1487 points of nutrition remaining You could survive without air You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (196) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1 R Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) booze 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (arduous helmet) * sedge hat (horned helmet) * skullcap stone (rubynus helmet) * flack helmet (middle-earth helmet) * crystal helm (chain-aventailed helmet) * mining helm (grimace helmet) * field helm (fish bowl) * helm of safeguard (great helmet) * war hat (orange visored helmet) * plasteel gloves (white gloves) * leather gloves (velvet gloves) * gauntlets of safeguard (orange gloves) * gauntlets of plugsuit (uncanny gloves) * commander gloves (concrete gloves) * field gloves (viva gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (explosive boots) * field boots (gentle boots) * boots of safeguard (winter stilettos) Scrolls scroll of healing (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) scroll of mana (NV4 DISP DLL BSOD) scroll of phase door (BLESSED GENOCIDE) scroll of standard id (SLASHFIQSPORKSPLACK) scroll of cure (RASH EM EXTENDED POISON IVY ROMP) * scroll of extra healing (BODY KNOCK ON EARTH WILL HURT) * scroll of greater mana restoration (SCHLAE FEL BUE SCHEL FLUE GEL) Potions potion of oil (jasmine) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Skilled) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (21 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 24 points, Since you escaped early, the score list will not be checked.