Leeroy, lawful male albae Anachronounbinder ##### `,,', . ,,,@# ###,# ###,# #,####,#####,%,##,#### #,,,,,,,,,,,,,,,,,,,,,# ######,,,----------.-.--- |..............| |..............| |..............| ......%........| |......<.......| ---------------- [Leeroy the Hexorcist] St11 Dx6 Co9 In12 Wi9 Ch12 AcuAlbMalLaw Dlvl:1 $0 HP0(22) Pw12(12) AC9 Exp1 T81 Latest messages There is a wall in the way! Unknown command ' '. With great effort you move the boulder. There is a wall in the way! # There is a wall in the way! (2x) You hit Roald Amundsen. You miss Roald Amundsen. Roald Amundsen claws you! [-6 -> 16] Roald Amundsen claws you! [-7 -> 9] Pick an object. ' a golem (brain golem called Roald Amundsen) (base level 9) (male) Accessing Pokedex entry for brain golem... Base statistics of this monster type: Base level = 9, difficulty = 10, AC = 5, magic resistance = 90, alignment 0. Normal speed (12). Normal generation, with frequency 1. Resists fire, cold, sleep, electricity, poison. No conveyed resistances. Big, not genocidable, breathless, amphibious, nonliving. May be eaten by vegans. Can be seen with infravision. Can spontaneously betray you if tame. Origin: DNetHack. Is a valid polymorph form. Attacks: 2d8, claw (punch, hit, etc.) - ordinary physical 2d8, claw (punch, hit, etc.) - ordinary physical You just miss Roald Amundsen. Roald Amundsen claws you! [-5 -> 4] Warning: HP low! Roald Amundsen claws you! You die... Your inventory Weapons a - an uncursed +1 knife (weapon in hand) {2} h - an uncursed +0 hand blaster {12} Armor b - an uncursed +0 leather armor (being worn) {60} Scrolls c - 5 uncursed scrolls of healing {0} d - 4 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} f - 2 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: double attacks You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 125 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 64 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 33 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 130 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 79% chance Musable item generation frequency had a negative bias of 70% Ring drop chance was reduced to 27% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 94% Tool drop chance was reduced to 60% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: chaos spells (turn 18) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 120) The following skill became untrainable after a while: broadsword (turn 57068) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 53985) Heavy curses were more common by 37% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14372 Monster spawn increase reached its maximum at turn 181808 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 509550 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: golem (freq bonus 4) The monster species that spawned more often: Ina's leather pump (freq bonus 54) The monster species that spawned more often: inka torturemaster (freq bonus 36) The monster species that spawned more often: evil watch lieutenant (freq bonus 6) The monster species that spawned more often: clay patch (freq bonus 10) The monster species that spawned more often: rodmen applicative (freq bonus 18) The monster species that spawned more often: storm caller (freq bonus 16) The monster species that spawned more often: adult psychic dragon (freq bonus 48) The monster species that spawned more often: thieving girl (freq bonus 12) The monster species that spawned more often: ice ball (freq bonus 12) The monster species that spawned more often: haunted ghost (freq bonus 14) The monster species that spawned more often: blue-green warp fungus (freq bonus 20) The monster species that spawned more often: slimy fungus (freq bonus 38) The monster species that spawned more often: shimmering force patch (freq bonus 27) The monster species that spawned more often: death cube (freq bonus 24) The monster species that spawned more often: spice audit (freq bonus 24) The monster species that spawned more often: sulfur patch (freq bonus 14) The monster species that spawned more often: reddish mold (freq bonus 20) The monster species that spawned more often: admonished desiccating (freq bonus 15) The monster species that spawned more often: on the matte (freq bonus 132) The monster species that spawned more often: demonic lich (freq bonus 84) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 6) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 8) The monster species that never randomly spawned: hallucination image The monster species that never randomly spawned: super stealth lich The monster species that never randomly spawned: gray ooze The monster species that never randomly spawned: year issuably The monster species that never randomly spawned: ultimate twen The monster species that never randomly spawned: Pseudo-Gollum The monster species that never randomly spawned: actual trap vortex The monster species that never randomly spawned: portbeamtrice The monster species that never randomly spawned: incurability belayed The monster species that never randomly spawned: noxious force patch The monster class that always generated with extra speed: humanoid The RNG hath decreed that this item was never generated: lump of royal jelly ((null)) The RNG hath decreed that this item was never generated: sprap boots (feelgood heels) The RNG hath decreed that this item was never generated: cloak of luck negation (icky cloak) The RNG hath decreed that this item was never generated: spike ((null)) The RNG hath decreed that this item was never generated: stone to flesh (thick) The RNG hath decreed that this item was never generated: stone of naked stripping (gray) The RNG hath decreed that this item was never generated: root password detection (XYZZY) The RNG hath decreed that this item was never generated: grayout stone (gray) The RNG hath decreed that this item was never generated: satan stone (gray) The RNG hath decreed that this item was never generated: magic whistle (whistle) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of elusion (dense, freq bonus 14) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 37) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 18) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 16) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 6) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 12) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 49) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 107) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 3) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 2) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 5) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 94) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 8) The RNG hath decreed that this item was always generated cursed: bright cyan spell stone (gray) The RNG hath decreed that this item was always generated cursed: unicorn horn ((null)) The RNG hath decreed that this item was always generated cursed: blue dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cancellation (sparkly) The RNG hath decreed that this item was always generated cursed: ruby (red) The RNG hath decreed that this item was always generated cursed: soft mattock ((null)) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: poured club ((null)) The RNG hath decreed that this item was always generated cursed: clairvoyance (dark blue) The RNG hath decreed that this item was always generated cursed: undressing stone (gray) The RNG hath decreed that this trap was always invisible: swarm trap The RNG hath decreed that this trap was generated more often: land mine (freq bonus 2) Trap randomization happened for 1 in 288 traps Next attribute increase check would have come at turn 350 Strength training was 10 Dexterity training was 5 Wisdom training was 0 Constitution training was 2 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having see invisible (0) You were prevented from having double attacks (0) You had 1421 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Tariru The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could have safely prayed (193) You are dead You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R LIMIT(0) weapon practice 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) blood ritual 1 R LIMIT(0) Discoveries Scrolls scroll of healing (YOU DONT STAND A CHANCE) scroll of mana (MI AKUS NEEEEEE) scroll of phase door (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS) scroll of standard id (LIVING SALT SHAKER) scroll of cure (5 TURN SPECIAL SPACE PREVENT HP RECOVER BY IT) * scroll of extra healing (POWER IS GREATER THE BASE IS LESS) * scroll of greater mana restoration (BASSBASSKICKKICKBASSKICKKICK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 10 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Leeroy the Anachronounbinder...