Leeroy, lawful male albae Politician --- .-# -..| |@@- -..| .-- --- [Leeroy the Voter] St8 Dx4 Co8 In9 Wi8 Ch18 PolAlbMalLaw Dlvl:1 $4601 HP20(20) Pw18(18) AC8 Exp1 T2 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Politician. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # In what direction? [hykulnjb><] Never mind. # bell - This is a tool. Color: yellow. Material: copper. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded. A non-tonal instrument that can be used to make some noise. What do you want to use or apply? [de or ?*] You ring the bell. Pick an object. @ a human or elf or you (albae politician called Leeroy, on a staircase) Accessing Pokedex entry for politician... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment -20. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical Pick an object. @ a human or elf (tame soldier called Lieutenant Surge) (base level 6) (male) Accessing Pokedex entry for soldier... Base statistics of this monster type: Base level = 6, difficulty = 8, AC = 10, magic resistance = 0, alignment -2. Slow (10). Normal generation in groups, with frequency 15. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Is the same race as you. Follows you to other levels. Can be seen with infravision. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 1d8, uses weapon - ordinary physical # (2x) bag of holding - This is a tool. Color: brown. Material: cloth. Appearance: bag. Most tools can be applied for an effect; some are also useful when wielded. Items that are in this container have an altered weight. Be careful - nesting bags of holding will cause them to explode, and there are certain items that may not be put in either. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: fear resistance You could not have this property intrinsically: stoned chilling Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 31 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 29 Gem identification only worked 100 times out of 149 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 18% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 91% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 77% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 95% Tool drop chance was reduced to 83% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: sling (turn 21) The following skill became untrainable if you tried to train it too early: body spells (turn 1909) The following skill became untrainable after a while: two-handed weapons (turn 33089) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 39784) Sticky curses were more common by 11% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43181 Monster spawn increase reached its maximum at turn 133951 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 2059420 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: orc (freq bonus 2) The monster species that spawned more often: alternator grievant (freq bonus 24) The monster species that spawned more often: dredged crowbar (freq bonus 24) The monster species that spawned more often: blister warp patch (freq bonus 18) The monster species that spawned more often: healing fungus (freq bonus 8) The monster species that spawned more often: door mimic (freq bonus 16) The monster species that spawned more often: hell crawler (freq bonus 24) The monster species that spawned more often: Yvonne (freq bonus 8) The monster species that spawned more often: maturation marxian wart lyre yap copulated (freq bonus 12) The monster species that spawned more often: ferrous spore (freq bonus 6) The monster species that spawned more often: quiver slot (freq bonus 27) The monster species that spawned more often: wooden warp patch (freq bonus 20) The monster species that spawned more often: jiggling blob (freq bonus 3) The monster species that spawned more often: Gudrun (freq bonus 24) The monster species that spawned more often: glass swarm piercer (freq bonus 12) The monster species that spawned more often: flatolem (freq bonus 20) The monster species that spawned more often: Gudrun's wedge sandal (freq bonus 54) The monster species that spawned more often: Dominik (freq bonus 8) The monster species that spawned more often: troll zruty (freq bonus 14) The monster species that spawned more often: obverting slipping (freq bonus 24) The monster species that spawned more often: castle lighting (freq bonus 6) The monster trait that was more common: monsters that bark (freq bonus 2) The monster trait that was more common: monsters that count as prince (freq bonus 2) The monster trait that was more common: monsters that like to mimic objects (freq bonus 1) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 6) The monster trait that was more common: monsters that have touch attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 2) The monster trait that was more common: monsters that are mindless (freq bonus 10) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 4) The monster species that never randomly spawned: ember thrall The monster species that never randomly spawned: housecat The monster species that never randomly spawned: ferrous mold The monster species that never randomly spawned: half-ogre The monster species that never randomly spawned: elder racoon dog The monster species that never randomly spawned: dire lion The monster species that never randomly spawned: gnoll crack-junkie The monster species that never randomly spawned: leather golem The monster species that never randomly spawned: stupid nickname inventor The monster species that never randomly spawned: overapprehensive sepulchral The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: hoe sable ((null)) The RNG hath decreed that this item was never generated: offlevel item (READ IDENTIFY AT YOUR OWN PERIL) The RNG hath decreed that this item was never generated: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was never generated: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was never generated: destructive heels (weapon light boots) The RNG hath decreed that this item was never generated: restration (enamel) The RNG hath decreed that this item was never generated: cyan dragon scales ((null)) The RNG hath decreed that this item was never generated: curse items (fake) The RNG hath decreed that this item was never generated: ranseur (hilted polearm) The RNG hath decreed that this item was never generated: novice hammer ((null)) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 7) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 18) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 39) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 26) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 12) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 8) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of shuffling (grunter helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 7) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 18) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 32) The RNG hath decreed that this item was always generated cursed: alacrity (black signet) The RNG hath decreed that this item was always generated cursed: ice box of holding (cooling box) The RNG hath decreed that this item was always generated cursed: sheaf of straw ((null)) The RNG hath decreed that this item was always generated cursed: worm tooth ((null)) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this item was always generated cursed: detect food (cyan) The RNG hath decreed that this item was always generated cursed: cardboard fan ((null)) The RNG hath decreed that this item was always generated cursed: wedge sandals (heeled sandals) The RNG hath decreed that this item was always generated cursed: cloak of prescience (enduring cloak) The RNG hath decreed that this item was always generated cursed: thresher ((null)) The RNG hath decreed that this trap was always invisible: choiceless trap The RNG hath decreed that this trap was generated more often: level teleporter (freq bonus 5) Trap randomization happened for 1 in 627 traps Next attribute increase check would have come at turn 736 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having stunnopathy (0) You had 1499 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Democracy, Communism and Despotism Your deity was Democracy The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (503) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor low boots (walking shoes) Scrolls scroll of healing (ITS GRUNTHACK ALL OVER AGAIN) scroll of mana (EZ WIN AMIRITE) scroll of phase door (WEAK STUNT IS MORE POWER) scroll of standard id (HEAVY ELF CANT FLEW) scroll of cure (NO SPACE) * scroll of extra healing (CWAEWL DAEWL) * scroll of greater mana restoration (REXICHTHON YOEO AEAEEIOYO CHYCHBACHYCH) Tools bag of holding (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills (none) Spellcasting Skills (none) Goodbye Leeroy the Politician... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.