Leeroy, lawful male albae Ranger ----- |.@.- |.$d| |.`.+ |. .| |. .| -- -- [Leeroy the Tenderfoot] St11 Dx6 Co14 In7 Wi8 Ch6 RanAlbMalLaw Dlvl:1 $0 HP26(26) Pw12(12) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Ranger. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: fire resistance You could not have this property intrinsically: sleep resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 5 Monsters only dropped their equipment with 39% chance Scroll drop chance was reduced to 88% Amulet drop chance was reduced to 87% Armor drop chance was reduced to 97% Tool drop chance was reduced to 90% Food drop chance was reduced to 98% Monster death drops spawned with only 77% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 7) The following skill became untrainable if you tried to train it too early: riding (turn 1170) The following skill became untrainable after a while: broadsword (turn 54128) The following skill couldn't be trained before a certain turn number is reached: searching (turn 60707) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12123 Monster spawn increase reached its maximum at turn 116646 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1246354 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: rodent (freq bonus 2) The monster species that spawned more often: z-type (freq bonus 12) The monster species that spawned more often: training bulb (freq bonus 28) The monster species that spawned more often: spherical laser (freq bonus 15) The monster species that spawned more often: devil's bug (freq bonus 30) The monster species that spawned more often: life seeker (freq bonus 20) The monster species that spawned more often: frigidly defiling (freq bonus 20) The monster species that spawned more often: black midge (freq bonus 24) The monster species that spawned more often: adult gray dragon (freq bonus 24) The monster species that spawned more often: scurf luxuriating (freq bonus 4) The monster species that spawned more often: sestuermer (freq bonus 8) The monster species that spawned more often: quagga (freq bonus 8) The monster species that spawned more often: lapidating gyratory machree (freq bonus 20) The monster species that spawned more often: scabbily michigan (freq bonus 3) The monster species that spawned more often: golden mold (freq bonus 4) The monster species that spawned more often: chaos drow (freq bonus 8) The monster species that spawned more often: functioning babelfish (freq bonus 8) The monster species that spawned more often: uber mind flayer (freq bonus 10) The monster species that spawned more often: bad egg (freq bonus 6) The monster species that spawned more often: meme warp fungus (freq bonus 20) The monster species that spawned more often: Gerion (freq bonus 9) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 1) The monster trait that was more common: monsters that have infravision (freq bonus 4) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 8) The monster trait that was more common: monsters that count as animals (freq bonus 4) The monster trait that was more common: monsters that eat metal (freq bonus 3) The monster species that never randomly spawned: bright blue jelly The monster species that never randomly spawned: corner eye The monster species that never randomly spawned: slingshooter The monster species that never randomly spawned: mechanical steam-powered ball The monster species that never randomly spawned: annular scare escaloped abdicate The monster species that never randomly spawned: hc bride The monster species that never randomly spawned: blue force fungus The monster species that never randomly spawned: rifleman The monster species that never randomly spawned: giant yellow ant The monster species that never randomly spawned: amorphous force fungus The RNG hath decreed that this item was never generated: bone club ((null)) The RNG hath decreed that this item was never generated: drain life (velvet) The RNG hath decreed that this item was never generated: pizza ((null)) The RNG hath decreed that this item was never generated: worthless piece of white glass (white) The RNG hath decreed that this item was never generated: fruit ((null)) The RNG hath decreed that this item was never generated: gain constitution (opal) The RNG hath decreed that this item was never generated: chest of holding (wooden container) The RNG hath decreed that this item was never generated: graphite (gray) The RNG hath decreed that this item was never generated: mop ((null)) The RNG hath decreed that this item was never generated: boat oar ((null)) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 7) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 20) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 6) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 13) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 4) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of stature (thin, freq bonus 8) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 16) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 7) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 10) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 82) The RNG hath decreed that this item was generated more often: silver spell gloves (gameble gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 14) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 3) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 9) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 83) The RNG hath decreed that this item was always generated cursed: floatcloak (levuntation cloak) The RNG hath decreed that this item was always generated cursed: fire helmet (red helmet) The RNG hath decreed that this item was always generated cursed: soft lady shoe ((null)) The RNG hath decreed that this item was always generated cursed: bronze arrow ((null)) The RNG hath decreed that this item was always generated cursed: green spell stone (gray) The RNG hath decreed that this item was always generated cursed: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was always generated cursed: implant of quickening (eburine) The RNG hath decreed that this item was always generated cursed: slime (slimy) The RNG hath decreed that this item was always generated cursed: onion ((null)) The RNG hath decreed that this item was always generated cursed: silver bullet ((null)) The RNG hath decreed that this trap was always invisible: interface screw trap The RNG hath decreed that this trap was generated more often: wing yellow changer (freq bonus 8) Trap randomization happened for 1 in 901 traps Next attribute increase check would have come at turn 1741 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having curse resistance (0) You had automatic searching You had 1500 points of nutrition remaining You were displaced You aggravated monsters You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercury, Venus and Mars Your deity was Mercury The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (321) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor cloak of displacement (avenger cloak) Scrolls scroll of healing (LAST OF MY RACE BECAUSE IT SUCKS) scroll of mana (ABSOLUTELY 0 CHANCE) scroll of phase door (CHRISTIAN GREY KILLED ALL HIS SUBS) scroll of standard id (BAIOCH THACH DERPHO PHIRBSAT SOTHORAI) scroll of cure (OMGWTFBBQYASDDYWYPI) * scroll of extra healing (IM SORRY TO SAY IT BUT I THINK THE WAND BALANCE PATCH SUCKS) * scroll of greater mana restoration (I WILL FUCK YOU UP YOU FUCKING FUCKTARD) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Ranger... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.