Leeroy, lawful male albae Elph ------- |.....| |.....| --...d.| .....@.| |...$..| |`...... -------- [Leeroy the Edhel] St15 Dx12 Co10 In12 Wi6 Ch8 ElpAlbMalLaw Dlvl:1 $0 HP26(26) Pw16(16) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Elph. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: drain resistance You could not have this property intrinsically: technicality Scroll identification only worked 100 times out of 123 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 44% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 80% Wand drop chance was reduced to 79% Potion drop chance was reduced to 99% Armor drop chance was reduced to 10% Tool drop chance was reduced to 88% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 42% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: crossbow (turn 1) The following skill became untrainable if you tried to train it too early: missile weapons (turn 1458) The following skill became untrainable after a while: high heels (turn 24375) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 39597) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44745 Monster spawn increase reached its maximum at turn 68481 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 563470 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: imp or minor demon (freq bonus 12) The monster species that spawned more often: ruby wraith (freq bonus 26) The monster species that spawned more often: hardstand oakland (freq bonus 28) The monster species that spawned more often: multitentacled eel (freq bonus 26) The monster species that spawned more often: better clockwork soldier (freq bonus 30) The monster species that spawned more often: siege ogre (freq bonus 45) The monster species that spawned more often: male girl teacher (freq bonus 84) The monster species that spawned more often: domestic naga (freq bonus 34) The monster species that spawned more often: The Eye of Sahaqiel (freq bonus 68) The monster species that spawned more often: weeping fishing rod (freq bonus 16) The monster species that spawned more often: yakuza member (freq bonus 156) The monster species that spawned more often: pitchblack dragon (freq bonus 20) The monster species that spawned more often: insuring beakier (freq bonus 28) The monster species that spawned more often: creeper (freq bonus 13) The monster species that spawned more often: rabid rabbit (freq bonus 48) The monster species that spawned more often: sea giant (freq bonus 68) The monster species that spawned more often: zombie car (freq bonus 34) The monster species that spawned more often: lingam wave (freq bonus 30) The monster species that spawned more often: restaurateur orig (freq bonus 56) The monster species that spawned more often: bebelith (freq bonus 78) The monster species that spawned more often: gaffing argumentive (freq bonus 42) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 1) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 7) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 2) The monster species that never randomly spawned: clearheadedly semiconducting amici The monster species that never randomly spawned: white balrog The monster species that never randomly spawned: undead cook The monster species that never randomly spawned: statter nymph The monster species that never randomly spawned: phaser growth The monster species that never randomly spawned: coyote The monster species that never randomly spawned: Mister Garbage Houses The monster species that never randomly spawned: azure force patch The monster species that never randomly spawned: venetian fountainhead invaluably The monster species that never randomly spawned: contamination laser The monster class that always generated with extra speed: gremlin The RNG hath decreed that this item was never generated: healthstone (gray) The RNG hath decreed that this item was never generated: combat stilettos (heeled boots) The RNG hath decreed that this item was never generated: manastone (gray) The RNG hath decreed that this item was never generated: make visible (appearing) The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was never generated: banded mail ((null)) The RNG hath decreed that this item was never generated: cloak of angriness (blinking cloak) The RNG hath decreed that this item was never generated: wonder helmet (weeping helmet) The RNG hath decreed that this item was never generated: amulet of neck brace (nonvorpal) The RNG hath decreed that this item was never generated: summon undead (NO SPACE) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 14) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 17) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 32) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 58) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 20) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 19) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 7) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 37) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 4) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 11) The RNG hath decreed that this item was generated more often: self-willed heels (imaginary heels, freq bonus 5) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 6) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 3) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 5) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 74) The RNG hath decreed that this item was always generated cursed: broom ((null)) The RNG hath decreed that this item was always generated cursed: tail spikes (splash of venom) The RNG hath decreed that this item was always generated cursed: leather gloves (old gloves) The RNG hath decreed that this item was always generated cursed: slow monster (light green) The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was always generated cursed: numbness (flowing) The RNG hath decreed that this item was always generated cursed: sheaf of straw ((null)) The RNG hath decreed that this item was always generated cursed: brass dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: otama ((null)) The RNG hath decreed that this item was always generated cursed: hold air (deep blue) The RNG hath decreed that this trap was always invisible: fountain trap The RNG hath decreed that this trap was generated more often: stat decay trap (freq bonus 15) Trap randomization happened for 1 in 162 traps Next attribute increase check would have come at turn 1018 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having flying (0) You saw invisible You had automatic searching You had infravision You had 1500 points of nutrition remaining You were displaced You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Solonor Thelandira, Aerdrie Faenya and Erevan Ilesere Your deity was Solonor Thelandira The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (814) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor cloak of displacement (angelic cloak) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (camouflage patterned boots) * elven cloak (faded pall) Scrolls scroll of healing (THE ELDER PRIEST WAITS IN THE YENDORIAN TOWER) scroll of mana (CLOAK OF NOOB RESISTANCE) scroll of phase door (CONE ALACIO) scroll of standard id (BURKINI FASO) scroll of cure (ITE TI KE NI A TE TI KANNAA) * scroll of extra healing (A MONSTER WITH DATA DELETE ATTACKS WAS SPAWNED ON THIS LEVEL) * scroll of greater mana restoration (THE GIAGGOSTUONO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Elph... You and the little dog escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.