Leeroy, lawful male dwarven Thalmor -+-------- .........| |..@.....| |..@.....| |........| ---------- [Leeroy the Concordate Agent] St9 Dx11 Co9 In10 Wi8 Ch13 ThaDwaMalLaw Dlvl:1 $0 HP19(19) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male dwarven Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Your dark elven bow isn't one-handed. # Temporarily increases your maximum hit points by a techlevel-dependant amount, but your HP will slowly bleed out until they reach their previous value, so be careful. Use this technique? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 144 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 127 Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 81% Wand drop chance was reduced to 97% Implant drop chance was reduced to 90% Potion drop chance was reduced to 98% Armor drop chance was reduced to 87% Tool drop chance was reduced to 81% Concealing monsters were spawned underneath items 21% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: petkeeping (turn 6) The following skill became untrainable if you tried to train it too early: long sword (turn 4) The following skill became untrainable after a while: elemental spells (turn 12544) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 28939) Heavy curses were more common by 47% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 130375 Monster spawn increase reached its maximum at turn 190685 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1818880 The monster class that cannot be genocided was light The monster class that was spawned more often: (null) (freq bonus 2) The monster species that spawned more often: embraced drowess (freq bonus 30) The monster species that spawned more often: vampire cloud (freq bonus 5) The monster species that spawned more often: gnome paladin (freq bonus 6) The monster species that spawned more often: animated combat stiletto (freq bonus 3) The monster species that spawned more often: icicle penetrator (freq bonus 16) The monster species that spawned more often: czech girl (freq bonus 20) The monster species that spawned more often: hoer rediscovery (freq bonus 15) The monster species that spawned more often: lower ent (freq bonus 27) The monster species that spawned more often: maylem (freq bonus 3) The monster species that spawned more often: rapping nonparticipating (freq bonus 6) The monster species that spawned more often: terrax (freq bonus 10) The monster species that spawned more often: Keystone Policeman (freq bonus 24) The monster species that spawned more often: viportex (freq bonus 30) The monster species that spawned more often: metal black (freq bonus 6) The monster species that spawned more often: deselecting calmed (freq bonus 18) The monster species that spawned more often: reinvited infuriated (freq bonus 24) The monster species that spawned more often: warrior of the dawn (freq bonus 5) The monster species that spawned more often: battie (freq bonus 18) The monster species that spawned more often: poison millipede (freq bonus 12) The monster species that spawned more often: buckyball (freq bonus 36) The monster trait that was more common: monsters that wander randomly (freq bonus 4) The monster trait that was more common: monsters that move like grid bugs (freq bonus 2) The monster species that never randomly spawned: gorgon fly The monster species that never randomly spawned: flesh golem The monster species that never randomly spawned: course moss The monster species that never randomly spawned: telecasted poignantly The monster species that never randomly spawned: weeping eye The monster species that never randomly spawned: bind demon The monster species that never randomly spawned: shimmering mushroom The monster species that never randomly spawned: skeleton orc The monster species that never randomly spawned: reddish fungus The monster species that never randomly spawned: charger The monster class that always generated with extra speed: nemese The RNG hath decreed that this item was never generated: evil leather armor ((null)) The RNG hath decreed that this item was never generated: plugsuit (tightly fitting suit) The RNG hath decreed that this item was never generated: solar beam (mirroring) The RNG hath decreed that this item was never generated: blue dragon scale mail ((null)) The RNG hath decreed that this item was never generated: medical kit (leather bag) The RNG hath decreed that this item was never generated: flicker strip stone (gray) The RNG hath decreed that this item was never generated: blank paper (unlabeled) The RNG hath decreed that this item was never generated: oldest staff ((null)) The RNG hath decreed that this item was never generated: poison brand (curare-impregnated) The RNG hath decreed that this item was never generated: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: quaversal helmet (transversal helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 16) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: orange spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 152) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 3) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 8) The RNG hath decreed that this item was generated more often: pokelie gloves (rayductnay gloves, freq bonus 85) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of traveling (argent, freq bonus 5) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 3) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 38) The RNG hath decreed that this item was always generated cursed: loadboulder (gray) The RNG hath decreed that this item was always generated cursed: power crossbow ((null)) The RNG hath decreed that this item was always generated cursed: elemental beam (wet) The RNG hath decreed that this item was always generated cursed: tron boots (balanced boots) The RNG hath decreed that this item was always generated cursed: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was always generated cursed: maid dress (little black dress) The RNG hath decreed that this item was always generated cursed: implant of sunlight (ferocious) The RNG hath decreed that this item was always generated cursed: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was always generated cursed: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was always generated cursed: tsurugi (long samurai sword) The RNG hath decreed that this trap was always invisible: uncalled trap The RNG hath decreed that this trap was generated more often: sleeping gas trap (freq bonus 4) Trap randomization happened for 1 in 468 traps Next attribute increase check would have come at turn 423 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having confusion resistance (0) You saw invisible You had automatic searching You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (118) You survived You didn't know any spells. Techniques known in the end Name Level Status rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (precious helmet) * sedge hat (mechanical helmet) * skullcap (tight helmet) * flack helmet (inkcoat helmet) * crystal helm (hacker helmet) * mining helm (arduous helmet) * field helm (poor helmet) * helm of safeguard (plumed helmet) * war hat stone (gemmed helmet) * plasteel gloves (white gloves) * leather gloves (fingerless gloves) * gauntlets of safeguard (boxing gloves) * gauntlets of plugsuit (spanish gloves) * commander gloves (padded gloves) * field gloves (riding gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (red sneakers) * field boots (torn boots) * boots of safeguard (sexy heels) Scrolls scroll of healing (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) scroll of mana (JUMPING UP AND DOWN TO NUMBED ENEMY) scroll of phase door (GHOTI) scroll of standard id (ENSSICIBZ EDUDO) scroll of cure (SEED SHOTED AS GUN 25 TIME) * scroll of extra healing (HACKEM MUCHE) * scroll of greater mana restoration (IAO ASTO IOPHE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.