Leeroy, lawful male angelic Thalmor ----------- ....@.....| |....@....| |.........| |........@| |.........| ---------+- [Leeroy the Concordate Agent] St10 Dx14 Co9 In7 Wi5 Ch11 ThaAngMalLaw Dlvl:1 $0 HP19(19) Pw12(12) AC-3 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male angelic Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: keen memory You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 124 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 30 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 184 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 42% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 80% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 82% Tool drop chance was reduced to 74% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 42% of the time only The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: techniques (turn 33) The following skill became untrainable if you tried to train it too early: elemental spells (turn 1380) The following skill became untrainable after a while: riding (turn 60056) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 63406) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25916 Monster spawn increase reached its maximum at turn 116104 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 3838974 The monster class that cannot be genocided was elemental The monster class that was spawned more often: orc (freq bonus 5) The monster species that spawned more often: dream colony (freq bonus 56) The monster species that spawned more often: thorn colony (freq bonus 16) The monster species that spawned more often: greater mummy (freq bonus 84) The monster species that spawned more often: clan outern (freq bonus 8) The monster species that spawned more often: dim beam (freq bonus 24) The monster species that spawned more often: dissolved undead potato (freq bonus 16) The monster species that spawned more often: hoodwink sagamore telexing specimen millimetric (freq bonus 9) The monster species that spawned more often: brigand (freq bonus 60) The monster species that spawned more often: almhug (freq bonus 7) The monster species that spawned more often: memo growth (freq bonus 36) The monster species that spawned more often: sentient mochi (freq bonus 8) The monster species that spawned more often: social disorder (freq bonus 21) The monster species that spawned more often: disdaining nictitation (freq bonus 52) The monster species that spawned more often: cholera hotting (freq bonus 24) The monster species that spawned more often: eastern ogre (freq bonus 28) The monster species that spawned more often: great brass wyrm (freq bonus 54) The monster species that spawned more often: cave fisher (freq bonus 12) The monster species that spawned more often: Kaonashi (freq bonus 18) The monster species that spawned more often: dissociate supposition conduct (freq bonus 21) The monster species that spawned more often: strawhat ooh (freq bonus 24) The monster trait that was more common: monsters with death resistance (freq bonus 3) The monster trait that was more common: monsters that move like grid bugs (freq bonus 2) The monster species that never randomly spawned: Undead Keelhauler The monster species that never randomly spawned: police officer The monster species that never randomly spawned: organized hc thief The monster species that never randomly spawned: gruesomer amiable The monster species that never randomly spawned: enemy trooper The monster species that never randomly spawned: Ruea The monster species that never randomly spawned: barb force fungus The monster species that never randomly spawned: evolved porpse The monster species that never randomly spawned: baby lich The monster species that never randomly spawned: insurrectionist schoolchild The monster class that always generated with extra speed: giant humanoid The RNG hath decreed that this item was never generated: cartridge of having a horror (dream helmet) The RNG hath decreed that this item was never generated: mage plate mail ((null)) The RNG hath decreed that this item was never generated: hairclip ((null)) The RNG hath decreed that this item was never generated: objection (cinnabar) The RNG hath decreed that this item was never generated: muteness stone (gray) The RNG hath decreed that this item was never generated: talc (gray) The RNG hath decreed that this item was never generated: darkness (obscure) The RNG hath decreed that this item was never generated: wing yellow stone (gray) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was never generated: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 2) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 7) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: movemork stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 7) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 9) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 8) The RNG hath decreed that this item was generated more often: distorted grimace (gas mask, freq bonus 5) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 5) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 6) The RNG hath decreed that this item was always generated cursed: magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: cloak of conflict (politician cloak) The RNG hath decreed that this item was always generated cursed: gravity beam (lacquered) The RNG hath decreed that this item was always generated cursed: helm of warning (meteoric helmet) The RNG hath decreed that this item was always generated cursed: secretion dagger ((null)) The RNG hath decreed that this item was always generated cursed: mork boots (mary janes) The RNG hath decreed that this item was always generated cursed: hyper beam (shrill) The RNG hath decreed that this item was always generated cursed: secretion dagger ((null)) The RNG hath decreed that this item was always generated cursed: homing torpedo ((null)) The RNG hath decreed that this item was always generated cursed: auto shotgun ((null)) The RNG hath decreed that this trap was always invisible: shit pit The RNG hath decreed that this trap was generated more often: goldspell trap (freq bonus 5) Trap randomization happened for 1 in 176 traps Next attribute increase check would have come at turn 398 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having keen memory (0) You were prevented from having discount action (0) You saw invisible You had infravision You had 1498 points of nutrition remaining You could fly You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (175) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (viking helmet) * sedge hat (gray helmet) * skullcap (celtic helmet) * flack helmet (transversal helmet) * crystal helm (fish bowl) * mining helm (long-hair helmet) * field helm (round helmet) * helm of safeguard (wok-shaped helmet) * war hat (steel helmet) * plasteel gloves (white gloves) * leather gloves (multilinguitis gloves) * gauntlets of safeguard (faded mittens) * gauntlets of plugsuit (fingerless gloves) * commander gloves (princess gloves) * field gloves (inka gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (mud boots) * field boots (snow boots) * boots of safeguard (sputa boots) Scrolls scroll of healing (RIEN NE VA PLUS) scroll of mana (TROOG TROOOG TROOOOOG) scroll of phase door (EDO MATIESTO) scroll of standard id (E Y HI A) scroll of cure (BIEN TACHYMETRE GRESILLEMENT) * scroll of extra healing (DIAF MOFO) * scroll of greater mana restoration (FIST HEAVY BIG DAMAGE SPEE WORK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.