Leeroy, chaotic female herbalist Artist ----------- +.P.......| |......@d.| ----- ----- [Leeroy the Paint Splotcher] St7 Dx10 Co9 In6 Wi13 Ch12 ArtHrbFemCha Dlvl:1 $0 HP17(17) Pw13(13) AC4 Exp1 T3 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a chaotic female herbalist Artist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. You are Leeroy, a chaotic female herbalist Artist. HP: 17 (max 17) Pw 13 (max 13) AC 4 Current status effects: . # (3x) A technique that can be used to cure a variety of afflictions, but you should have either a scalpel or a medical kit filled with bandages for it to work. Use this technique? [yn] (n) You don't need your healing powers! poisoned scalpel - This is a weapon. Color: cyan. Material: metal. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. Don't bother with this knife-class weapon. The surgery technique works better if you have it in your inventory, though. It can be thrown. In what direction? [hykulnjb><] Never mind. mallet - This is a weapon. Color: brown. Material: wooden. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A huge hammer made of massive wood that is very useful for bashing down enemies. It can be applied to bash iron bars. Pick an object. @ a human or elf or you (herbalist artist called Leeroy, on a staircase) Accessing Pokedex entry for artist... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 10. Slow (9). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: full nutrients You could not have this property intrinsically: regeneration Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 6 Scroll drop chance was reduced to 95% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 68% Armor drop chance was reduced to 75% Tool drop chance was reduced to 54% Food drop chance was reduced to 95% Monster death drops spawned with only 90% chance The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: pick-axe (turn 14) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 8) The following skill became untrainable after a while: enchantment spells (turn 46192) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 47121) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43681 Monster spawn increase reached its maximum at turn 114661 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 469495 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: trove (freq bonus 4) The monster species that spawned more often: sluggish bulb (freq bonus 18) The monster species that spawned more often: magic boomer (freq bonus 48) The monster species that spawned more often: scarlet fungus (freq bonus 21) The monster species that spawned more often: tome of annihilation (freq bonus 12) The monster species that spawned more often: armenia inferior (freq bonus 16) The monster species that spawned more often: baelnorn (freq bonus 14) The monster species that spawned more often: rum drinker (freq bonus 16) The monster species that spawned more often: homunculus (freq bonus 27) The monster species that spawned more often: battering ram (freq bonus 12) The monster species that spawned more often: shalt cabana (freq bonus 40) The monster species that spawned more often: flame archer (freq bonus 12) The monster species that spawned more often: soft girl (freq bonus 8) The monster species that spawned more often: Daemon (freq bonus 152) The monster species that spawned more often: assured mack trumped (freq bonus 10) The monster species that spawned more often: mad scientist (freq bonus 12) The monster species that spawned more often: ancient otyugh (freq bonus 40) The monster species that spawned more often: fuel barrel (freq bonus 30) The monster species that spawned more often: bombed skittered (freq bonus 10) The monster species that spawned more often: ugly bitch (freq bonus 14) The monster species that spawned more often: mean astral elemental (freq bonus 7) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 3) The monster trait that was more common: monsters with acid resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 1) The monster species that never randomly spawned: harmonic coastal The monster species that never randomly spawned: exterminator glue The monster species that never randomly spawned: rust smasher The monster species that never randomly spawned: snuffled sexily matriliny The monster species that never randomly spawned: low centaur The monster species that never randomly spawned: mining petrification elemental The monster species that never randomly spawned: phororachus The monster species that never randomly spawned: sloppy mushroom The monster species that never randomly spawned: dharmic wholehearted dustily supplemental The monster species that never randomly spawned: corner eye The RNG hath decreed that this item was never generated: undressing stone (gray) The RNG hath decreed that this item was never generated: interruption stone (gray) The RNG hath decreed that this item was never generated: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was never generated: diamond (white) The RNG hath decreed that this item was never generated: soft sneakers (light footwear) The RNG hath decreed that this item was never generated: infravision (zinc) The RNG hath decreed that this item was never generated: cure serious wounds (cacao) The RNG hath decreed that this item was never generated: vibroblade (gray short sword) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 26) The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 6) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 31) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 73) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 9) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 8) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 4) The RNG hath decreed that this item was generated more often: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 5) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 2) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 58) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 76) The RNG hath decreed that this item was always generated cursed: deformatting stone (gray) The RNG hath decreed that this item was always generated cursed: silver bullet ((null)) The RNG hath decreed that this item was always generated cursed: long stake ((null)) The RNG hath decreed that this item was always generated cursed: bill-guisarme (hooked polearm) The RNG hath decreed that this item was always generated cursed: sludge (fallthrough) The RNG hath decreed that this item was always generated cursed: magic lamp (lamp) The RNG hath decreed that this item was always generated cursed: implant of vita (fungal) The RNG hath decreed that this item was always generated cursed: boots of acid resistance (buckled boots) The RNG hath decreed that this item was always generated cursed: unlucky stone (gray) The RNG hath decreed that this item was always generated cursed: plain dragon scales ((null)) The RNG hath decreed that this trap was always invisible: rolling boulder trap The RNG hath decreed that this trap was generated more often: glyph of massive damage (freq bonus 4) Trap randomization happened for 1 in 557 traps Next attribute increase check would have come at turn 362 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were acid resistant You had not decided on your sexuality yet You were prevented from hallu partying (0) You were prevented from having full nutrients (0) You had 1498 points of nutrition remaining You were lucky (4) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leonardo, Picasso and Dali Your deity was Dali The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (169) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 43% 100% b - stone to flesh 3 healing 90% 200% Techniques known in the end Name Level Status surgery 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor gauntlets of dexterity (riding gloves) lab coat (white coat) Scrolls scroll of healing (KRUIEMEDISYNE) scroll of mana (MAX 300) scroll of phase door (GRAB EM BY THE PUSSY) scroll of standard id (YOU REALLY BECOME STRONGER) scroll of cure (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) * scroll of extra healing (IK WIL JE SNIPER GEWEER MET MUNITIE) * scroll of greater mana restoration (YOU AINT GETTING OUT OF HERE ALIVE) Spellbooks spellbook of healing (iranian) spellbook of stone to flesh (canvas) Potions potion of oil (sizzling) potion of water (clear) potion of healing (spiritual) potion of extra healing (smoky) Wands wand of sleep (cracked) wand of healing (vertical) Tools medical kit (leather bag) Gems touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Artist... You and the little dog escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.