Leeroy, lawful male redguardian Thalmor #######-----------## ------- -------#####,,,,,,,..........-,# |.....| |......,,,,,,######|.........|,# |.....| |.....|####### ..........|,,##|.....| |.....|## |.........|#,#,......| ####|......,## |.........|#,,,------- `F@@-.....|,,# -----.-|--- ,,,# ,###|.....|#,# ,,, #,## |.....|#,# #,# #,# --|----#,## #,,, #,,,,,#,,##### ##,# #####,,,,,,,,, #,,# ####,###,, ,,,## #,# -|-----------|-###,,## #,##|.............-,,,,## #,,,..............|,,### ####|.......<.. ----------- [Leeroy the Whitegold Ambassador] St14 Dx11 Co3 In14 Wi10 Ch9 ThaRedMalLaw Dlvl:2 $205 HP-9(42) Pw28(28) AC3 Exp4 T927 Latest messages You finish eating the hobbit gentleman corpse. Pick an object. F a fungus or mold (prick fungus) (base level 8) Accessing Pokedex entry for prick fungus... Base statistics of this monster type: Base level = 8, difficulty = 10, AC = 7, magic resistance = 0, alignment 0. Very slow (6). Normal generation, with frequency 5. Uncommon (by factor 3). Resists poison. Conveys poison resistance. Genocidable, breathless, amphibious, carnivorous, herbivorous, reviving. This monster is of neuter gender. May be eaten by vegans. Is a valid polymorph form. Attacks: 0d4, passive - extra pain 4d4, touches - extra pain You hit the prick fungus! Ouch - you've hurt yourself! [-1 -> 5] Warning: HP low! Unknown command ' '. You miss the prick fungus. Ouch - you've hurt yourself! You hear the howling of the CwnAnnwn... [-1 -> 4] Warning: HP low! The prick fungus touches you! [-1 -> 3] Warning: HP low! It's painful! [-1 -> 2] Warning: HP low! You die... Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} j - an uncursed +3 poured club {28} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Comestibles n - 5 uncursed bananas {0} Scrolls e - 6 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} l - an uncursed scroll of enchant armor {0} Boulders/Statues k - an uncursed statue of a low speeze {750} The statue of a low speeze is empty. Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 15 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: cold resistance You could not have this property intrinsically: improved vision Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 42 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 126 Monsters only dropped their equipment with 64% chance Ring drop chance was reduced to 52% Potion drop chance was reduced to 98% Armor drop chance was reduced to 76% Tool drop chance was reduced to 83% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: lance The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: enchantment spells (turn 8) The following skill became untrainable if you tried to train it too early: saber (turn 1170) The following skill became untrainable after a while: quarterstaff (turn 17304) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 34734) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51858 Monster spawn increase reached its maximum at turn 137190 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 366912 The monster class that cannot be genocided was piercer The monster class that was spawned more often: kobold (freq bonus 4) The monster species that spawned more often: adult psychic dragon (freq bonus 14) The monster species that spawned more often: red mold (freq bonus 36) The monster species that spawned more often: weretiger (freq bonus 9) The monster species that spawned more often: Carola (freq bonus 16) The monster species that spawned more often: zelomp (freq bonus 18) The monster species that spawned more often: hypnotizable art relaxation (freq bonus 14) The monster species that spawned more often: demimondaine (freq bonus 8) The monster species that spawned more often: drydrip colony (freq bonus 7) The monster species that spawned more often: acehack horror (freq bonus 6) The monster species that spawned more often: Rendorn (freq bonus 60) The monster species that spawned more often: reverify northeastward oven ageist probate (freq bonus 56) The monster species that spawned more often: unscramble followup (freq bonus 6) The monster species that spawned more often: pain spiral (freq bonus 10) The monster species that spawned more often: evasive brown bear (freq bonus 120) The monster species that spawned more often: Nicole's block-heeled combat boot (freq bonus 16) The monster species that spawned more often: spell zruty (freq bonus 12) The monster species that spawned more often: kagero cuttie (freq bonus 12) The monster species that spawned more often: farting girl (freq bonus 72) The monster species that spawned more often: breaker crasher (freq bonus 36) The monster species that spawned more often: porter deactivator vortex (freq bonus 6) The monster trait that was more common: monsters that have breath attacks (freq bonus 2) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 1) The monster trait that was more common: monsters with drain resistance (freq bonus 4) The monster species that never randomly spawned: hidden force patch The monster species that never randomly spawned: sparkling patch The monster species that never randomly spawned: bamboo golem The monster species that never randomly spawned: Trumpet Archon The monster species that never randomly spawned: Pure Lust The monster species that never randomly spawned: terrified mob The monster species that never randomly spawned: yahooism dimple The monster species that never randomly spawned: charcoal mushroom The monster species that never randomly spawned: Undead Keelhauler The monster species that never randomly spawned: unattractive whore The RNG hath decreed that this item was never generated: toxic (holed) The RNG hath decreed that this item was never generated: futon swatter ((null)) The RNG hath decreed that this item was never generated: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was never generated: orcish dagger (crude dagger) The RNG hath decreed that this item was never generated: weighting gauntlets (lead gloves) The RNG hath decreed that this item was never generated: sustain ability (bronze) The RNG hath decreed that this item was never generated: platinum fire hook (beaked staff) The RNG hath decreed that this item was never generated: shotgun ((null)) The RNG hath decreed that this item was never generated: loadboulder (gray) The RNG hath decreed that this item was never generated: nexus field (talkative) The RNG hath decreed that this item was generated more often: implant of nirvana (singing, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 18) The RNG hath decreed that this item was generated more often: tarmustrokingnora stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 13) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of redemption (shrewd, freq bonus 9) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 4) The RNG hath decreed that this item was generated more often: failed attempt boots (gentle sneakers, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 4) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 14) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 3) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 5) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 5) The RNG hath decreed that this item was always generated cursed: orcish ring mail (crude ring mail) The RNG hath decreed that this item was always generated cursed: self-willed heels (imaginary heels) The RNG hath decreed that this item was always generated cursed: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was always generated cursed: amulet of screwy interface (martial) The RNG hath decreed that this item was always generated cursed: rubber boots ((null)) The RNG hath decreed that this item was always generated cursed: traffic light ((null)) The RNG hath decreed that this item was always generated cursed: gain corruption (wrath) The RNG hath decreed that this item was always generated cursed: autopickup stone (gray) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: helm of no digestion (full helmet) The RNG hath decreed that this trap was always invisible: fountain trap The RNG hath decreed that this trap was generated more often: plasma trap (freq bonus 1) Trap randomization happened for 1 in 515 traps Next attribute increase check would have come at turn 1803 Strength training was 3 Dexterity training was 9 Wisdom training was 5 Constitution training was 22 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having slow digestion (0) You saw invisible You had infravision You had 628 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Not Ready(2145) invoke deity 4 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (arduous helmet) * sedge hat (radio helmet) * skullcap (dim colored helmet) * flack helmet (black helmet) * crystal helm (cone-shaped helmet) * mining helm (secret helmet) * field helm (orange visored helmet) * helm of safeguard (greenery helmet) * war hat (middle-earth helmet) * plasteel gloves (white gloves) * leather gloves (spacey gloves) * gauntlets of safeguard (tar gloves) * gauntlets of plugsuit (spanish gloves) * commander gloves (spiky gloves) * field gloves (tightly fitting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (winter boots) * field boots (persian boots) * boots of safeguard (castlevania boots) Scrolls scroll of healing (IS THE ALL SO CLASS) scroll of mana (WE WILL HURT YOU) scroll of phase door (R U READY) scroll of standard id (SUCH LOVELY FLEECY SOFT LEATHER BOOTS) scroll of cure (EKNA EKNAD) * scroll of extra healing (EVERYTHING FOR NAUGHT) * scroll of greater mana restoration (RUSSIACK IS THE HARDLY EXTENDED BUT MUCH REMOVED MOD) scroll of enchant armor (AMYBSOD DOES NOT KNOW C) Wands wand of magic missile (glistening) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures an ant 2 pack jackals a hobbit gentleman 0 jellies (1 created) a kobold (2 created) a reston a fairy moogle 0 large mimics (1 created) 0 demimondaines (1 created) 2 death maggots a lichen (0 created) 2 green force patches (0 created) 0 prick fungi (1 created) 2 grid xorns a black bear cub a goblin zombie 0 weary pilgrims (1 created) 0 sailors (1 created) 3 mean-looking mercenaries a battle scarred ronin a karate scrub an asgardian a navi 0 thalmors (1 created) 0 shopkeepers (1 created) a batman plant a kogepan 31 creatures born. 25 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 3 times You eaten food with animal by-products 3 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 25 times You killed 21 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills general combat [Basic] (max Master) (22 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (6 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (3 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (45 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You died in The Dungeons of Doom on dungeon level 2 with 747 points, and 205 pieces of gold, after 927 moves. Killer: a monster (prick fungus) You were level 4 with a maximum of 42 hit points when you died. You reached the 16th place on the top 10000 list. No Points Name Hp [max] 1 32108 Gudrun-Kur-Trp-Fem-Law died in The Gnomish Mines on level 8 [max 12]. Killed by a monster (hallucinogen-distorted Bitchy Lara's hugging boot), while dressing up. - [133] 2 28398 Leeroy-Tha-Red-Mal-Law died in The Gnomish Mines on level 8. Killed by a monster (abyss fly). - [108] 3 25354 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 8. Killed by a monster (wereleprechaun). - [134] 14 1142 Leeroy-Tha-Inc-Mal-Law died in The Dungeons of Doom on level 2. Killed by a bullet. - [58] 15 1083 Leeroy-Tha-Red-Mal-Law died in The Gnomish Mines on level 4. Killed by a monster (ogre mummy). - [62] *16 747 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (prick fungus). - [42] 17 589 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 1 [max 2]. Killed by a falling object. - [58] 18 574 Leeroy-Tha-Red-Mal-Law quit in The Dungeons of Doom on level 1. 30 [30]