Leeroy, lawful male ent Thalmor ------- |.....| |.....| |.....| |.... #-.- #@@# #,## #,# #,# ---.- +.{.| |{..| |{<.| ----- [Leeroy the Concordate Agent] St7 Dx11 Co8 In11 Wi14 Ch11 ThaEntMalLaw Dlvl:1 $0 HP18(18) Pw12(12) AC2 Exp1 T19 Latest messages # Restores some of your health and also fixes blindness, stunning, confusion, hallucination, numbness, fear, freezing, dimness and burns. Use this technique? [yn] (n) # There is a fountain here. Use "q." to drink from it. Your dark elven bow isn't one-handed. Pick an object. @ a human or elf or you (ent thalmor called Leeroy, on a sink) Accessing Pokedex entry for lower ent... Base statistics of this monster type: Base level = 10, difficulty = 18, AC = -10, magic resistance = 50, alignment 10. Normal speed (12). Normal generation, with frequency 1. Resists petrification, death magic. Leaves no corpse. Big, genocidable, breathless, amphibious, carnivorous digger. Is not a valid polymorph form. Attacks: 2d3, uses weapon - ordinary physical 2d3, uses weapon - ordinary physical 2d3, uses weapon - ordinary physical 2d3, uses weapon - ordinary physical You hear dripping water. Pick an object. @ a human or elf or you (ent thalmor called Leeroy) Accessing Pokedex entry for thalmor... Base statistics of this monster type: Base level = 10, difficulty = 14, AC = 10, magic resistance = 2, alignment -20. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical 1d4, uses magic spell(s) - random magic spell Pick an object. @ a human or elf or you (ent thalmor called Leeroy) Accessing Pokedex entry for thalmor... Base statistics of this monster type: Base level = 10, difficulty = 14, AC = 10, magic resistance = 2, alignment -20. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical 1d4, uses magic spell(s) - random magic spell Pick an object. @ a human or elf or you (ent thalmor called Leeroy) Accessing Pokedex entry for thalmor... Base statistics of this monster type: Base level = 10, difficulty = 14, AC = 10, magic resistance = 2, alignment -20. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical 1d4, uses magic spell(s) - random magic spell Pick an object. @ a human or elf or you (ent thalmor called Leeroy) Accessing Pokedex entry for lower ent... Base statistics of this monster type: Base level = 10, difficulty = 18, AC = -10, magic resistance = 50, alignment 10. Normal speed (12). Normal generation, with frequency 1. Resists petrification, death magic. Leaves no corpse. Big, genocidable, breathless, amphibious, carnivorous digger. Is not a valid polymorph form. Attacks: 2d3, uses weapon - ordinary physical 2d3, uses weapon - ordinary physical 2d3, uses weapon - ordinary physical 2d3, uses weapon - ordinary physical You displaced your thalmor called Rulindil the concordate agent. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Comestibles e - 14 uncursed oranges {0} f - 9 uncursed apples {0} g - 9 uncursed carrots {0} h - 5 uncursed pears {0} i - 10 uncursed asian pears {0} j - 10 uncursed lemons {0} k - 12 uncursed bananas {0} l - 11 uncursed melons {0} m - 151 uncursed slime molds {0} Scrolls n - 5 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - 2 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: free action Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 110 Monsters only dropped their musable items with 66% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 73% Wand drop chance was reduced to 81% Potion drop chance was reduced to 81% Tool drop chance was reduced to 84% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: short sword (turn 28) The following skill became untrainable if you tried to train it too early: petkeeping (turn 351) The following skill became untrainable after a while: searching (turn 17660) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 35718) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 81213 Monster spawn increase reached its maximum at turn 229293 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 618174 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: embalmed corpse (freq bonus 36) The monster species that spawned more often: Elif (freq bonus 6) The monster species that spawned more often: emperor permamimic (freq bonus 48) The monster species that spawned more often: audad buttonhook (freq bonus 4) The monster species that spawned more often: solid mold (freq bonus 18) The monster species that spawned more often: boa varier honeysuckle (freq bonus 8) The monster species that spawned more often: term lacquering reformational (freq bonus 6) The monster species that spawned more often: Maria Wong, the Vampire (freq bonus 12) The monster species that spawned more often: venom warp patch (freq bonus 30) The monster species that spawned more often: bloody sunset (freq bonus 18) The monster species that spawned more often: Cthulhu (freq bonus 24) The monster species that spawned more often: sherpa infallibly (freq bonus 6) The monster species that spawned more often: cave springy (freq bonus 15) The monster species that spawned more often: shotgun horror (freq bonus 10) The monster species that spawned more often: duton (freq bonus 8) The monster species that spawned more often: prepaying whereunder (freq bonus 9) The monster species that spawned more often: dreadlord (freq bonus 24) The monster species that spawned more often: shock onion (freq bonus 8) The monster species that spawned more often: northpole monkey (freq bonus 4) The monster species that spawned more often: common pest (freq bonus 12) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 1) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 1) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 6) The monster trait that was more common: monsters that count as major demon (freq bonus 1) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 6) The monster trait that was more common: monsters that count as animals (freq bonus 2) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 2) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 1) The monster trait that was more common: monsters that cannot be tamed (freq bonus 3) The monster trait that was more common: monsters that bark (freq bonus 3) The monster species that never randomly spawned: singing happy drunk The monster species that never randomly spawned: polymorphitic wolf The monster species that never randomly spawned: delighted unheralded glitch ferromagnetism The monster species that never randomly spawned: gray force ooze The monster species that never randomly spawned: jellified boastingly ready The monster species that never randomly spawned: striking womanizing The monster species that never randomly spawned: tsetse fly The monster species that never randomly spawned: yellow hulk The monster species that never randomly spawned: dispensed prodding veniremen accusative slinging baring The monster species that never randomly spawned: Kaonashi The RNG hath decreed that this item was never generated: orcish dagger (crude dagger) The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was never generated: diamond smasher ((null)) The RNG hath decreed that this item was never generated: implant of badass (pestilent) The RNG hath decreed that this item was never generated: cloak of stability (heavy cloak) The RNG hath decreed that this item was never generated: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was never generated: stuck announcement stone (gray) The RNG hath decreed that this item was never generated: blue dragon scales ((null)) The RNG hath decreed that this item was never generated: implant of suffering (compact) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 3) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 20) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 19) The RNG hath decreed that this item was generated more often: movemork stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 59) The RNG hath decreed that this item was generated more often: deconstruction (dozed, freq bonus 5) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 33) The RNG hath decreed that this item was generated more often: stat decay stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 6) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 9) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 6) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 2) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 5) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 2) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 32) The RNG hath decreed that this item was always generated cursed: map stone (gray) The RNG hath decreed that this item was always generated cursed: petcat (wary) The RNG hath decreed that this item was always generated cursed: ice shield (dark blue shield) The RNG hath decreed that this item was always generated cursed: hold air (deep blue) The RNG hath decreed that this item was always generated cursed: cloak of insulation (long overcoat) The RNG hath decreed that this item was always generated cursed: plain dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: implant of stature (thin) The RNG hath decreed that this item was always generated cursed: polymorph control (emerald) The RNG hath decreed that this item was always generated cursed: inka shackle ((null)) The RNG hath decreed that this item was always generated cursed: create familiar (glittering) The RNG hath decreed that this trap was always invisible: glyph number seven The RNG hath decreed that this trap was generated more often: escalating trap (freq bonus 1) Trap randomization happened for 1 in 314 traps Next attribute increase check would have come at turn 476 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 Your sanity was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having clairvoyance (0) You saw invisible You had infravision You had 1492 points of nutrition remaining You could survive without air You had full nutrients You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (144) You survived You didn't know any spells. Techniques known in the end Name Level Status ent's potion 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (grunter helmet) * sedge hat (filtered helmet) * skullcap (rural helmet) * flack helmet (dark helmet) * crystal helm (visored helmet) * mining helm (kitchen hat) * field helm (wide conical hat) * helm of safeguard (space helmet) * war hat (steel helmet) * plasteel gloves (white gloves) * leather gloves (nonexistant gloves) * gauntlets of safeguard (cuddly gloves) * gauntlets of plugsuit (poor gloves) * commander gloves (graffiti gloves) * field gloves (fingerless gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velcro sandals) * field boots (arcane boots) * boots of safeguard (heap of shit boots) Scrolls scroll of healing (I AM THE BEST) scroll of mana (YOU HAVE 200 QUESTIONS ABOUT THIS GAME SO YOU SHOULD ASK AMY) scroll of phase door (KIRJE) scroll of standard id (YOU AND YOUR FRIENDS ARE DEAD) scroll of cure (EN DRAIN STUNT HURT EN) * scroll of extra healing (THE AAAAASSIE) * scroll of greater mana restoration (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Since you quit, the score list will not be checked.