Leeroy, lawful male albae Form Changer ------------ |..........| |.....<....| |..........| #.#### --------.--- #D,,,,,######,,,#,#### ,,,,`,,,,,,,,,,,,,,,,# ####,###,###-.--.---- |.......| |.......| |.......| |.......| |.......| . --------- .. . -- [Leeroy the Black Dragon] St12 Dx11 Co15 In12 Wi14 Ch13 ForAlbMalLaw Dlvl:1 $0 HP97(116) Pw38(38) AC-5 HD18 Exp1 T67 Bli Latest messages You can't open anything -- you have no hands! Try to open it with another part of your body instead? [yn] (n) A cloud of darkness falls upon you. Off - you just blinded yourself! In what direction? [hykulnjb><] WHAMMM!!! In what direction? [hykulnjb><] WHAMMM!!! In what direction? [hykulnjb><] WHAMMM!!! In what direction? [hykulnjb><] WHAMMM!!! In what direction? [hykulnjb><] WHAMMM!!! In what direction? [hykulnjb><] As you kick the door, it crashes open! In what direction? [hykulnjb><] You kick at empty space. # (2x) Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: technicality You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 118 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 9 Scroll drop chance was reduced to 91% Amulet drop chance was reduced to 45% Potion drop chance was reduced to 15% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 88% Concealing monsters were spawned underneath items 73% of the time only Monster death drops spawned with only 83% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: lance (turn 6) The following skill became untrainable if you tried to train it too early: petkeeping (turn 52) The following skill became untrainable after a while: general combat (turn 19934) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 38263) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23281 Monster spawn increase reached its maximum at turn 156841 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4539546 The monster class that cannot be genocided was wraith The monster class that was spawned more often: quadruped (freq bonus 1) The monster species that spawned more often: quantum mushroom (freq bonus 40) The monster species that spawned more often: mini gremlin (freq bonus 36) The monster species that spawned more often: miss gentle-soft (freq bonus 10) The monster species that spawned more often: Tinanya (freq bonus 4) The monster species that spawned more often: unsigned god (freq bonus 9) The monster species that spawned more often: siege ogre (freq bonus 12) The monster species that spawned more often: burning clan (freq bonus 16) The monster species that spawned more often: servitor of the outer gods (freq bonus 24) The monster species that spawned more often: buckyball (freq bonus 24) The monster species that spawned more often: renascence memorialize (freq bonus 48) The monster species that spawned more often: sorbate bowered (freq bonus 8) The monster species that spawned more often: elder water elemental (freq bonus 12) The monster species that spawned more often: fillen mold (freq bonus 18) The monster species that spawned more often: runoff mushroom (freq bonus 4) The monster species that spawned more often: argued improvidence (freq bonus 24) The monster species that spawned more often: centaur lord (freq bonus 30) The monster species that spawned more often: copper snake (freq bonus 6) The monster species that spawned more often: octarine warp fungus (freq bonus 18) The monster species that spawned more often: washcloth firstly (freq bonus 8) The monster species that spawned more often: conn stile charted (freq bonus 4) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 2) The monster species that never randomly spawned: monkey zombie The monster species that never randomly spawned: kill wing The monster species that never randomly spawned: gravity fungus The monster species that never randomly spawned: shoed mouldy The monster species that never randomly spawned: plague mouse The monster species that never randomly spawned: encephalographic overfull condescendence The monster species that never randomly spawned: muck crawler The monster species that never randomly spawned: glare force fungus The monster species that never randomly spawned: obfuscation silex The monster species that never randomly spawned: sprow The RNG hath decreed that this item was never generated: cutting (inane) The RNG hath decreed that this item was never generated: yellow sweets ((null)) The RNG hath decreed that this item was never generated: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was never generated: batarang ((null)) The RNG hath decreed that this item was never generated: dashing (lunar) The RNG hath decreed that this item was never generated: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was never generated: paper shield ((null)) The RNG hath decreed that this item was never generated: selfdestruct (silly) The RNG hath decreed that this item was never generated: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was never generated: frilled apron (apron) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 40) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of grace (feral, freq bonus 2) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 61) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: death (long, freq bonus 6) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 30) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 3) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 3) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of initialization failure (bootstrapped, freq bonus 9) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 7) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 10) The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: out of memory helmet (masked helmet) The RNG hath decreed that this item was always generated cursed: free action (serif) The RNG hath decreed that this item was always generated cursed: collusion knife ((null)) The RNG hath decreed that this item was always generated cursed: spiked club ((null)) The RNG hath decreed that this item was always generated cursed: cold resistance (brass) The RNG hath decreed that this item was always generated cursed: tron stone (gray) The RNG hath decreed that this item was always generated cursed: twelve course dinner ((null)) The RNG hath decreed that this item was always generated cursed: cardboard fan ((null)) The RNG hath decreed that this item was always generated cursed: helm of fear (horned helmet) The RNG hath decreed that this item was always generated cursed: material stability (rock solid) The RNG hath decreed that this trap was always invisible: dehydration trap The RNG hath decreed that this trap was generated more often: fart trap (freq bonus 1) Trap randomization happened for 1 in 975 traps Next attribute increase check would have come at turn 1042 Strength training was 5 Dexterity training was 1 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were disintegration-resistant You were magic-protected You were blinded (11) You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having technicality (0) You saw invisible You had 1429 points of nutrition remaining You could fly You had polymorph control You were polymorphed into a black dragon You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Polypiling, Monster Polymorphing and Self-Polymorph Your deity was Polypiling The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could have safely prayed (101) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (ROURARBISAROURBBARIASPHREN) scroll of mana (NOM STYL STUNT IS FLY STYL) scroll of phase door (GOAL GOREST) scroll of standard id (PURE VIRTUAL FUNCTION CALL) scroll of cure (THX 1138) * scroll of extra healing (HCUO) * scroll of greater mana restoration (ADE EXPIRIUS) Wands wand of polymorph (nicked) wand of fire (aspen) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) polymorphing [Basic] (max Grand Master) (39 of 160) devices [Basic] (max Master) (22 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Wizard) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Form Changer... Since you quit, the score list will not be checked.