Leeroy, lawful male albae Shapeshifter ------ |....| |..$.| +....| |...:| |.k.@| - ---- [Leeroy the Polymorph Trainee] St5 Dx5 Co10 In17 Wi17 Ch15 ShaAlbMalLaw Dlvl:1 $0 HP20(20) Pw28(28) AC11 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Shapeshifter. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # You don't have another special ability in your normal form! # You have 10 free polymorphs left. Polymorph at will? [yn] (n) Pick an object. @ a human or elf or you (albae shapeshifter called Leeroy, on a staircase) Accessing Pokedex entry for albae... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: double attacks You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 256 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 4 Monsters only dropped their equipment with 86% chance Scroll drop chance was reduced to 98% Wand drop chance was reduced to 65% Amulet drop chance was reduced to 62% Implant drop chance was reduced to 88% Potion drop chance was reduced to 77% Weapon drop chance was reduced to 65% Tool drop chance was reduced to 77% Food drop chance was reduced to 77% Concealing monsters were spawned underneath items 54% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: body spells (turn 18) The following skill became untrainable if you tried to train it too early: occult spells (turn 3306) The following skill became untrainable after a while: occult spells (turn 37005) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 53232) Sticky curses were more common by 23% Items were more likely to be generated cursed by 2% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 97688 Monster spawn increase reached its maximum at turn 304122 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 3656100 The monster class that cannot be genocided was elemental The monster class that was spawned more often: golem (freq bonus 3) The monster species that spawned more often: spore patch (freq bonus 6) The monster species that spawned more often: elderly gentleman (freq bonus 20) The monster species that spawned more often: undead fungus (freq bonus 20) The monster species that spawned more often: motorcycle chain swinger (freq bonus 12) The monster species that spawned more often: cadged deceitfully dingey evacuee (freq bonus 8) The monster species that spawned more often: ojyama puyo (freq bonus 10) The monster species that spawned more often: debilitate reducible unary intervarsity (freq bonus 5) The monster species that spawned more often: swansdown microfilm (freq bonus 9) The monster species that spawned more often: semi-novice paladin (freq bonus 14) The monster species that spawned more often: Hastur the Unspeakable (freq bonus 5) The monster species that spawned more often: spring wolf (freq bonus 36) The monster species that spawned more often: nix (freq bonus 5) The monster species that spawned more often: marten (freq bonus 10) The monster species that spawned more often: golden colony (freq bonus 24) The monster species that spawned more often: zeroing parleyer (freq bonus 96) The monster species that spawned more often: gnoll rogue (freq bonus 48) The monster species that spawned more often: chaotic light (freq bonus 16) The monster species that spawned more often: trap stalk (freq bonus 99) The monster species that spawned more often: bright violet fungus (freq bonus 10) The monster species that spawned more often: gorgon (freq bonus 20) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 4) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 9) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 6) The monster trait that was more common: monsters that are amphibious (freq bonus 4) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 4) The monster trait that was more common: monsters with disintegration resistance (freq bonus 2) The monster trait that was more common: monsters that can fly (freq bonus 1) The monster species that never randomly spawned: dwarven caster The monster species that never randomly spawned: nebulous beam The monster species that never randomly spawned: furious spore The monster species that never randomly spawned: bled fearing The monster species that never randomly spawned: Ymir the Original Giant The monster species that never randomly spawned: hairy horror The monster species that never randomly spawned: Asking price: percentlu The monster species that never randomly spawned: helved statued extinguishable The monster species that never randomly spawned: azure missingno The monster species that never randomly spawned: siena force fungus The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was never generated: hallucination (sky blue) The RNG hath decreed that this item was never generated: stone of no return (gray) The RNG hath decreed that this item was never generated: unfindable stone (gray) The RNG hath decreed that this item was never generated: devil star ((null)) The RNG hath decreed that this item was never generated: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was never generated: lycanthropy (transforming) The RNG hath decreed that this item was never generated: implant of inertia (gymnasic) The RNG hath decreed that this item was never generated: damage meter stone (gray) The RNG hath decreed that this item was never generated: drain resistance (brittle) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 12) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 9) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 6) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 11) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 3) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: tarmustrokingnora stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 70) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of gravation (fourchan cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 4) The RNG hath decreed that this item was always generated cursed: gain dexterity (obsidian) The RNG hath decreed that this item was always generated cursed: trap creation (endangered) The RNG hath decreed that this item was always generated cursed: robe of permanence (purple robe) The RNG hath decreed that this item was always generated cursed: hyperspace summon (sour) The RNG hath decreed that this item was always generated cursed: feather armor ((null)) The RNG hath decreed that this item was always generated cursed: immobility (motile) The RNG hath decreed that this item was always generated cursed: spell memory stone (gray) The RNG hath decreed that this item was always generated cursed: high-heeled sandal ((null)) The RNG hath decreed that this item was always generated cursed: spike ((null)) The RNG hath decreed that this item was always generated cursed: Jolt Cola (illegal) The RNG hath decreed that this trap was always invisible: goldspell trap The RNG hath decreed that this trap was generated more often: current shaft (freq bonus 11) Trap randomization happened for 1 in 321 traps Next attribute increase check would have come at turn 520 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having double attacks (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Bahamut, Io and Tiamat Your deity was Bahamut The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (558) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (AIR ELEMENTAL SPEED BEHOLDER) scroll of mana (MANYFOLD ANNOY) scroll of phase door (TDTTOSTBDTECONWIALACI) scroll of standard id (THE ELDER PRIEST TENTACLES TO TENTACLE YOU) scroll of cure (YOU CAN THREE TIMES GUESS ADVISE) * scroll of extra healing (FIST HEAVY BIG DAMAGE SPEE WORK) * scroll of greater mana restoration (KAPOW) Potions potion of polymorph (camping) Wands wand of polymorph (platinum) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Shapeshifter... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.