Leeroy, lawful male albae Ice Mage ---------- |........| |........| .........| |.@....... |.d......| ---------- [Leeroy the Cooler] St7 Dx13 Co13 In12 Wi6 Ch9 IceAlbMalLaw Dlvl:1 $0 HP23(23) Pw26(26) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Ice Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: numbopathy You could not have this property intrinsically: jumping Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 7 Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 22% Ring drop chance was reduced to 81% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 94% Food drop chance was reduced to 90% Monster death drops spawned with only 77% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 121) The following skill became untrainable if you tried to train it too early: lance (turn 1240) The following skill became untrainable after a while: bare-handed combat (turn 66468) The following skill couldn't be trained before a certain turn number is reached: form VII (Juyo) (turn 33491) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 106787 Monster spawn increase reached its maximum at turn 217154 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 4165184 The monster class that cannot be genocided was rodent Today, this monster class was always generated invisible: trapper or lurker above The monster class that was spawned more often: gnome (freq bonus 2) The monster species that spawned more often: drone force patch (freq bonus 28) The monster species that spawned more often: impact hound (freq bonus 24) The monster species that spawned more often: awning chopping (freq bonus 3) The monster species that spawned more often: hairy growth (freq bonus 18) The monster species that spawned more often: shimmering seraphon (freq bonus 12) The monster species that spawned more often: effect standout stagnant (freq bonus 28) The monster species that spawned more often: aquatic elf (freq bonus 18) The monster species that spawned more often: cruel abuser (freq bonus 9) The monster species that spawned more often: harrumph decree (freq bonus 8) The monster species that spawned more often: inalienable lamellae empty anchoritic (freq bonus 12) The monster species that spawned more often: bog creature (freq bonus 24) The monster species that spawned more often: Koplich (freq bonus 42) The monster species that spawned more often: cho-cho 13 (freq bonus 8) The monster species that spawned more often: nastystone sniper (freq bonus 12) The monster species that spawned more often: decayed warp fungus (freq bonus 42) The monster species that spawned more often: autobomb (freq bonus 6) The monster species that spawned more often: stupid blonde girl (freq bonus 4) The monster species that spawned more often: insane red jack (freq bonus 4) The monster species that spawned more often: fire bug (freq bonus 30) The monster species that spawned more often: vulgar solver (freq bonus 12) The monster trait that was more common: monsters with acid resistance (freq bonus 2) The monster species that never randomly spawned: Graz'zt The monster species that never randomly spawned: nexus stalk The monster species that never randomly spawned: pustulent patch The monster species that never randomly spawned: antimatter colony The monster species that never randomly spawned: wishful manslayer The monster species that never randomly spawned: yellow starlit sky The monster species that never randomly spawned: arphexad The monster species that never randomly spawned: gas turret The monster species that never randomly spawned: rafflesia The monster species that never randomly spawned: baby golden dragon The monster class that always generated with extra speed: major demon The RNG hath decreed that this item was never generated: dixplosion gloves (demolition gloves) The RNG hath decreed that this item was never generated: storm stone (gray) The RNG hath decreed that this item was never generated: starvation (underestimated) The RNG hath decreed that this item was never generated: implant of irrigation (celestial) The RNG hath decreed that this item was never generated: increase accuracy (clay) The RNG hath decreed that this item was never generated: implant of winter (energizing) The RNG hath decreed that this item was never generated: amnesia stone (gray) The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was never generated: low effect stone (gray) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 48) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 15) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 39) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 8) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 10) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 18) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 9) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 4) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 9) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 8) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 6) The RNG hath decreed that this item was always generated cursed: initialization stone (gray) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was always generated cursed: implant of vileness (muscular) The RNG hath decreed that this item was always generated cursed: poisonous cloak (dirty rag) The RNG hath decreed that this item was always generated cursed: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was always generated cursed: feather armor ((null)) The RNG hath decreed that this item was always generated cursed: chanter shirt ((null)) The RNG hath decreed that this item was always generated cursed: whispering helmet (spired helmet) The RNG hath decreed that this item was always generated cursed: victorian underwear ((null)) The RNG hath decreed that this trap was always invisible: magical device trap The RNG hath decreed that this trap was generated more often: glue trap (freq bonus 8) Trap randomization happened for 1 in 55 traps Next attribute increase check would have come at turn 501 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were cold resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having numbopathy (0) You were prevented from having full nutrients (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Air, Frost and Smoke Your deity was Air The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (231) You survived Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 0% 100% b - cone of cold 5 matter 95% 400% c - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of create monster (ANOK THARENEPIBATHA CHEOUCHCHA ANOA ANOK CHARIEMOCHTH LAILAM) scroll of healing (CAO NI MA) scroll of mana (POTASH EM EXTENDED FERTILIZER) scroll of phase door (XIXAXA XOXAXA XUXAXA) scroll of standard id (JOIN US OR THOSE) scroll of cure (IT IS LITERALLY SATANIC TO MAKE DISINTEGRATION RESISTANCE NOT PROTECT YOUR ITEMS) * scroll of extra healing (ABABILA) * scroll of greater mana restoration (ETAOIN SHRDLU) Spellbooks spellbook of freeze sphere (miracle) spellbook of cone of cold (dripping) spellbook of confuse monster (switching) Potions potion of Jolt Cola (grog) potion of oil (ink) Rings ring of gain constitution (thallium) Wands wand of cold (brittle) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ice Mage... You and the winter wolf cub escaped from the dungeon with 26 points, Since you escaped early, the score list will not be checked.