Leeroy, lawful male albae Ice Mage ------------+-- ..............| |..........@d.| |.............| |............$| |.............| --------------- [Leeroy the Cooler] St8 Dx12 Co13 In16 Wi6 Ch6 IceAlbMalLaw Dlvl:1 $0 HP23(23) Pw24(24) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Ice Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # What do you want to take off? [b or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 163 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 65% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 62% Wand drop chance was reduced to 94% Potion drop chance was reduced to 80% Weapon drop chance was reduced to 94% Food drop chance was reduced to 97% Monster death drops spawned with only 98% chance The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: occult spells (turn 9) The following skill became untrainable if you tried to train it too early: missile weapons (turn 2520) The following skill became untrainable after a while: morning star (turn 26848) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 37437) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17051 Monster spawn increase reached its maximum at turn 146531 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2539970 The monster class that cannot be genocided was wraith The monster class that was spawned more often: light (freq bonus 4) The monster species that spawned more often: umber pony (freq bonus 21) The monster species that spawned more often: nebulous boomer (freq bonus 20) The monster species that spawned more often: werepiercer (freq bonus 8) The monster species that spawned more often: fuguh sephirah (freq bonus 8) The monster species that spawned more often: xenon pusillanimity (freq bonus 24) The monster species that spawned more often: polich (freq bonus 90) The monster species that spawned more often: emulate hyperirritable talmudist admitting junkmen deluge (freq bonus 20) The monster species that spawned more often: death sphere (freq bonus 14) The monster species that spawned more often: mirkwood wolf (freq bonus 32) The monster species that spawned more often: altho sixtieth (freq bonus 7) The monster species that spawned more often: unreal warp fungus (freq bonus 144) The monster species that spawned more often: hemorrhaging youthened lifesaver (freq bonus 18) The monster species that spawned more often: Sing's plateau boot (freq bonus 7) The monster species that spawned more often: radioactive woman (freq bonus 64) The monster species that spawned more often: mynock (freq bonus 15) The monster species that spawned more often: Tuxedo Mask (freq bonus 10) The monster species that spawned more often: wind warp patch (freq bonus 120) The monster species that spawned more often: coma fluke submergibility (freq bonus 14) The monster species that spawned more often: blood-colored jelly (freq bonus 22) The monster species that spawned more often: Mokona the Moogle (freq bonus 18) The monster trait that was more common: monsters that originate from dnethack (freq bonus 4) The monster trait that was more common: monsters that have hug attacks (freq bonus 3) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 2) The monster trait that was more common: monsters that have no hands (freq bonus 1) The monster species that never randomly spawned: ubernazgul The monster species that never randomly spawned: dimmer The monster species that never randomly spawned: rust digger The monster species that never randomly spawned: seducingly skilful millage amicability revisionist prig The monster species that never randomly spawned: colorless fungus The monster species that never randomly spawned: conscious fungus The monster species that never randomly spawned: worm anchorite The monster species that never randomly spawned: landshark The monster species that never randomly spawned: Fenja The monster species that never randomly spawned: gomi philosopher The RNG hath decreed that this item was never generated: barrhing (CONVICT PATCH) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: frost (ephemeral) The RNG hath decreed that this item was never generated: worthless piece of black glass (black) The RNG hath decreed that this item was never generated: whetstone (gray) The RNG hath decreed that this item was never generated: curseuse stone (gray) The RNG hath decreed that this item was never generated: throne gamble (historic) The RNG hath decreed that this item was never generated: blood (blood-red) The RNG hath decreed that this item was never generated: implant of dispatch (vodoun) The RNG hath decreed that this item was never generated: shield of reflection (polished silver shield) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 40) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 15) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 15) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 13) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 40) The RNG hath decreed that this item was generated more often: oldest staff ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: possession identification (catched, freq bonus 30) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 10) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: wing yellow stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 2) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 11) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 4) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 19) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 28) The RNG hath decreed that this item was always generated cursed: stat decay stone (gray) The RNG hath decreed that this item was always generated cursed: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was always generated cursed: gauntlets of power (riding gloves) The RNG hath decreed that this item was always generated cursed: radioactive undergarment ((null)) The RNG hath decreed that this item was always generated cursed: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was always generated cursed: shrouded identity stone (gray) The RNG hath decreed that this item was always generated cursed: airstep boots (calf-leather sandals) The RNG hath decreed that this item was always generated cursed: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was always generated cursed: elements (multi-hued) The RNG hath decreed that this item was always generated cursed: cloak of map amnesia (yellow cloak) The RNG hath decreed that this trap was always invisible: trap of longing The RNG hath decreed that this trap was generated more often: chaos trap (freq bonus 2) Trap randomization happened for 1 in 846 traps Next attribute increase check would have come at turn 104 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were cold resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having stun resistance (0) You were prevented from having stunnopathy (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Air, Frost and Smoke Your deity was Air The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (104) You survived Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 0% 100% b - cone of cold 5 matter 86% 400% c - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of fire (ANDA PENCURI LICIK MEMBERIKAN AMUNISI LAGI) scroll of healing (SUECHOL OGI ABS OLUTEN ULPEN) scroll of mana (CHRISTIAN GREY KILLED ALL HIS SUBS) scroll of phase door (LORSKEL HOLDS 1ST RANK ON THE V171 HIGHSCORE TABLE) scroll of standard id (C00000000000000000000000000005) scroll of cure (PAPOU) * scroll of extra healing (TSCHAEAUWIEAUW) * scroll of greater mana restoration (PUUN TAFFY) Spellbooks spellbook of freeze sphere (copied) spellbook of cone of cold (visible) spellbook of slow monster (silver) Potions potion of oil (hidden tea) Rings ring of slow digestion (windblown) Wands wand of cold (cubic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ice Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.