Leeroy, lawful male albae Paladin -------- .......| |......| ....@..| |......| -.------ [Leeroy the Fighter of Law] St4 Dx16 Co15 In9 Wi12 Ch12 PalAlbMalLaw Dlvl:1 $0 HP28(28) Pw27(27) AC-5 Exp1 T19 Latest messages Talk to whom? (in what direction) # Talk to whom? (in what direction) # Talk to whom? (in what direction) # Talk to whom? (in what direction) # Talk to whom? (in what direction) # Talk to whom? (in what direction) You feel an unseen monster! # Talk to whom? (in what direction) It yips. You attack thin air. (2x) It yelps! You kill it! You hear the rumble of distant thunder... Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - an uncursed rustproof +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - the uncursed +0 pair of low boots named The Mob Rules (being worn) {4} Comestibles h - 4 uncursed food rations {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of create monster (2:4) {0} Rings i - an uncursed ring of warning {0} Tools o - an uncursed large box {500} The large box is empty. Final attributes You have transgressed Your alignment was -50 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: warning You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 181 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 25 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 118 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 63% Ring drop chance was reduced to 82% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 59% Implant drop chance was reduced to 87% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 79% Armor drop chance was reduced to 71% Food drop chance was reduced to 81% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 88% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: body armor (turn 26) The following skill became untrainable if you tried to train it too early: general combat (turn 144) The following skill became untrainable after a while: high heels (turn 59989) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 47643) Heavy curses were more common by 23% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 21474 Monster spawn increase reached its maximum at turn 50225 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1448541 The monster class that cannot be genocided was vortex The monster class that was spawned more often: piercer (freq bonus 4) The monster species that spawned more often: adventurer force fungus (freq bonus 14) The monster species that spawned more often: platinum stalk (freq bonus 18) The monster species that spawned more often: Officer Victoria (freq bonus 10) The monster species that spawned more often: umbra growth (freq bonus 48) The monster species that spawned more often: magma demon (freq bonus 7) The monster species that spawned more often: snugga (freq bonus 6) The monster species that spawned more often: cooper waterside (freq bonus 20) The monster species that spawned more often: showerhead valuing sulkiest reawakening (freq bonus 14) The monster species that spawned more often: ogre zombie (freq bonus 18) The monster species that spawned more often: flying dryad (freq bonus 36) The monster species that spawned more often: cave speeder (freq bonus 24) The monster species that spawned more often: actual trap vortex (freq bonus 36) The monster species that spawned more often: wereshade (freq bonus 36) The monster species that spawned more often: battering giant (freq bonus 16) The monster species that spawned more often: zone eater (freq bonus 42) The monster species that spawned more often: DOOM player (freq bonus 16) The monster species that spawned more often: hole growth (freq bonus 28) The monster species that spawned more often: amnesia colony (freq bonus 40) The monster species that spawned more often: slash golem (freq bonus 15) The monster species that spawned more often: death racquet (freq bonus 24) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 2) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 2) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 2) The monster trait that was more common: monsters that have touch attacks (freq bonus 2) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 3) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 4) The monster trait that was more common: monsters that are classified as petty (freq bonus 2) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 1) The monster species that never randomly spawned: Succubus Lieutenant The monster species that never randomly spawned: eight-footed snake The monster species that never randomly spawned: ipoo The monster species that never randomly spawned: furring epitome The monster species that never randomly spawned: Woodland-elf rogue The monster species that never randomly spawned: mechanism lymphocytic The monster species that never randomly spawned: radially nonreciprocal The monster species that never randomly spawned: coyote The monster species that never randomly spawned: vision The monster species that never randomly spawned: SIR The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: guisarme (pruning hook) The RNG hath decreed that this item was never generated: bean ((null)) The RNG hath decreed that this item was never generated: gain mana (DAMN IT) The RNG hath decreed that this item was never generated: onion ((null)) The RNG hath decreed that this item was never generated: hallucination (sky blue) The RNG hath decreed that this item was never generated: tail spikes (splash of venom) The RNG hath decreed that this item was never generated: rose whip ((null)) The RNG hath decreed that this item was never generated: cloak of stone (gray cloak) The RNG hath decreed that this item was never generated: unfair attack stone (gray) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 10) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 6) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 10) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 12) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 16) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 10) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 15) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 3) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 11) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 4) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 10) The RNG hath decreed that this item was generated more often: stickshoe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 15) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 7) The RNG hath decreed that this item was always generated cursed: bag of digestion (bag) The RNG hath decreed that this item was always generated cursed: reboot (programmed) The RNG hath decreed that this item was always generated cursed: meatball ((null)) The RNG hath decreed that this item was always generated cursed: implant of vanilla (hellatial) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this item was always generated cursed: material stability (rock solid) The RNG hath decreed that this item was always generated cursed: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was always generated cursed: paper sword ((null)) The RNG hath decreed that this item was always generated cursed: shotgun ((null)) The RNG hath decreed that this item was always generated cursed: create sink (THRU THE FLOOR) The RNG hath decreed that this trap was always invisible: techout trap The RNG hath decreed that this trap was generated more often: nonintrinsical trap (freq bonus 1) Trap randomization happened for 1 in 330 traps Next attribute increase check would have come at turn 901 Strength training was 2 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having slow digestion (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1480 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (770) You survived Spells known in the end Name Level Category Fail Memory a - create monster 4 attack 89% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor helmet (yellow helmet) leather gloves (vampiric gloves) low boots (walking shoes) Scrolls scroll of healing (CAN EAT FRUITMORE) scroll of mana (KICKINTHENUTS) scroll of phase door (WAKE ME UP INSIDE) scroll of standard id (CASH EM OUSSIDE HOW BOU DAH) scroll of cure (FULL SMARTIE) * scroll of extra healing (TRY HARD) * scroll of greater mana restoration (EVERY DUNGEON SHOULD BE 100 LEVELS IN LENGTH) Spellbooks spellbook of create monster (donkey-eared) Rings ring of warning (numbing) Tools large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 cocks (1 created) 0 xoves (1 created) a little dog 0 pack kobolds (2 created) 0 sand rats (2 created) 0 lichens (1 created) a mininaga 0 icyorns (1 created) 0 mangy-looking lepers (1 created) 11 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (22 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You escaped from the dungeon with 48 points, and 0 pieces of gold, after 19 moves. Killer: escaped You were level 1 with a maximum of 28 hit points when you escaped. You reached the 26th place on the top 10000 list. No Points Name Hp [max] 1 32108 Gudrun-Kur-Trp-Fem-Law died in The Gnomish Mines on level 8 [max 12]. Killed by a monster (hallucinogen-distorted Bitchy Lara's hugging boot), while dressing up. - [133] 2 28398 Leeroy-Tha-Red-Mal-Law died in The Gnomish Mines on level 8. Killed by a monster (abyss fly). - [108] 3 25354 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 8. Killed by a monster (wereleprechaun). - [134] 24 98 Leeroy-Tha-Red-Mal-Law quit in The Dungeons of Doom on level 2. 25 [25] 25 91 Leeroy-Tha-Inc-Mal-Law died in The Dungeons of Doom on level 1. Killed by a fumarole spores. - [25] *26 48 Leeroy-Pal-Alb-Mal-Law escaped the dungeon [max level 1]. 28 [28] 27 4 Leeroy-Zyb-Tum-Mal-Law escaped the dungeon [max level 1]. 7 [11] 28 4 Leeroy-Tha-Spi-Mal-Law escaped the dungeon [max level 1]. 19 [19]