Leeroy, lawful male yuki-onnic Thalmor -------- |.@....| .$.@...| |......| |......| |......| |..o...| ---+---- [Leeroy the Concordate Agent] St10 Dx8 Co11 In9 Wi9 Ch7 ThaYukMalLaw Dlvl:1 $0 HP15(15) Pw12(12) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male yuki-onnic Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Pick an object. @ a human or elf or you (yuki-onnic thalmor called Leeroy, on a staircase) Accessing Pokedex entry for yuki-playa... Base statistics of this monster type: Base level = 9, difficulty = 13, AC = 0, magic resistance = 70, alignment -10. Normal speed (12). Normal generation, with frequency 1. Resists cold. Conveys cold resistance. Genocidable, carnivorous, herbivorous. This monster is always female. Has infravision. Can be seen with infravision. Origin: DNetHack. Is a valid polymorph form. Attacks: 1d8, uses weapon - ordinary physical 1d10, touches - frost damage claw (punch, hit, etc.) - seduces and steals multiple items 0d6, passive - frost damage Yuki-onnas aren't able to use two weapons at once. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: stealth You could not have this property intrinsically: teleport control Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 31 Armor identification only worked 15 times out of 30 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 56% chance Monsters only dropped their equipment with 89% chance Wand drop chance was reduced to 90% Potion drop chance was reduced to 93% Armor drop chance was reduced to 93% Tool drop chance was reduced to 65% Concealing monsters were spawned underneath items 44% of the time only The following skill could not be trained at all: sling The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: saber (turn 23) The following skill became untrainable if you tried to train it too early: lance (turn 264) The following skill became untrainable after a while: two-weapon combat (turn 26085) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 51707) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 19686 Monster spawn increase reached its maximum at turn 294011 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4195632 The monster class that cannot be genocided was (null) The monster class that was spawned more often: Keystone Kop (freq bonus 1) The monster species that spawned more often: history dragon (freq bonus 9) The monster species that spawned more often: reenactment teller dilute reclamation (freq bonus 3) The monster species that spawned more often: Minator Sergeant (freq bonus 9) The monster species that spawned more often: grander fidgeting (freq bonus 16) The monster species that spawned more often: animated ice cubes (freq bonus 12) The monster species that spawned more often: steam-powered mechanical dragon (freq bonus 3) The monster species that spawned more often: ethereal dragon (freq bonus 2) The monster species that spawned more often: reddish force fungus (freq bonus 3) The monster species that spawned more often: black bear (freq bonus 8) The monster species that spawned more often: undead dragon (freq bonus 16) The monster species that spawned more often: swamp nymph (freq bonus 12) The monster species that spawned more often: locomotive (freq bonus 4) The monster species that spawned more often: Kerstin's lovely sneaker (freq bonus 6) The monster species that spawned more often: rohirrim (freq bonus 6) The monster species that spawned more often: slime warp fungus (freq bonus 3) The monster species that spawned more often: gargantuan rat (freq bonus 6) The monster species that spawned more often: kobold lord (freq bonus 32) The monster species that spawned more often: negro ganger (freq bonus 12) The monster species that spawned more often: gruesome troll (freq bonus 10) The monster species that spawned more often: insurmountable growth (freq bonus 18) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 2) The monster trait that was more common: monsters that like to mimic objects (freq bonus 1) The monster trait that was more common: monsters that count as werecreatures (freq bonus 14) The monster species that never randomly spawned: duckpin ectoplasm The monster species that never randomly spawned: master farting lady The monster species that never randomly spawned: potentially gasified The monster species that never randomly spawned: petty gray wolf The monster species that never randomly spawned: foredoom brigantine assuror gloriam The monster species that never randomly spawned: nuke tester The monster species that never randomly spawned: :wB*h&/0so]O"u; The monster species that never randomly spawned: group troll The monster species that never randomly spawned: abyss pwnz0r The monster species that never randomly spawned: atheist decanting inure The RNG hath decreed that this item was never generated: helm versus death (etheric helmet) The RNG hath decreed that this item was never generated: wooden harp (harp) The RNG hath decreed that this item was never generated: dig (parchment) The RNG hath decreed that this item was never generated: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was never generated: red spell heels (lolita boots) The RNG hath decreed that this item was never generated: amnesia (forgotten) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was never generated: amulet of fumbling (clumsy) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 14) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 11) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 16) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 15) The RNG hath decreed that this item was generated more often: techout stone (gray, freq bonus 71) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 11) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 15) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 11) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 5) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 8) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 8) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 4) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 2) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 4) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 20) The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)) The RNG hath decreed that this item was always generated cursed: zoom shot crossbow ((null)) The RNG hath decreed that this item was always generated cursed: hallucination (rainbow) The RNG hath decreed that this item was always generated cursed: implant of anima (aureolin) The RNG hath decreed that this item was always generated cursed: taming (PRIRUTSENIE) The RNG hath decreed that this item was always generated cursed: verisiert stone (gray) The RNG hath decreed that this item was always generated cursed: detect foot (stinking) The RNG hath decreed that this item was always generated cursed: switcheroo (amazing) The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet) The RNG hath decreed that this item was always generated cursed: cure critical wounds (roast mate) The RNG hath decreed that this trap was always invisible: counterclockwise spin trap The RNG hath decreed that this trap was generated more often: automore trap (freq bonus 9) Trap randomization happened for 1 in 366 traps Next attribute increase check would have come at turn 991 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having infravision (0) You were prevented from having stealth (0) You saw invisible You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (165) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (deformed helmet) * sedge hat (space helmet) * skullcap (wide metal helm) * flack helmet (tasseled helmet) * crystal helm (cold-blooded helmet) * mining helm (transversal helmet) * field helm (internet helmet) * helm of safeguard (speechpipe helmet) * war hat (engraved helmet) * plasteel gloves (white gloves) * leather gloves (faded mittens) * gauntlets of safeguard (spanish gloves) * gauntlets of plugsuit (grey-shaded gloves) * commander gloves (fatal gloves) * field gloves (spacey gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fin boots) * field boots (radiant heels) * boots of safeguard (gentle boots) Scrolls scroll of healing (DYNAHACK BOOTLEGACY) scroll of mana (JUFFO WUP) scroll of phase door (THE LITTLE GIRL GETS WET) scroll of standard id (RICHARDGERE KATHERINEHEGL SARAHJESSICAPARCERE) scroll of cure (PENIS MASTURBATION) * scroll of extra healing (TWO PHYSICISTS AND TWO MATHEMATICIANS DRIVE WITH THE COURSE) * scroll of greater mana restoration (YOU CAN THREE TIMES GUESS ADVISE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.